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VR 콘텐츠 사이버 멀미에 관한 연구 -콘텐츠 환경을 중심으로-

A Study on the Cyber motion sickness of VR Content -Focused on Content Environment-

  • 구자윤 (홍익대학교 국제디자인전문대학원 디지털미디어디자인 전공) ;
  • 김승인 (홍익대학교 국제디자인전문대학원 디지털미디어디자인 전공)
  • Koo, Ja-yoon (Digital Media Design, HongIk University, International Design School for Advanced Studies) ;
  • Kim, Seung-In (Digital Media Design, HongIk University, International Design School for Advanced Studies)
  • 투고 : 2018.12.20
  • 심사 : 2019.03.20
  • 발행 : 2019.03.28

초록

본 연구는 가상환경 기반 VR(가상환경)과 실사 환경 기반 VR 중심으로 콘텐츠의 환경에서 사이버 멀미 요인을 분석하는 데 목적이 있다. 1차로 문헌연구를 통해 사이버 멀미의 원인을 규명하기 위해 3D 애니메이션과 다큐멘터리에 관한 이론을 정리하였다. 멀미 정도에 대한 측정 도구로써는 표준화된 SSQ(Simulator Sickness Questionnaire) 설문지를 활용하여 증상 값을 측정하였다. 측정 후에는 SSQ 설문지를 바탕으로 심층 인터뷰를 진행하였다. 연구 결과는 첫째, 가상환경 기반 VR보다는 실사 환경 기반 VR의 콘텐츠가 사이버 멀미를 유발한다, 둘째, VR 콘텐츠는 강한 채도 값이 사이버 멀미를 유발한다. 본 연구는 VR 초기 콘텐츠를 구성하는데 디자인 가이드라인으로 활용할 수 있으며, 사이버 멀미 연구에 활용할 수 있을 것으로 기대한다.

This study is aimed at analyzing cyber motion sickness factors focus on virtual environment-based VR and real-world VR. First literature study of cyber motion sickness, 3D animations and documentaries were conducted. As a measurement tool for the degree of motion sickness, the symptom values were measured in a standardized SSQ (Simulator Sickness Questnire) questionnaire. Following the measurement, an in-depth interview was conducted based on the SSQ questionnaire. The results are as follows, First, actual environment based VR caused bigger cyber motion sickness, second, values of strong saturation of VR contents cause cyber motion sickness. This study is expected to be used as design guidelines for configuring VR early contents and to be used for cyber motion sickness research.

키워드

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Fig. 1. VR 3D Animation

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Fig. 2. VR Documentary

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Fig. 3. Jacob Nielson's Usability Study Sample Count and Problem Determination Rate

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Fig. 4. Experiments of Environment of VR contents

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Fig. 5. Cyber sickness total mean value

Table 1. SSQ average and standard deviation

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Table 2. SSQ average and standard deviation

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Table 3. Comparison of Graphic

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Table 4. Comparison of Environment

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Table 5. Cyber Sickness Two way ANOVA

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