DOI QR코드

DOI QR Code

A Study on the Effect of Virtual Reality Intervention on Cognitive Function in Individuals With Stroke Through Meta-analysis

메타분석을 통한 뇌졸중 환자의 인지기능에 대한 가상현실 중재 효과 연구

  • Kwon, Jae Sung (Dept. of Occupational Therapy, College of Health Science, Cheongju University)
  • 권재성 (청주대학교 보건의료과학대학 작업치료학과)
  • Received : 2021.04.25
  • Accepted : 2021.06.17
  • Published : 2021.08.31

Abstract

Objective : The purpose of this study was to verify the effect of virtual reality interventions (VRIs) on cognitive function in individuals with stroke through a systematic literature review and meta-analysis. Methods : We reviewed randomized controlled trials (RCTs) the last 10 years using academic databases. PubMed, MEDLINE, and CINAHL were used for international studies, and DBpia, KISS, Kyoboscholar, and e-article were used for Korean studies. For the quantitative meta-analysis, subgroups of outcomes were classified into general cognitive function (G-CF), attention and memory (A&M), and executive function (EF). Results : Nine RCTs were analyzed. The total number of participants was 271 (140 in the experimental group). The effect size (Cohen's d) was estimated using a random effects model. The effect sizes of the outcome subgroups of were as follows: small to medium for G-CF (d=0.422; 95% CI: 0.101~0.742; p=0.010), small for A&M (d=0.249; 95% CI: -0.107~0.605; p=0.170), and medium for EF (d=0.666; 95% CI: 0.136~1.195; p=0.014). Conclusion : Considering the various stimuli provided by the virtual environment and the results from available research, virtual reality should be applied to interventions for integrated cognitive functions. In addition, it would be appropriate to be used as an additional intervention to traditional cognitive rehabilitation for stroke.

목적 : 본 연구에서는 뇌졸중 환자의 손상된 인지기능 회복을 위한 가상현실 중재의 효과를 체계적인 문헌고찰과 메타분석을 통하여 검증하고자 하였다. 연구방법 : 체계적 문헌고찰을 위하여 최근 10년 동안의 국내·외 무작위 대조 임상시험 연구들을 대상으로 조사하였다. 검색을 위한 학술 데이터베이스로는, 영어로 작성된 연구의 검색을 위해 PubMed와 MEDLINE, CINAHL을 사용하였고, 국문으로 작성된 연구의 검색을 위해서는 DBpia와 한국학술정보, 스콜라 학지사·교보문고, 학술교육원을 사용하였다. 정보의 추출은 PICO 방식으로 시행하였다. 계량적 메타분석을 위하여, 결과변인의 하위그룹을 전반적인 인지기능, 집중력과 기억력, 실행기능으로 분류하여 결과변인을 합성하였다. 결과 : 최종 9편의 무작위 대조 임상시험이 선정되었고, 참여대상자의 총인원은 실험군이 140명, 대조군이 131명이었다. 효과크기는 랜덤효과모델로 산출하였다. 하위그룹들에 대한 가상현실 중재의 효과크기는 전반적인 인지기능이 0.422(95% CI: 0.101~0.742; p=0.010)로 중간효과크기에 가까웠고, 집중력과 기억력이 0.249(95% CI: -0.107~0.605; p=0.170)로 작은효과크기, 실행기능은 0.666(95% CI: 0.136~1.195; p=0.014)으로 중간효과크기를 나타내었다. 결론 : 가상현실 환경의 다양한 자극과 본 연구의 결과를 고려할 때, 가상현실 중재는 통합적인 인지기능에 대한 중재에 적용되어야 할 것이다. 또한 전통적인 뇌졸중 인지재활 중재와 더불어 추가적인 중재로 활용되는 것이 적절할 것이다.

Keywords

Acknowledgement

이 연구는 2019-2021학년도에 청주대학교 보건의 료과학연구소가 지원한 학술연구조성비(특별연구과제)에 의해 연구되었음

References

  1. Adomaviciene, A., Daunoraviciene, K., Kubilius, R., Varzaityte, L., & Raistenskis, J. (2019). Influence of new technologies on post-stroke rehabilitation: A comparison of armeo spring to the kinect system. Medicina, 55(4), 1-12. doi:10.3390/medicina55040098
  2. Aminov, A., Rogers, J. M., Middleton, S., Caeyenberghs, K., & Wilson, P. H. (2018). What do randomized controlled trials say about virtual rehabilitation in stroke? A systematic literature review and meta-analysis of upper-limb and cognitive outcomes. Journal of NeuroEngineering and Rehabilitation, 15(1), 1-24. doi:10.1186/s12984-018-0370-2
  3. Arienti, C., Lazzarini, S. G., Pollock, A., & Negrini, S. (2019). Rehabilitation interventions for improving balance following stroke: An overview of systematic reviews. PLoS One, 14(7), 1-23. doi:10.1002/14651858.CD008349.pub310.1371/journal.pone. 0219781
  4. Borenstein, M., Hedges, L. V., Higgins, J. P., & Rothstein, H. R. (2009). Introduction to meta-analysis. Chichester, UK: Wiley.
  5. Castiello, U., Lusher, D., Burton, C., Glover, S., & Disler, P. (2004). Improving left hemispatial neglect using virtual reality. Neurology, 62(11), 1958-1962. doi:10.1212/01.WNL.0000128183.63917.02
  6. Cho, K., Yu, J., & Jung, J. (2012). Effects of virtual reality-based rehabilitation on upper extremity function and visual perception in stroke patients: A randomized control trial. Journal of Physical Therapy Science, 24(11), 1205-1208. doi:10.1589/jpts.24.1205
  7. Choi, B. G., & Kwon, J. S. (2020). A preliminary study of the effects of monitor-based virtual reality games on the cognition & activities of daily living for acute stroke: A double-blind randomized controled trial. The Journal of the Korea Contents Association, 20(9), 531-540. doi:10.5392/JKCA.2020.20.09.531
  8. Choi, J. H., Han, E. Y., Kim, B. R., Kim, S. M., Im, S. H., Lee, S. Y., & Hyun, C. W. (2014). Effectiveness of commercial gaming-based virtual reality movement therapy on functional recovery of upper extremity in subacute stroke patients. Annals of Rehabilitation Medicine, 38(4), 485-493. doi:10.5535/arm.2014.38.4.485
  9. Chung, J. C. (2004). Activity participation and well-being of people with dementia in long term care settings. OTJR: Occupation, Participation and Health, 24(1), 22-31. doi:10.1177/153944920402400104
  10. Cicerone, K. D., Langenbahn, D. M., Braden, C., Malec, J. F., Kalmar, K., Fraas, M., ... Bergquist, T. (2011). Evidence-based cognitive rehabilitation: Updated review of the literature from 2003 through 2008. Archives of Physical Medicine and Rehabilitation, 92(4), 519-530. doi:10.1016/j.apmr.2010.11.015
  11. Cohen, J. (1988). Statistical power analysis for the behabioral sciences. Hillsdale, NJ: Laurence Erlbaum Associates.
  12. Cooper, H. M. (1982). Scientific guidelines for conducting integrative research reviews. Review of Educational Research, 52(2), 291-302. doi:10.2307/1170314
  13. Dehn, L. B., Piefke, M., Toepper, M., Kohsik, A., Rogalewski, A., Dyck, E., ... Schabitz, W. R. (2020). Cognitive training in an everyday-like virtual reality enhances visual-spatial memory capacities in stroke survivors with visual field defects. Topics in Stroke Rehabilitation, 27(6), 442-452. doi:10.1080/10749357.2020.1716531
  14. De Luca, R., Russo, M., Naro, A., Tomasello, P., Leonardi, S., Santamaria, F., ... Calabro, R. S. (2018). Effects of virtual reality-based training with BTs-Nirvana on functional recovery in stroke patients: Preliminary considerations. International Journal of Neuroscience, 128(9), 791-796. doi:10.1080/00207454.2017.1403915
  15. Faria, A. L., Andrade, A., Soares, L., & Badia, S. B. (2016). Benefits of virtual reality based cognitive rehabilitation through simulated activities of daily living: A randomized controlled trial with stroke patients. Journal of NeuroEngineering and Rehabilitation, 13(1), 1-12. doi:10.1186/s12984-016-0204-z
  16. Goncalves, R., Pedrozo, A. L., Coutinho, E. S. F., Figueira, I., & Ventura, P. (2012). Efficacy of virtual reality exposure therapy in the treatment of PTSD: A systematic review. PLoS One, 7(12), 1-7. doi:10.1371/journal.pone.0048469
  17. Heo, S., Lee, H., Ham, A., Kim, Y., Jeong, S., & Kim, K. (2016). The effects of virtual reality therapy on executive function and balance for stroke patients: A randomized controlled clinical trial. The Journal of Korean Society of Occupational Therapy, 24(4), 1-14. doi:10.14519/jksot.2016.24.4.01
  18. Josman, N., Kizony, R., Hof, E., Goldenberg, K., Weiss, P. L., & Klinger, E. (2014). Using the virtual action planning-supermarket for evaluating executive functions in people with stroke. Journal of Stroke and Cerebrovascular Diseases, 23(5), 879-887. doi:10.1016/j.jstrokecerebrovasdis.2013.07.013
  19. Katz, N., Ring, H., Naveh, Y., Kizony, R., Feintuch, U., & Weiss, P. (2005). Interactive virtual environment training for safe street crossing of right hemisphere stroke patients with unilateral spatial neglect. Disability and Rehabilitation, 27(20), 1235-1244. doi:10.1080/09638280500076079
  20. Kim, B. R., Chun, M. H., Kim, L. S., & Park, J. Y. (2011). Effect of virtual reality on cognition in stroke patients. Annals of Rehabilitation Medicine, 35(4), 450-459. doi:10.5535/arm.2011.35.4.450
  21. Kim, Y. G. (2015). The effect of the virtual reality rehabilitation system on activities of daily living, cognitive function, self-esteem in stroke. Journal of the Korea Academia-Industrial Cooperation Society, 16(8), 5476-5484. doi:10.5762/KAIS.2015.16.8.5476
  22. Kim, Y. M., Chun, M. H., Yun, G. J., Song, Y. J., & Young, H. E. (2011). The effect of virtual reality training on unilateral spatial neglect in stroke patients. Annals of Rehabilitation Medicine, 35(3), 309-315. doi:10.5535/arm.2011.35.3.309
  23. Kwon, J. S. (2015). Effects of computer based virtual reality program on clinical rehabilitation in Korea: A meta-analysis. Journal of Digital Convergence, 13(7), 293-304. doi:10.14400/JDC.2015.13.7.293
  24. Kwon, J. S., Park, M. J., Yoon, I. J., & Park, S. H. (2012). Effects of virtual reality on upper extremity function and activities of daily living performance in acute stroke: A double-blind randomized clinical trial. NeuroRehabilitation, 31(4), 379-385. doi:10.3233/NRE-2012-00807
  25. Langhorne, P., Bernhardt, J., & Kwakkel, G. (2011). Stroke rehabilitation. The Lancet, 377(9778), 1693-1702. doi:10.1016/S0140-6736(11)60325-5
  26. Larsen, C. R., Soerensen, J. L., Grantcharov, T. P., Dalsgaard, T., Schouenborg, L., Ottosen, C., ... Ottesen, B. S. (2009). Effect of virtual reality training on laparoscopic surgery: Randomised controlled trial. British Medical Journal, 338, 1-6. doi:10.1136/bmj.b1802
  27. Laver, K. E., Lange, B., George, S., Deutsch, J. E., Saposnik, G., & Crotty, M. (2017). Virtual reality for stroke rehabilitation. Cochrane Database of Systematic Reviews, 11(11), 1-161. doi:10.1002/14651858.CD008349.pub4
  28. Lee, H. W., & Jeon, H. S. (2012). Effects of mirror therapy on motor recovery following a stroke: A meta-analysis. Physical Therapy Korea, 19(2), 48-58. doi:10.12674/ptk.2012.19.2.048
  29. Lesniak, M., Bak, T., Czepiel, W., Seniow, J., & Czlonkowska, A. (2008). Frequency and prognostic value of cognitive disorders in stroke patients. Dementia and Geriatric Cognitive Cisorders, 26(4), 356-363. doi:10.1159/000162262
  30. Lewis, G. N., & Rosie, J. A. (2012). Virtual reality games for movement rehabilitation in neurological conditions: How do we meet the needs and expectations of the users? Disability and Rehabilitation, 34(22), 1880-1886. doi:10.3109/09638288.2012.670036
  31. Lintern, G., Roscoe, S. N., & Sivier, J. E. (1990). Display principles, control dynamics, and environmental factors in pilot training and transfer. Human Factors, 32(3), 299-317. doi:10.1177/001872089003200304
  32. Lohse, K. R., Hilderman, C. G., Cheung, K. L., Tatla, S., & Van der Loos, H. M. (2014). Virtual reality therapy for adults post-stroke: A systematic review and meta-analysis exploring virtual environments and commercial games in therapy. PLoS One, 9(3), 1-13. doi:10.1371/journal.pone.0093318
  33. Maier, M., Ballester, B. R., Leiva Banuelos, N., Duarte Oller, E., & Verschure, P. F. M. J. (2020). Adaptive conjunctive cognitive training (ACCT) in virtual reality for chronic stroke patients: A randomized controlled pilot trial. Journal of NeuroEngineering and Rehabilitation, 17(1), 1-20. doi:10.1186/s12984-020-0652-3
  34. Moseley, A. M., Herbert, R. D., Sherrington, C., & Maher, C. G. (2002). Evidence for physiotherapy practice: A survey of the physiotherapy evidence database (PEDro). Australian Journal of Physiotherapy, 48(1), 43-49. doi:10.1016/S0004-9514(14)60281-6
  35. Oh, Y. B., Kim, G. W., Han, K. S., Won, Y. H., Park, S. H., Seo, J. H., & Ko, M. H. (2019). Efficacy of virtual reality combined with real instrument training for patients with stroke: A randomized controlled trial. Archives of Physical Medicine and Rehabilitation, 100(8), 1400-1408. doi:10.1016/j.apmr.2019.03.013
  36. Park, S. A., & Kim, H. Y. (2019). Effects of virtual reality program on recovery of functional in individuals stroke: A systematic review and meta analysis. Journal of Digital Convergence, 17(5), 235-247. doi:10.14400/JDC.2019.17.5.235
  37. Rogers, J. M., Duckworth, J., Middleton, S., Steenbergen, B., & Wilson, P, H. (2019). Elements virtual rehabilitation improves motor, cognitive, and functional outcomes in adult stroke: Evidence from a randomized controlled pilot study. Journal of NeuroEngineering and Rehabilitation, 16(1), 1-13. doi:10.1186/s12984-019-0531-y
  38. Sacco, R. L., Kasner, S. E., Broderick, J. P., Caplan, L. R., Connors, J., Culebras, A., ... Higashida, R. T. (2013). An updated definition of stroke for the 21st century: A statement for healthcare professionals from the American Heart Association/American Stroke Association. Stroke, 44(7), 2064-2089. doi:10.1161/STR.0b013e318296aeca
  39. Wald, J., & Taylor, S. (2003). Preliminary research on the efficacy of virtual reality exposure therapy to treat driving phobia. CyberPsychology & Behavior, 6(5), 459-465. doi:10.1089/109493103769710488
  40. Weiss, P. L., Kizony, R., Feintuch, U., & Katz, N. (2006). Virtual reality in neurorehabilitation. Textbook of Neural Repair and Rehabilitation, 51(8), 182-197.
  41. Yang, N. Y., Park, H. S., Yoon, T. H., & Moon, J. H. (2018). Effectiveness of motion-based virtual reality training (Joystim) on cognitive function and activities of daily living in patients with stroke. Journal of Rehabilitation Welfare Engineering & Assistive Technology, 12(1), 10-19. doi:10.21288/resko.2018.12.1.10