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국내 게임 연구의 주제와 방법에 대한 메타 분석: 언론학, 청소년학, 심리학 분야 학술 논문을 중심으로

A Meta-Analysis on Theme and Methodology of Game Studies in the Fields of Media Studies, Youth Studies, and Psychology

  • 이숙정 (중앙대학교 미디어커뮤니케이션학부)
  • 투고 : 2021.11.20
  • 심사 : 2021.12.25
  • 발행 : 2021.12.20

초록

본 연구는 국내 게임 연구가 어떤 방향으로 진행되고 있는지를 파악하기 위해, 언론학, 심리학, 청소년학 분야 학술지에 게재된 게임 관련 논문 총 89편을 분석했다. 언론학(미디어학) 분야 연구들은 게임 이용과 경험, 효과, 중독, 규제, 제작 기술, 공간, 담론, 통치성, 노동 등 다양한 주제로 게임을 탐구하고 있었다. 반면 청소년학과 심리학 분야 연구는 게임 중독과 게임 이용의 부정적 효과에 편중되어 있었다. 연구 방법 측면에서 언론학 분야 연구는 설문조사, 실험연구, 심층인터뷰, 참여관찰, 데이터 크롤링 등을, 청소년학 분야 연구는 설문조사를, 심리학 분야 연구는 설문조사와 실험연구를 주로 활용하고 있었다.

This study examined the themes and methodologies of 89 game studies published in the fields of media studies, youth studies, and psychology. Youth studies and psychology have mainly covered the theme of game addiction and negative effects. Game research in media studies have covered game use and experience, effects, addiction, regulation, game production, game space, discourse, governmental mechanism, game play as labour, etc. Game research in the fields of youth studies and psychology have mainly relied on surveys and experimental design. Game research in media studies included survey, experimental design, in-depth interviews, participatory observation, data crawling, etc.

키워드

과제정보

This study utilized the data collected to conduct the research of "Meta analysis of games studies and content analysis of news coverage on games" funded by Game Self-Governance Organization of Korea(GSOK).

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