디지털 윤리가 반영된 메타버스 UX 연구 동향

Research Trend of Metaverse UX With Digital Ethics

  • 발행 : 2022.06.28

초록

키워드

과제정보

본 논문은 2022년도 대전광역시의 재원으로 대전테크노파크의 지원을 받아 수행한 연구결과임[2022년도 인공지능·메타버스 융합허브구축사업].

참고문헌

  1. 이승환, "로그인(Log-In) 메타버스: 인간×공간×시간의 혁명," 소프트웨어정책연구소, SPRi Issue Report, IS-115, 2021년 3월 18일.
  2. Junseong Bang, "Metaverse R&D Planning and Strate gies," Metaverse Future Forum, 22-1st Seminar, Pres entation, June 9, 2022. Available: https://youtu.be/VkIm1dINARs
  3. 방준성, 안성희, "사용자경험(UX)이 메타버스로의 재접속을 이끈다," SecuN, 2022년 7월호.
  4. J.H. Moor, "What is Computer Ethics?," Metaphilosophy, vol. 16, no. 4, pp. 266-275, 1985. https://doi.org/10.1111/j.1467-9973.1985.tb00173.x
  5. 엄정식, "과학적 탐구와 기술의 윤리," 철학논집 19권 0호, pp. 5-29, 2009. https://doi.org/10.17325/SGJP.2009.19..5
  6. 권수현, "보편윤리학과 실용주의적 다원론," 문화기술의융합, vol. 7, no. 1, pp. 446-453, 2021.
  7. J. Bang, S. Kim, J.-W. Nam, and D.-G. Yang, "Ethical Chatbot Design for Reducing Negative Effects of Bias ed Data and Unethical Conversations," Int. Conf. on Platform Technology and Service (PlatCon), Jeju, Rep ublic of Korea, pp. 47-51, Aug. 23-25, 2021.
  8. M. Stephens, "Metaverse and Its Governance," IEEE Standards Association (SA), The IEEE Global Initiative on Ethics of Exte nded Reality (XR) Report, STDVA25458, June 16, 2022.
  9. The Metaverse Standards Forum. Available: https://metaverse-standards.org/
  10. M. Carter and B. Egliston, "Ethical Implications of Emerging Mixed Reality Technologies," The University of Sydney, 2020.
  11. 메타버스미래포럼(Metaverse Future Forum). Available: https://www.youtube.com/channel/UCb6Wx4vmtjQ_GshLdb_9vhA
  12. Metaverse Roadmap. Available: https://www.metaverseroadmap.org/
  13. C. Hillmann, "UX for XR: User Experience Design and Strategies for Immersive Technologies," Apress, Singa pore, 2021. ISBN-13: 978-1-4842-7019-6.
  14. M. Rymaszewski, W. J. Au, M. Wallace, C. Winters, and C. Ondrejka, "Second Life: The Official Guide," Wiley, 2006.
  15. N. Schneider, P. De Filippi, S. Frey, J. Z. Tan, and A. X. Zhang, "Modular Politics: Toward a Governance L ayer for Online Communities," Proc. of the ACM on Human-Computer Interaction, vol. 5, pp. 1-26, 2021.
  16. Adobe Substance 3D. Available: https://www.youtube.com/c/substance3d
  17. MetaHuman Creator. Available: https://metahuman.unrealengine.com
  18. 방준성, "메타버스 서비스 확대를 위한 인공지능 기술의 활용," 한국통신학회지: 정보와통신, 39권 2호, pp. 64-73, 2022년 1월.
  19. C. Bermejo and P. Hui, "Life, the Metaverse and Eve rything: An Overview of Privacy, Ethics, and Govern ance in Metaverse," arXiv:2204.01480v1, March 25, 2022. Available: https://doi.org/10.48550/arXiv.2204.01480
  20. 방준성, "신뢰할 수 있는 AI, 시스템 개별 특성을 반영한 윤리적 설계로 구현 가능," SecuN, 2021년 12월호.
  21. A. Kotsios, "Privacy in an Augmented Reality," Int. J. of Law and Information Technology, vol. 23, no. 2, pp. 157-185, 2015. https://doi.org/10.1093/ijlit/eav003