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Implementation of AR Remote Rendering Techniques for Real-time Volumetric 3D Video

  • Lee, Daehyeon (Graduate School of Smart Convergence, Kwangwoon University) ;
  • Lee, Munyong (Graduate School of Smart Convergence, Kwangwoon University) ;
  • Lee, Sang-ha (Dept. of Electronic Engineering, Kwangwoon University) ;
  • Lee, Jaehyun (Dept. Plasma Bio Display, Kwangwoon University) ;
  • Kwon, Soonchul (Graduate School of Smart Convergence, Kwangwoon University)
  • 투고 : 2020.03.17
  • 심사 : 2020.03.29
  • 발행 : 2020.05.31

초록

Recently, with the growth of mixed reality industrial infrastructure, relevant convergence research has been proposed. For real-time mixed reality services such as remote video conferencing, the research on real-time acquisition-process-transfer methods is required. This paper aims to implement an AR remote rendering method of volumetric 3D video data. We have proposed and implemented two modules; one, the parsing module of the volumetric 3D video to a game engine, and two, the server rendering module. The result of the experiment showed that the volumetric 3D video sequence data of about 15 MB was compressed by 6-7%. The remote module was streamed at 27 fps at a 1200 by 1200 resolution. The results of this paper are expected to be applied to an AR cloud service.

키워드

참고문헌

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