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Design of Metaverse for Two-Way Video Conferencing Platform Based on Virtual Reality

  • Yoon, Dongeon (Department of Computer Media Engineering, TongMyong University) ;
  • Oh, Amsuk (Department of Digital Media Engineering, TongMyong University)
  • Received : 2022.04.12
  • Accepted : 2022.07.26
  • Published : 2022.09.30

Abstract

As non-face-to-face activities have become commonplace, online video conferencing platforms have become popular collaboration tools. However, existing video conferencing platforms have a structure in which one side unilaterally exchanges information, potentially increase the fatigue of meeting participants. In this study, we designed a video conferencing platform utilizing virtual reality (VR), a metaverse technology, to enable various interactions. A virtual conferencing space and realistic VR video conferencing content authoring tool support system were designed using Meta's Oculus Quest 2 hardware, the Unity engine, and 3D Max software. With the Photon software development kit, voice recognition was designed to perform automatic text translation with the Watson application programming interface, allowing the online video conferencing participants to communicate smoothly even if using different languages. It is expected that the proposed video conferencing platform will enable conference participants to interact and improve their work efficiency.

Keywords

Acknowledgement

This research was supported by BB21plus and funded by the Busan Metropolitan City and Busan Institute for Talent and Lifelong Education (BIT).

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