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A Review on Domestic Game Research for The Elderly

노년층을 대상으로 한 국내 게임 연구 동향 분석

  • 장예빛 (아주대학교 문화콘텐츠학과)
  • Received : 2019.07.15
  • Accepted : 2019.08.12
  • Published : 2019.08.20

Abstract

This study aimed at reviewing research trends and issues of domestic game studies for the elderly. Total 41 KCI papers were chosen for the final analysis and the author explored the research subjects, research fields, and research methods. Results showed that the majority of research subjects were game development and game effects. It was also found that most of the research has been done in interdisciplinary and engineering fields. In terms of research methods, game development and experiment were most popular and widely used methods. By summarizing the important terms, major research issues of game studies for the elderly were explored in conclusion and discussion.

본 연구에서는 노년층을 대상으로 한 국내 게임연구의 흐름과 동향을 고찰해보는 것을 목표로 하였다. 이를 위해, 한국연구재단 등재지에 게재된 논문 가운데, 분석 기준에 적합한 논문 41편을 선정하여, 연구주제, 연구학문분야, 연구방법론을 중심으로 살펴보았고, 그 결과, 주된 연구주제는 게임개발과 게임의 효과에 관한 것이 다수를 차지하고 있음을 알 수 있었고, 복합학, 공학 분야에서 상대적으로 연구가 활발히 진행되어 옴을 알 수 있었다. 연구방법론에서는 게임개발과 실험이 가장 널리 활용되었음을 확인할 수 있었다. 논의 및 결론 부분에서 게임의 영향력과 효과성을 측정하기 위한 개념들을 정리함으로써, 노년층을 대상으로 한 게임 연구의 주요 연구 이슈들을 재고찰하였다.

Keywords

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