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A Basic Study on the Development of Functional Games for University Lectures - Focusing on clinical reasoning capabilities

대학 강의용 기능성게임 개발 기초연구 - 임상추론역량을 중심으로

  • Received : 2019.04.18
  • Accepted : 2019.05.26
  • Published : 2019.06.19

Abstract

This study presented specific alternatives for the use of digital storytelling elements as college education and provided basic data for future Serious games to be more popularized and used as reference materials in various academic circles by considering the criteria for the quality evaluation of game contents, which had been pointed out as limitations of functional games. In particular, the factors to be considered were mainly in developing functional games to learn the clinical reasoning process.

본 연구는 디지털스토리텔링 요소를 접목한 기능성게임이 대학교육으로 활용 될 수 있는 구체적 대안을 제시하고 기능성게임의 한계로 지적되어왔던 게임콘텐츠 품질평가의 기준을 고찰하여 향후 기능성 게임이 보다 대중화되고 여러 학계에서 참고자료로서 활용될 수 있도록 기초자료를 제공하였다. 특히 본 연구에서는 디지털스토리텔링의 특징인 사건해결과정의 기초적 프레임을 토대로 임상 추론과정을 학습할 수 있는 기능성게임을 개발 할 때 주로 고려되어야할 요소를 위주로 정리하였다.

Keywords

[Table 1] Smith&Mann 's 4 gameness

KGOHCL_2019_v19n3_65_t0001.png 이미지

[Table 2] 5 features of the game

KGOHCL_2019_v19n3_65_t0002.png 이미지

[Table 3] yoon& kim's Social features of digital games

KGOHCL_2019_v19n3_65_t0003.png 이미지

[Table 4] preceding research analysis

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[Table 5] achievement goal theory

KGOHCL_2019_v19n3_65_t0005.png 이미지

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