DOI QR코드

DOI QR Code

The Effect of Art Infusion Interactive Advertising on Smart Signage

명화를 활용한 인터렉티브 스마트 사이니지의 효과에 관한 연구

  • Han, Kwang-Seok (Division of Advertising and Public Relations, Namseoul University)
  • 한광석 (남서울대학교 광고홍보학과)
  • Received : 2019.11.27
  • Accepted : 2020.02.20
  • Published : 2020.02.28

Abstract

This study is based on Art Infusion type (modification vs. re-interprete and interactivity level (high vs. low) are independent variables such as 'Product-Related Memory (PRM)' and 'Image Related Memory (IRM)', Experimental research was carried out empirically through Two-Way MANOVA analysis with advertising attitude as a dependent variable. As a result, first, in the case of the modified advertisement, when the interactivity is low, the advertisement image-related memory information (IRM) is more memorized and affects the judgment. Second, in the case of reinterpreted advertising, the memory information related to product attributes is stored at low level regardless of the level of interactivity. Third, the attitude toward advertising for famous paintings was positive when the level of interactivity was low.

본 연구는 명화 활용 방식(변형 vs. 재해석)과 상호작용성 수준(고 vs. 저)을 독립변인으로, '제품 속성 기억정보(PRM: Product-Related Memory)'와 '광고 이미지 관련 기억정보(IRM: Image Related Memory)', 광고태도(Aad)를 종속 변인으로 하는 Two-Way MANOVA 분석을 통해 실험연구를 진행하였다. 본 연구는 명화를 활용한 마케팅이 증가하고 있으나 기억과 태도 간의 구조적 관계를 실증적으로 규명하고자 한다. 연구 결과, 첫째, 변형 광고의 경우 상호작용성이 낮으면 광고 이미지 관련 기억정보(IRM)가 더 많이 기억되어 판단에 영향을 미치는 것으로 나타났다. 둘째, 재해석 광고의 경우 상호작용성 수준과 상관없이 제품 속성 관련 기억정보들이 낮은 수준으로 기억되는 것으로 나타났다. 셋째, 명화 활용 광고에 대한 광고 태도는 변형 광고는 상호작용성 수준이 낮은 경우 긍정적인 태도가 형성되었으나 상호작용성 수준이 높으면 재해석 광고의 태도가 긍정적이었다.

Keywords

References

  1. K. H. Kyung. (2008). A Study on the Spacial Characteristics Applied with The Concept of Art Marketing. Korean Society of Basic Design & Art, 9(5), 379-387.
  2. Y. H. Hwang & Y. W. Seo. (2019). The Impact of CSV on Brand Image and Consumers' Behavioral Intentions: Focussing on CSV Intentionality and Company -Consumer Identification. Journal of Digital Convergence, 17(9), 105-114. DOI : 10.14400/JDC.2019.17.9.105
  3. H. Hatvedt & V. M. Patrick. (2008). Art Infusion: The Influence of Visual Art on the Perception and Evaluation of Consumer Products. Journal of Marketing Research, 45(3), 379-382. https://doi.org/10.1509/jmkr.45.3.379
  4. D. Berlyne. (1970). Novelty, Complexity, and Hedonic Value. Perception and Psychophysics, 8, 279-286. https://doi.org/10.3758/BF03212593
  5. Y. S. Sung & J. Ryoo. (2014). Art Infusion Effect in Product Design: The Roles of Art Popularity and Art Image. Journal of Korea Psychological, 15(4), 601-629.
  6. R. F. Kelly. (1987). Culture As Commodity: The Marketing of Cultural Objects and Cultural Experiences. Consumer Research, 14, 349-357.
  7. Y. S. Chun & J. W. Jun. (2011). Halo Effects of Visual Art Advertising. The Korean Journal of Advertising, 22(1), 7-27.
  8. M. K. Kim & K. S. Han. (2018). The Effect of Art Infusion Interactive and Print Advertising on the Memory and Attitude According to the Reguratory Focus. Journal of Digital Convergence, 16(5), 455-461. DOI : 10.14400/JDC.2018.16.5.455
  9. D. R. Hwang, S. H. Lee & H. O. Do. (2016). Convergence generation the corporate research activities on the impact of CSR on purchase: Focusing on the mediating effect of the image and reputation. Journal of Digital Convergence, 14(3), 127-134. DOI : 10.14400/JDC.2016.14.3.127
  10. M. K. Kim. (2018). The Influence of Art Infusion in Advertising on The Effectiveness of Advertisements, Doctoral dissertation. ChungAng University, Seoul.
  11. B. K. Lee. (2019). A Method of Commerce Activation of the Old City-Center of Jeju City Using Augmented Reality Technology. Journal of Convergence for information Technology, 9(11), 1-7. DOI : 10.14400/JDC.2016.14.3.127
  12. T. E. Kim. (2018). A Study on the Creation of Augmented Reality Map. Journal of Convergence for information Technology, 8(6), 335-341. DOI : 10.22156/CS4SMB.2018.8.6.335
  13. K. S. Han. (2018). The Impact of Interactivity in Smart Signage and Flow on the Engagement and Memory Accessibility. Journal of The Korea Convergence Society, 9(2), 171-176. DOI : 10.15207/JKCS.2018.9.2.171
  14. S. J. MacMillan & J. S. Hwang. (2003). Measures of Perceived Interactivity: An Exploration of the Role of Direction of Communication, User Control, and Time in Shaping Perceptions of Interactivity. Journal of Advertising, 31(3), 29-42.
  15. J. Jee & J. S. Hwang. (2002). Measures of Perceived Interactivity: An Exploration of the Role of Direction of Communication, User Control, and Time in Shaping Perceptions of Interactivity. Journal of Consumer Research, 14(3), 316-319. https://doi.org/10.1086/209116
  16. K. S. Han. (2017). The Effect of Digital Signage and Smart Media Convergence on Memory and Attitude According to the Level of Engagement and Interactivity. Journal of The Korea Convergence Society, 8(6), 1-7. DOI : 10.15207/JKCS.2018.9.2.134
  17. K. L. Keller. (1987). Memory Factors in Advertising Effect of Advertising Retrieval Cues on Brand Evaluations. Journal of Interactivity Advertising, 31(3), 29-42.
  18. K. S. Han. (2019). The Effect of Presence and Engagement in HMD(Head Mounted Display) Virtual Reality Advertising on Attitude and Memory. Journal of The Korea Convergence Society, 10(6), 139-146. DOI : 10.15207/JKCS.2019.10.6.139
  19. D. Alan, C. Dipankar & B. Gabriel. (1990). Memory-Based Inferences During Consumer Choice. Journal of Consumer Research, 17(June), 82-93. https://doi.org/10.1086/208539
  20. Y. H. Hwang & Y. W. Seo. (2019). The Impact of CSV on Brand Image and Consumers' Behavioral Intentions: Focussing on CSV Intentionality and Company -Consumer Identification. Journal of Digital Convergence, 17(9), 105-114. DOI : 10.14400/JDC.2019.17.9.105