DOI QR코드

DOI QR Code

A Study on the Educational Plan First Person Storytelling of Realistic Content

  • Seo, Hyun Kyung (Major of Convergence Content, ChungKang College of Cultural Industries)
  • Received : 2020.11.10
  • Accepted : 2020.11.26
  • Published : 2020.11.30

Abstract

In this paper, we propose to present a storytelling education plan for the development of realistic content. The need is emerging in the content industry for realistic content along with technological convergence as development of media technology. This phenomenon is being accelerated by COVID-19. In 2019, the government set up strategies to secure future growth engines, announced "three major innovation strategies" in the content industry, and emphasized "fostering leading realistic content." Realistic content is a content that users can experience directly. It is first-person storytelling that should be dealt with as important as the development of technology in the production of realistic content. In this paper, the results of storytelling classes conducted at the actual educational site are analyzed, and the difference from the first-person perspective commonly used in traditional literary works is described. Through this, we present effective teaching methods that can be used to develop realistic content.

본 논문은 실감 콘텐츠 개발을 위한 스토리텔링 교육 방안을 제시하려 한다. 미디어 기술이 발전하면서 기술적 융합과 함께 실감 콘텐츠의 필요성이 대두되고 있다. 이러한 현상은 COVID-19로 인해 가속화되고 있다. 이러한 저변 환경 속에서 2019년 정부는 미래 성장 동력을 확보하기 위한 전략을 수립하고, "콘텐츠산업 3대 혁신 전략"을 발표하면서, '선도형 실감 콘텐츠 육성'을 강조했다. 실감 콘텐츠는 사용자의 직접 체험이 가능한 콘텐츠 영역이다. 실감 콘텐츠 제작에서 기술의 발전과 함께 중요하게 다뤄져야 하는 것이 1인칭 스토리텔링이다. 실제 교육 현장에서 이루어진 스토리텔링 수업의 결과를 분석하고, 기존의 문학적 글쓰기에서 통용되는 1인칭 시점과의 변별점을 찾아내, 1인칭 스토리텔링이 실감 콘텐츠 개발에 활용될 수 있는 효과적인 교육 방안 제시하고자 한다.

Keywords

References

  1. Ministry of Culture, "Sports and Tourism, Top 3 Innovation Strategies for the Content Industry", Ministry of Science and ICT, pp.5-11, Sep. 2019.
  2. Joon Pyo Lee, "The Transition to Realistic Content and Market Trends", Institute for Information and Communications Technology Promotion, p.3, Oct. 2020.
  3. Hyun Jin Ahn, "COVID-19 Special Issue", Global Market Report, KOREA Creative Content Agency, pp.6-10, Oct. 2020.
  4. Sunghee Kim, "Korea Film Industry Settlement Report for the First Half of 2020", KOFIC, Korean Film Council, Jul. 2020.
  5. Hyun Jin Ahn, "COVID-19 Special Issue", Global Market Report, KOREA Creative Content Agency, p.11, Oct. 2020.
  6. Bangtan News rasil, "Learn! Korean with BTS", https://www.youtube.com/channel/UCM8aT3TZpSHasPZJbi0jqNg.
  7. National Museum of Natural History, "Virtual Tour", https://naturalhistory.si.edu/visit/virtual-tour.
  8. Georgia Aquariu, Puppies Explore Georgia Aquarium While it's Closed, https://www.youtube.com/c/georgiaaquarium.
  9. TTA, "Standard TTAS Search", ICT Standardization Strategy Map Ver.2018, Telecommunications Technology Association, p.123, Nov. 2017.
  10. Yong Sang Cho, "ICT Expert Interview-Realistic Conten", TTA Journal, Vol.162, Telecommunications Technology Association, p.9, Nov./Dec. 2015.
  11. TTA, "Standard TTAS Search", ICT Standardization Strategy Map Ver.2020, Telecommunications Technology Association, p.120, Oct. 2019.
  12. Online FPS "Sudden Attack", Nexon, http://sa.nexon.com.
  13. Maeng-Ha Kim, Eun-Ji Kim, "Elements of Interactive Storytelling in Alternate Reality Game", JOURNAL OF THE KOREA CONTENTS ASSOCIATION, 12(8), p.108, 2020.
  14. Myung Jin Park, Bum June Lee, "The Features of VR(virtual reality) Communication and the Aspects of its Experience", Journal of communication research, 41, p.35, Aug. 2004.
  15. Sang Woo Im, Kyung Won Seo, "AR/VR Technology", KISTEP Technology Trend Brief, Vol.9, p.13, Aug. 2018.
  16. MEGAresearch, "The Report of Virtual Reality and Augmented Reality Content Industrial status", KOREA Creative Content Agency, pp.23-30, Apr. 2020.
  17. Jung Chul Heo, "Suggestions for training programs to promote realistic content: Focusing on the need for storytelling in media art", The Journal of Image and Cultural Contents 21,Research Institue for Image & Cultural Contents, p.316, Oct. 2020. DOI : 10.24174/jicc.2020.10.21.309
  18. Jae Kyu Kim, Tae Gu Lee, "A study on transmedia storytelling structure from Kung Fu Panda series", The Journal of Image and Cultural Contents 12, Research Institue for Image & Cultural Contents, p.193, Jan. 2017. DOI : 10.24174/jicc.2017.06.12.193