DOI QR코드

DOI QR Code

Effect of Anthropomorphism Level of Digital Human Banker Speech on User Experience: Focusing on Social Presence, Affinity, Trust, Perceived Intelligence, and Usefulness

디지털 휴먼 은행원 발화의 의인화 수준이 사용자 경험에 미치는 영향: 사회적 실재감, 친밀감, 신뢰도, 인지된 지능, 유용성을 중심으로

  • Received : 2022.06.23
  • Accepted : 2022.07.09
  • Published : 2022.07.31

Abstract

As the 3D modeling technology and conversational algorithm is developed, digital humans are being used in various fields, and also virtual bankers have begun to appear in banks, including major banks such as Shin-Han Bank and Nong-Hyup Bank. However, most of the research of digital human mainly focus on its appearance, and research on robot persona that should be considered in anthropomorphizing a robot is insufficient. In this study, an experiment was conducted to find out the user experience of three scenarios (student ID receipt, deposit and withdrawal account opening, leasehold loan consultation) in which the level of anthropomorphism of the speech strategy and the level of personal information use differed in the specific context of banking. As a result of the study, social presence and usefulness had an interactive effect on the scenario and the level of anthropomorphism. There was no interaction effect on intimacy, trustworthiness, and perceived intelligence, but a tendency could be confirmed.

3D 모델링 기술과 대화 인공지능 알고리즘의 발달로 인해 다양한 분야에서 디지털 휴먼이 활용되고 있고, 신한 은행, 농협 은행 등 주요 은행을 중심으로 은행에서도 가상 은행원이 등장하기 시작했다. 그러나 디지털 휴먼과 관련된 연구는 주로 외형 위주이며, 로봇 의인화 과정에서 고려되어야 하는 퍼소나 설정에 대한 연구는 미비하다. 본 연구에서는 은행 업무라는 구체적인 맥락에서 발화 전략의 의인화 수준과 개인정보 활용 수준이 다른 3가지 시나리오(학생증 수령, 입출금 통장 개설, 전세 자금 대출 상담)에 대한 사용자 경험을 알아보기 위해 실험을 진행하였다. 연구 결과, 사회적 실재감과 유용성은 시나리오와 의인화 수준에 대해 상호작용 효과가 있었다. 친밀감, 신뢰도, 인지된 지능에는 상호작용 효과가 없었지만 경향성을 확인 할 수 있었다.

Keywords

References

  1. Chan-Woo Kim, Seoung-Hoon Shin.(2019).A Study on the Subjectivity of Customers Using the Big Blur Phenomenon and Kiosk Introduction. Journal of the Korea Contents association, 19(5), 268-279. https://doi.org/10.5392/JKCA.2019.19.05.268
  2. Fong, T., Nourbakhsh, I., & Dautenhahn, K. (2003). A survey of socially interactive robots. Robotics and Autonomous Systems. 42(3-4), 143-166. https://doi.org/10.1016/S0921-8890(02)00372-X
  3. Woo Hyeong-Joon. (2022. 02. 11). I met the 'AI Banker' who replace the vacancy of the banker. SBS Biz. https://biz.sbs.co.kr/article/20000050437
  4. Lim Hyuk. (2022. 03. 18). Shinhan Bank, "Credit loan application with AI banker"... AI Banker business expansion. Jose Daily Report. https://joseilbo.com/news/view.htm?newsid=449320
  5. Huang Jin-Xia, Kwon Oh-Wook, Lee Gyeong-Soon, Kim Young-Kil.(2017).A Chatter Bot for a Task-Oriented Dialogue System. Journal of Korea Information Processing Society. Softwqre and Data engineering,6(11),499-506.
  6. Kwon, O. W., Lee, K. Y., Lee, Y. H., Roh, Y. H., Cho, M. S., Huang, J. X., ... Kim, Y. K. (2021). Trends and Future of Digital Personal Assistant. Electronics and Telecommunications Trends, 36(1), 1-11. https://doi.org/10.22648/ETRI.2021.J.360101
  7. Zhang, S., Dinan, E., Urbanek, J., Szlam, A., Kiela, D., & Weston, J. (2018). Personalizing dialogue agents: I have a dog, do you have pets too?. arXiv preprint arXiv:1801.07243.
  8. Han Sang-yeol. (2022). Newcommers in Mataverse, Digital Human. Software Policy & Research Institute. https://spri.kr/posts/view/23372?code=data_all&study_type=issue_reports
  9. Lim Yoeng-Shin. (2021. 02. 23). "I thought you were human"... Digital human deceives you. MBN , https://www.mk.co.kr/news/it/view/2021/02/179012/
  10. Park Jinwoo. (2022). A Study on the Relationship between Virtual influencer Attributes, Imitation Intention, and Usage Intention. The Journal of the Convergence on Culture Technology (JCCT), 8(3), pp.245-251
  11. Boeun Kwak, Jeongyun Heo.(2021).Effects on the Service Acceptance Non-Verbal Expressions of Digital Humans: Focing on the Hotel Service. KSDS Conference Proceeding,(),90-91.
  12. Lee Yeon-Bin, Hwang Soo-Min, Kim Lee-Kil. (2020). The Effect of Appearance Design Stage on Social Presence When Interacting with Digital Humans in VR. Journal of Korea Digital Academy. ,21(6),1113-1122.
  13. Seo Yoeng-Ho, Oh Mun-Seok, Han Kyu-Hoon. (2021). Present and Future of Digital human. Broadcasting and Media Magazine,26(4),72-81.
  14. A. Cooper. (1999). The Inmates Are Running the Asylum, Sams.
  15. Matthews, G., Deary, I. J., & Whiteman, M. C. (2003). Personality traits. Cambridge University Press.
  16. Kang, S. H., & Gratch, J. (2012). Socially anxious people reveal more personal information with virtual counselors that talk about themselves using intimate human back stories. Annual Review of Cybertherapy and Telemedicine, 181, 202-207.
  17. Lee Seong Kyung, Yun Jae Young. (2019). A Convergence Study on Chatbot Persona and User Experience of Financial Service - Focused on Loan Service -.The Korean Society of Science & Art ,37(4),257-267. https://doi.org/10.17548/ksaf.2019.09.30.257
  18. Yorita, A., Egerton, S., Oakman, J., Chan, C., & Kubota, N. (2019). Self-adapting Chatbot personalities for better peer support. In 2019 IEEE international conference on systems, man and cybernetics (SMC) (pp. 4094-4100). IEEE.
  19. Joosse, M., Lohse, M., Perez, J. G., & Evers, V. (2013). What you do is who you are: The role of task context in perceived social robot personality. In 2013 IEEE International Conference on Robotics and Automation. pp. 2134-2139.
  20. Kim Na-yeon, Lee Chae-rin, Hong Hee-su, Kang Da-hyeon, Yun Soo-bin, Yun Jae-young. (2021). A Study on Personas of Artificial Intelligence Speakers. Research of Communication Design, 75(0). 242-253
  21. Yoon Yohseob, Eui-Chul Jung.(2020).Proposal of Anthropomorphic Interaction Design Direction of Conversational Agent. Conference of Korea HCI Academy,(),314-319.
  22. Hong Min-Hwa, Park Byeong-Ho. (2019). A Study on Psychological and Technical Factors Affecting User Experience of Chatbot Users: Focusing on the Implications of Neuromarketing Research Methodology. 2019 KMIS International Conference Fall, 268-275.
  23. Chung, S. I., & Han, K. H. (2022). Consumer Perception of Chatbots and Purchase Intentions: Anthropomorphism and Conversational Relevance. International Journal of Advanced Culture Technology, 10(1), 211-229. https://doi.org/10.17703/IJACT.2022.10.1.211
  24. Ruijten, P., & Cuijpers, R. (2017, March). Dynamic perceptions of human-likeness while interacting with a social robot. In Proceedings of the Companion of the 2017 ACM/IEEE International Conference on Human-Robot Interaction (pp. 273-274).
  25. Bartneck, C., Kulic, D., Croft, E., & Zoghbi, S. (2009). Measurement instruments for the anthropomorphism, animacy, likeability, perceived intelligence, and perceived safety of robots. International journal of social robotics, 1(1), 71-81. https://doi.org/10.1007/s12369-008-0001-3
  26. Boer, S. L. (2017). Robot vacuum cleaner with personality traits (Bachelor's thesis, University of Twente).
  27. Lim Jong-Soo, Choi Jin-Ho, Lee Hye-Min. (2020). Measuring the Perceived Anthropomorphism of an AI Conversational Agent: Scale Development and Validation. Korean Journal of Journalism and Communication Studies,64(4),436-470. https://doi.org/10.20879/kjjcs.2020.64.4.012