DOI QR코드

DOI QR Code

Development and Applied Effects of VR-based Cooking Serious Game for Students with Intellectual Disabilities

지적장애 학생을 위한 VR 기반 요리하기 기능성 게임 개발 및 적용 효과

  • Lee, Tae-Su (Division of Special Education, Chonnam National University)
  • Received : 2021.01.21
  • Accepted : 2021.01.26
  • Published : 2021.02.20

Abstract

The purpose of this study were to develop VR-based cooking serious game(VR-Cook) for students with intellectual disabilities and to validate effectiveness. The VR-Cook was developed using the ASSURE model. Twenty students with intellectual disabilities were participated to verify effectiveness. Ten students were assigned to the experimental group and the others to the control group. The control group received traditional interventions, and the experimental group participated in the intervention combining traditional intervention with VR-Cook. Evaluations were made at three times, and evaluation data were analyzed with repeated two-way ANOVA. The experimental group has improved more than control group in cooking activities and class attitudes.

이 연구의 목적은 지적장애 학생을 위한 가상현실 기반 요리 활동 기능성 게임(VR-Cook)을 개발하고, 그 효과성을 검증하는 것이었다. 이에, ASSURE 모형을 활용하여 VR-Cook을 개발하였고, 지적장애 학생 20명을 대상으로 효과성을 검증하였다. 실험집단과 통제집단에 각각 10명씩 배치하였으며, 통제집단에는 전통적인 중재를 제공하였고, 실험집단에는 전통적 중재와 VR-Cook을 결합한 중재를 제공하였다. 평가는 중재 전, 중, 후에 총 3회 실시하였고, 평가 자료는 반복측정 이원 분산분석으로 분석하였다. 연구 결과, VR 기능성 게임을 활용한 실험집단이 통제집단보다 요리 활동에 대한 학습과 수업 태도에서 유의미한 향상을 나타내었다.

Keywords

References

  1. Ministry of Education, "Basic curriculum: Job", Sejong: Ministry of Education, 2014.
  2. Myung-Sook Kwon and Jin-Seon Yim, "An autoethnography on the experience of cooking activities for the developmental disabilities", The Journal of Developmental Disabilities, Vol. 22, No. 2, pp.43-66, 2018. https://doi.org/10.34262/kadd.2018.22.2.43
  3. Jin-Ja Chung and Hyon-A Park, "The influence of a program for cooking activities on the order conception of mentally retarded children", The Journal of Special Education: Theory and Practice, Vol. 2, No. 3, pp.133-159, 2001.
  4. Hee-Na Park, Hee-Sun Jeong, and Na-mi Joo, "Research on the educational effect and satisfaction of cooking activities for children", Journal of Korean Society of Food Culture, Vol. 23, No 4, pp.455-461, 2008.
  5. Jeong-Hye Yang, "The effectiveness of after-school program in practical arts education on the change of disabled children toward dietary attitude", The Journal of Elementary Education, Vol. 23, No. 1, pp.163-182, 2010.
  6. Suk-Don Park and Seon-Ok Kim, "The Effect of a cooking program on the self-esteem of supported employment clients", Journal of Vocational Rehabilitation, Vol. 15, No. 2, pp.111-132, 2005.
  7. Ju-Won Park, "Study on the effect of cooking therapy on the adaptive skills of adults with intellectual disability", A dissertation for Master Degree, Sogang University, 2012.
  8. Beirne-Smith, M., Ittenbach, R. F. and Patton, J. R., "Mental Retardation", 6th Ed, Pearson Education, 2002.
  9. Yong-Bok Lee, "The perception of special education teachers on the need of virtual reality contents for improvement of daily living skills in people with intellectual disabilities", A dissertation for Master Degree, Dankook University, 2018.
  10. Camacho, M. L. M., "Virtual reality, a new tool for a new educational paradigm", Educational Media International, Vol.35, No.4, pp.266-271, 1998. https://doi.org/10.1080/0952398980350408
  11. Tae-Su Lee and Yeon-Pyo Kim, "Developing and exploring the possibility of virtual reality based communication training program for students with intellectual disabilities", Journal of the Korea Contents Association, Vol.17, No.11, pp.342-353, 2017. https://doi.org/10.5392/JKCA.2017.17.11.342
  12. Young-Rok Jeong, "The effects of VR-based script intervention for students with intellectual disability on contextual speak & class attitude", A dissertation for Master Degree, Chonnam National University, 2018.
  13. Rose, F. D., Brooks, B. M., and Attree, E. A., "Virtual reality in vocational training of people with learning disabilities", Paper presented at the 3rd International Conference on disability, Virtual Reality and Associated Technologies(ICDVRAT), Sardinia, NY, September 23-25, pp.129-135, 2000.
  14. Young-Jun Kim, "The effects of virtual reality based experience job training in group home on the coffee shop juice cooking skills of individual with intellectual disabilities", Journal of Special & Gifted Education, Vol.3, No.1, pp.15-53, 2016.
  15. Jeong-Soo Kim, "A study of the development and application of science education STEAM program based on augment reality for mental retardation", A dissertation for Master Degree, Dankook University, 2015.
  16. Tae-Su Lee, "Effects of VR based intervention on daily living skills and class attitudes of students with intellectual disabilities", Journal of The Korea Convergence Society, Vol.12, No.1, in press.
  17. Yeon-Ho You, "The effect of participation in virtual reality sports on exercise commitment and lower extremity muscular function of persons with intellectual disability", The Korean Journal of Physical Education, Vol.56, No.4, pp.613-623, 2017.
  18. Mitchell, P., Parsons, S., and Leonard, A., "Using virtual environments for teaching social understanding to 6 adolescents with autistic spectrum disorders", Journal of Autism and Developmental Disorders, Vol.37, pp.589-600, 2007. https://doi.org/10.1007/s10803-006-0189-8
  19. Josman, N., Ben-Chaim, BM. H. Friedrich, S., and Weiss, P. L., "Effectiveness of virtual reality for teaching street crossing skills to children and adolescents with autism", International Journal on Disability and Human Development, Vol.7, pp.49-56, 2008. https://doi.org/10.1515/IJDHD.2008.7.1.49
  20. Jeong-Soo Kim, "The effects of immersive virtual reality-based simulation learning program on the communication competence and learning attitude of students with intellectual disabilities: Focusing on a convenience store situation", Journal of the Korea Contents Association, Vol.20, No.1, pp.553-561, 2020. https://doi.org/10.5392/JKCA.2020.20.01.553