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Convergence thinking learning effect of SW liberal arts education for non-majors

교양수업에서 비전공자의 SW교육의 융합사고 학습 효과

  • Received : 2022.10.24
  • Accepted : 2022.11.12
  • Published : 2022.12.31

Abstract

In the SW education of non-majors who encounter liberal arts education experience difficulties in the SW development environment and understanding they encounter for the first time, relevance to their major, and convergence thinking ability. In order to compensate for the difficulties of non-major learners in liberal arts education, a relatively easily accessible software was used to utilize a demonstration-oriented model that can be applied to beginners in SW education. In order to understand the logical flow of applications and problem solving used in real life, we proposed a convergence SW teaching method that combines repeated implementation through demonstration by the instructor and imitation of the learner, and learning indicators to increase the learning satisfaction and achievement of the learner. In the experiment applying the teaching and learning method proposed in this paper, meaningful results were shown when evaluating the learning effect, academic achievement, learning satisfaction, and teaching and learning method aspects of SW education.

대학교에서 컴퓨터 관련 학과를 졸업하거나 관련된 직업을 갖지 않은 자를 말하는 비전공자의 SW교육에서 교양교육을 접하는 학습자는 처음 접하는 SW 개발환경과 이해, 전공과의 관련성, 융합 사고능력 등의 어려움을 겪게 된다. 교양교육에서 비전공 학습자의 어려움을 보완하고자 비교적 쉽게 접근할 수 있는 소프트웨어를 활용하여 SW교육 초보자에게 적용할 수 있는 시연 중심모델을 활용하였다. 실생활에서 사용되는 애플리케이션과 문제해결의 논리적 흐름을 파악할 수 있도록 교수자의 시연과 학습자의 모방을 통한 반복적인 구현과 학습자의 학습 만족도와 성취도를 높이기 위한 학습지표를 결합한 융합 SW 교수법을 제안하였다. 본 논문에서 제안한 교수학습법을 적용한 실험에서 SW 교육의 학습 효과, 학업 성취도, 학습 만족도, 교수학습법 측면을 평가할 때 의미 있는 결과를 보였다.

Keywords

References

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