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The Evolution of Collaboration in Game Play

게임플레이에서 협력의 진화

  • 이다원 (강원대학교 영상문화학과) ;
  • 유승호 (강원대학교 영상문화학과)
  • Received : 2020.01.13
  • Accepted : 2020.02.08
  • Published : 2020.04.20

Abstract

This study looked into how to carry out sacrifices for intra-game cooperation in becoming a high-level player. The results are as follows. First, the way players behave is dependent on their resources(scores). Second, the higher the player's score, the more praise cards were given to dealers. Third, high-scoring players have taken on a role of "sacrificing the self to serve the many" by voluntarily playing the role of healer, leading the team to set the rules and consequently reducing the risk of a probable role conflict within the team.

본 연구는 <오버워치>를 통해 고수준의 플레이어가 되는 과정에서 게임 내 협력을 위한 희생이 어떻게 수행되는가에 대해 살펴보았으며 주요 결과는 다음과 같다. 첫째, 낮은 경쟁전 점수대에서는 칭찬카드가 공격형-딜러와 지원형-힐러간에 차이가 크게 나타났으며 지원형에게 많은 칭찬카드가 부여되었다. 둘째, 플레이어의 점수가 높아질수록 힐러로부터 딜러에게로 칭찬카드가 더 많이 부여되었다. 셋째, 고점수대의 플레이어들이 힐러역할을 자발적으로 맡음으로써 '자애로운 역할'을 자임하며 팀의 규범을 선도했고 결과적으로 팀 내에서 발생할 수 있는 역할 갈등의 위험을 분산했다. 이로부터 점수대가 높을수록 협력이 강해짐을 확인하였다.

Keywords

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