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Constructing AR Game Space through Cuboid Detection in Indoor Environment

실내 환경에서 직육면체 검출을 통한 AR 게임 공간 구성

  • Kim, Ki-Sik (Dept. of Computer Science and Engineering, Incheon National University) ;
  • Park, Jong-Seung (Dept. of Computer Science and Engineering, Incheon National University)
  • 김기식 (인천대학교 컴퓨터공학부) ;
  • 박종승 (인천대학교 컴퓨터공학부)
  • Received : 2021.07.15
  • Accepted : 2021.09.03
  • Published : 2021.10.20

Abstract

In this paper, we propose a method of constructing AR game spaces through cuboid detection in indoor environment. Conventional spatial recognition methods can detect planes only in limited spaces that can be well observed. They are also vulnerable in density and noise. The proposed method overcomes the limitations of the conventional method by constructing AR game spaces by a method of detecting OBBs from spherical videos. Experimental results showed that the proposed method is faster than the conventional method and it is also robust against environmental constraints such as changes in density and noisy.

본 논문에서는 직육면체 형태의 실내 환경에서 볼륨 검출을 통해 AR 게임 공간을 구성하는 방법을 제안한다. 기존의 공간 인식 방법은 관측 가능한 제한된 공간에 대해서만 평면 검출이 가능하며, 밀도와 노이즈의 변화에 민감하다. 제안 방법은 기존의 평면 검출 방식에서 벗어나 구면 파노라마로부터 OBB를 탐색하는 방법을 통해 AR 게임 공간을 구성한다. 제안 방법은 실험을 통해 기존의 방법보다 수행 속도가 빠르고, 또한 밀도와 노이즈의 변화 등의 환경 제약 요소에 강건함을 보였다.

Keywords

Acknowledgement

This work was supported by Incheon National University Research Grant in 2021.

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