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A Study on the Convergence for the Nectar Ritual Painting of Buddhist Worldview and Game Elements of Rogue-like

감로왕도 불교세계관과 로그라이크 게임요소 융합 연구

  • Lee, Young-Suk (Dongguk University Institute of Image and Cultural Contents)
  • 이영숙 (동국대학교 영상문화콘텐츠연구원)
  • Received : 2020.03.13
  • Accepted : 2020.04.07
  • Published : 2020.04.20

Abstract

This study proposes the method for converging Buddhist Worldview into games. The Rogue-like game "Dungeed" and "Nectar Ritual Painting" were selected for analysis. Next, the characteristics of the Buddhist worldview in Nectar Ritual Painting and the Rogue-like game Dungeed were compared and analyzed. As a result, this study proposed game elements of Rogue-like that analyzed in the characteristics of Buddhist world view. In the future, we will examine the expandability of the game through the Buddhist Worldview.

본 연구에서는 불교세계관을 게임에 융합하는 방안 제안을 목적으로 한다. 분석대상으로 로그라이크(Rogue-like)게임 던그리드(Dungreed)와 감로왕도(甘露王圖)를 선정하였다. 다음으로, 감로왕도의 불교세계관 특성과 로그라이크 게임 던그리드를 비교 분석하였다. 그 결과, 본 연구는 불교세계관의 특성에서 나타난 로그라이크 게임요소를 제안하였다. 향후, 불교세계관을 통해 게임의 확장성을 살펴보고자 한다.

Keywords

References

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