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A Study on the Reuse Intention of Virtual Reality(VR) Content Using Technology Acceptance Model

기술수용모델을 이용한 가상현실(Virtual Reality : VR) 콘텐츠 재이용 의도에 관한 연구

  • 교용용 (전주대학교 일반대학원 문화기술학과) ;
  • 한동숭 (전주대학교 게임콘텐츠학과)
  • Received : 2019.03.08
  • Accepted : 2019.10.14
  • Published : 2019.10.31

Abstract

This study analyzed factors affecting the perceived fun of VR contents' reuse intention through use of the technology acceptance mode. The factors associated with perceived fun were identified by setting the content quality, VR characteristics, emotional character and flow. The results demonstrate that perceived fun exercises a positive effect on VR characteristics, emotional character and flow, but that high content quality does not have an affect on perceived fun. Also perceived fun, perceived usefulness and perceived ease of use are all influenced by the intention to reintegrate.

본 연구는 기술수용모델을 이용하여 VR콘텐츠의 지각된 재미가 재이용 의도에 미치는 요인을 분석하였다. 지각된 재미의 요인은 콘텐츠 품질, VR특성, 감정적 특성, 몰입 네 가지로 설정하여 검증하였으며, 연구 결과 VR특성, 감정적 특성, 몰입은 지각된 재미에 긍정적 영향을 주지만, 콘텐츠의 고품질 요인은 지각된 재미에 영향을 미치지 않는다는 사실이 입증되었다. 또한 지각된 재미, 지각된 유용성, 지각된 용이성 모두는 재이용 의도에 영향을 미치고 있는 것으로 나타났으며, 콘텐츠의 지각된 재미가 지각된 유용성에 긍정적인 영향을 미치는 것으로 분석되었다.

Keywords

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