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게임 팬 번역가들은 어떻게 번역하는가? - '드래곤 에이지 인퀴지션(Dragon Age: Inquisition)'의 현지화 사례를 통해 -

How do game fan translators translate? - Through A case of localization of 'Dragon Age Inquisition' -

  • 박수진 (연세대학교 커뮤니케이션대학원 미디어문화연구)
  • Park, Su-Jin (Media Cultural Studies, Graduate School of Communication & Arts, Yonsei University)
  • 투고 : 2021.09.03
  • 심사 : 2021.10.22
  • 발행 : 2021.10.20

초록

본 연구는 '드래곤 에이지 인퀴지션'의 현지화 사례를 통해 게임 팬 번역가들의 번역 동기 및 번역 활동의 양상에 대해서 고찰하고자 한다. 게임의 상호작용과 경험은 게임 팬 번역을 함에 있어서, 다양한 동기를 부여하고, 번역 활동 역학을 생성한다. 본 연구는 게임 팬 번역가가 생산자와 수용자의 특징을 동시에 보여주는 게임 팬 번역 활동의 과정을 참여관찰하여 확인하고, 게임 팬 번역가들을 심층인터뷰하여 동기를 확인하였다. 이를 통해 게임 팬 번역 활동이 게임팬덤의 생산적 측면을 밝히고, 이후 게임문화에서 팬 번역을 논의해야 할 지점에 대해서 제언해보고자 한다.

This study seeks to examine the aspects of the translation and translation activities of game fan translators through the localization case of 'Dragon Age Inquision'. The interaction and experience of the game are game fan translation, giving various motivations and generating translation kinetics. The study confirmed the motivation by observing the process of game fan translation, which shows the characteristics of producers and recipients at the same time, and interviewing game fan translators. The translation of the game fan will reveal the productive aspect of the game fandom, and then I suggest a point where the game culture should discuss the fan translation.

키워드

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