DOI QR코드

DOI QR Code

The Transmedia Storytelling Strategies of

<마인크래프트: 스토리 모드>의 트랜스미디어 스토리텔링 전략

  • 전경란 (동의대학교 디지털콘텐츠학전공) ;
  • 김영철 (동의대학교 디지털콘텐츠학전공)
  • Published : 2021.04.20

Abstract

The research studies how features of games can be utilized and converted into storytelling elements by analyzing specific transmedia storytelling cases. For the research, was selected for subjects of analysis. From the analysis conducted, first, how game can be expanded and transformed into interactive animations was observed. Also, use of representative elements of the original game, concepts and basic settings in was seen. And lastly, implementation of transmedia storytelling strategies that constitute narratives based on character creation and connection between spaces was also observed.

본 연구는 트랜스미디어 스토리텔링 사례에 대한 분석을 통해 게임의 특징이 스토리텔링 요소로 어떻게 활용, 변환될 수 있는지 고찰하였다. 이를 위해 <마인크래프트: 스토리 모드>를 논의의 대상으로 선정하였다. 분석을 통해 게임이 인터랙티브 애니메이션으로 확장, 변형되는 방식을 도출하였으며, <마인크래프트: 스토리 모드>가 원작 게임의 재현 요소와 콘셉트, 기본설정을 활용하고, 캐릭터 설정 및 공간의 연결에 기반한 이야기를 구성하는 트랜스미디어 스토리텔링 전략을 확인하였다.

Keywords

References

  1. Daniel Goldberg, & Linus Larsson, "Minecraft : the Unlikely Tale of Markus "Notch" Persson and the Game that Changed Everything", p.28, Seven Stories Press, 2013
  2. Henry Jenkins, "Convergence Culture: Where Old Media and New Media Collide". p.149, New York Univ. Press, 2008
  3. Lisbeth Klastrup, Susana, Tosca, "Transmedial worlds - rethinking cyberworld design", https://www.researchgate.net/publication/4109310_Transmedial_Worlds_-_Rethinking_Cyberworld_Design, 2004
  4. Jill Walker, "Distributed Narrative:Telling Stories Across Networks", https://www.researchgate.net/publication/266039412_Distributed_Narrative_Telling_Stories_Across_Networks, 2004
  5. Emma Beddows, "Consuming Transmedia: how audiences engage with narrative across multiple story modes", https://researchbank.swinburne.edu.au/file/3db1325c-8840-427d-92f4-f9724a71a81a/1/Emma%20Beddows%20Thesis.pdf, p.30, 2012
  6. Carolyn Handler Miller, "Digital Storytelling: A Creator's Guide to Interactive Entertainment", p.180, CRC Press, 2014
  7. Marie-Laure Ryan, "Narrative Across Media: The Languages of Storytelling", p.312. Hanwool, 2014
  8. Hee-kyung, Kim, "The World of Transmedia Contents", p.6, Communicationbooks, 2015
  9. Gyongran Jeon, "A Study on the Computer Game Storytelling", Korean Journalism & Communication Studies Vol.47 No.4, pp.320-345, 2003
  10. Espen Aarseth, "Playing research: Methodological Approaches to game analysis", Digital Arts & Culture, Vol. 17, No.8, pp.1-7. 2003
  11. Jae-Hak Lee, Ihn-Jou Kim, "Media Transformation and Storytelling Extension of Pokemon Universe : Focusing on Pokemon GO", The Korean Journal of Animation Vol.15, No.3, pp.75-76, 2019
  12. Seongeun Seo, , "Study on character building strategy of transmedia storytelling - Focusing on the movie With God", Humanities Contents 51, pp.71-74, 2018
  13. Daniel Vella, "The Wanderer in the Wilderness: Being in the virtual landscape in Minecraft and Proteus", The Philosophy of Computer Games Conference, Bergen, http://gamephilosophy2013.b.uib.no/files/2013/09/daniel-vella-the-wanderer-in-the-wilderness.pdf, 2013
  14. Bryan Alexander, "The New Digital Storytelling: Creating Narratives with New Media", pp.92-104, Praeger, 2011
  15. https://ko.wikipedia.org/wiki/%EB%A7%88%EC%9D%B8%ED%81%AC%EB%9E%98%ED%94%84%ED%8A%B8:_%EC%8A%A4%ED%86%A0%EB%A6%AC_%EB%AA%A8%EB%93%9C
  16. Janet Murray, "Hamlet onf the Holodeck: The Future of Narrative in Cyberspace", pp.57-61, The Ahn Graphics, 2001
  17. Andrea Philips, "A Creator's Guide to Transmedia Storytelling", pp.15-16, McGraw-Hill, 2012
  18. https://minecraft.gamepedia.com/Minecraft:_Story_Mode
  19. Alex Leavitt, "Crafting Minecraft: Negotiating Creative Produsage-Driven Participation in an Evolving Cultural Artifact", 2013, http://spir.aoir.org/index.php/spir/article/viewFile/798/pdf
  20. Maud Derbaix, Dominique Bourgeon-Renault, Elodie Jarrier, Christine Petr, "Transmedia Experience and Narrative Transportation". Journal of Marketing Trends, International Marketing Trends Conference, Vol. 4, No, 2, pp.39-48, 2017
  21. Henry Jenkins, "Transmedia Storytelling and Entertainment", Journal of Media & Cultural Studies, Vol.24, pp.943-958, 2010 https://doi.org/10.1080/10304312.2010.510599