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양방향 코딩 교육을 위한 메타버스 활용 방안

Utilizing Metaverse for Bidirectional Coding Education

  • Lee, Seung Ho (Department of Future Technology, Korea University of Technology and Education)
  • 투고 : 2021.12.29
  • 심사 : 2022.01.17
  • 발행 : 2022.02.28

초록

비대면 코딩 교육에서 시공간 제약에 의한 불편함을 줄이고 교육의 효과를 높이기 위해 메타버스(metaverse)라는 새로운 도구에 대한 기대치가 높아지고 있다. 메타버스의 핵심요소 중 하나는 3차원 가상공간에서의 상호작용이다. 하지만 대부분의 기존 메타버스 기반 교육에서는 상호작용이 이루어지지 않고 단방향 교육에 메타버스가 활용되는 경우가 많아 양방향 코딩 교육에는 적합하지 않다. 본 논문에서는 교수자-학생 간 상호작용이 가능한 양방향 코딩 교육을 위해 새로운 메타버스 활용 방법을 제안한다. 제안 방법에서는 교수자 및 학생들의 코딩 화면을 3차원 가상공간에 공유하고 확인할 수 있으며, 학생의 요청이 있을 때마다 교수자가 원격제어를 통해 직접 학생의 소스코드를 교정해주는 등의 피드백을 제공할 수 있다. 이러한 메타버스 가상공간에서는 교수자가 2명 이상인 다대다 교육이 가능하다는 장점이 있다. 제안하는 메타버스 활용 방안에 대해 메타버스 환경 구성과 교육 안을 도출하고, 장점 및 전제조건에 대해 요약하였다.

Recently, metaverse is becoming increasingly important in coding education. One of the most important elements in metaverse is interaction in 3D virtual space. However, most existing education methods still utilize metaverse for unidirectional education without making use of interaction. This paper proposes a new method of using metaverse for bidirectional coding education. In the metaverse virtual space, a professor and students are able to share their PC screens for monitoring purposes. Also, once a student sends a request to the professor, the professor can immediately provide proper feedback (such as source codes correction) through access control. This metaverse virtual space is able to include more than two professors that allows for a many-to-many coding education. This paper presents a way of constructing the metaverse environment and teaching scenario, followed by the descriptions of the advantages and requirements for the proposed method.

키워드

과제정보

This paper was supported by Education and Research promotion program of KOREATECH in 2021.

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