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Interface Design for Motion-Based Physical Interactive Games

체감형 게임을 위한 운동 동작 기반 인터페이스 설계

  • Jang, Won-Jun (Dept. of ICMC Convergence Technology, Soongsil University) ;
  • Gil, Young-Ik (Dept. of ICMC Convergence Technology, Soongsil University) ;
  • Seo, Hye-Ran (Dept. of ICMC Convergence Technology, Soongsil University) ;
  • Sung, Bokyung (PDKLimited) ;
  • Kim, Da-In (Global School of Media, Soongsil University) ;
  • Ko, Il-Ju (Dept. of ICMC Convergence Technology, Soongsil University)
  • 장원준 (숭실대학교 정보통신소재융합학과) ;
  • 길영익 (숭실대학교 정보통신소재융합학과) ;
  • 서혜란 (숭실대학교 정보통신소재융합학과) ;
  • 성보경 ((주)피디케이리미티드) ;
  • 김다인 (숭실대학교 글로벌미디어학부) ;
  • 고일주 (숭실대학교 정보통신소재융합학과)
  • Received : 2019.03.08
  • Accepted : 2019.07.07
  • Published : 2019.08.20

Abstract

In this paper, an interface for the physical interactive game based on the exercise movement was designed. The interface which uses exercise motion detects was designed and applied to the physical interactive game. As a result, this application to the contents was made possible by combining the physical movements that involve motility through the training method. Furthermore, accurate exercise motions that correspond to each situation were induced using the game objects. The developed interface is expected to be used in a physical interactive game that incorporates other types of exercises.

체감형 게임은 현대인의 신체활동을 늘릴 수 있는 대안으로 관심이 높아지면서 운동성과 관련된 연구들이 활발하게 진행되고 있다. 본 논문에서는 체감형 게임을 위한 운동 동작 기반의 인터페이스를 설계한다. 운동 상황에서 사용되는 운동 동작으로 인터페이스를 설계하고 달리기 기반 체감형 게임에 적용하였다. 그 결과 운동성이 내포된 동작을 콘텐츠에 적용함과 동시에 게임 오브젝트를 활용하여 운동 프로그램 형태로 운동 동작을 유도할 수 있었다. 본 논문에서 설계한 인터페이스는 ICT기술을 적용하여 제작을 시도했다는 점에서 의의가 있고, 확장성이 높은 특성으로 인해 다른 종목의 체감형 게임 인터페이스로 활용이 가능할 것으로 기대한다.

Keywords

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