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A Case Study on AR Gamification to Help Easy and Funny College Life for Foreign Students

외국인 유학생의 대학생활 안내를 쉽게 돕는 AR 게이미피케이션 제작 사례

  • Lan, Zi-Jie (Dept. of Game Design, Kongju National University) ;
  • Park, Chan (Dept. of Game Design, Kongju National University) ;
  • Lee, Wan-Bok (Dept. of Game Design, Kongju National University)
  • 람자첩 (공주대학교 게임디자인학과) ;
  • 박찬 (공주대학교 게임디자인학과) ;
  • 이완복 (공주대학교 게임디자인학과)
  • Received : 2021.10.20
  • Accepted : 2022.03.20
  • Published : 2022.03.28

Abstract

Although the number of foreign students is increasing with the development of internationalization, international students are often unfamiliar to the campus environment in the early stages of their school visits. This research aims to solve the problems of foreign students' unfamiliarity with the campus and the inconvenience of study and life after enrollment and to design and produce an AR campus guide application based on gamification. The application built are designed according to the targets, missions, and rewards of different places. Through the 'A Survey on the Awareness of Kongju University's Buildings' questionnaire survey of international students at National Kongju University, six place were selected as POI (Point of Interest). Missions and questions suitable for users were designed. Through this application, it is hoped that users can learn about important places of the school interestingly and learn about the use of related convenience facilities.

국제화에 따라 외국인 유학생 수가 갈수록 많아지고 있지만, 유학생은 학교 방문 초기에 캠퍼스 환경이 낯선 경우가 많다. 본 연구 목적은 외국인 유학생들이 입학한 후에 캠퍼스가 낯설고 학습생활이 불편한 점들을 개선하고자 게임화 기법을 적용한 AR 캠퍼스 안내 App를 설계 및 제작하였다. 제작한 앱은 장소별 학습 목표, 임무(Mission), 및 보상(Reward)를 반영하여 디자인하였다. 공주대학교 재학 유학생에 대한 '캠퍼스 건물 위치정보 인지도 조사'에 따라 6개 표시를 POI(Point of Interest)로 선정하여 사용자가 적극적으로 참여할 수 있도록 적합한 임무 및 문제점을 설계하였다. 사용자는 학교의 중요한 장소를 재미있게 알 수 있을 뿐만 아니라 관련 기기의 사용법도 쉽게 이해 할 수 있게 한다.

Keywords

References

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