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A Case Study on Morten Lasskogen's Cloud Series - Based on 3ds Max and Unreal Engine Technology -

  • JinXuan Zhao (Dept. of Multimedia, Gradute School of Digital Image and Contents, Dongguk University) ;
  • Xinyi Shan (Dept. of Multimedia, Gradute School of Digital Image and Contents, Dongguk University) ;
  • Jeanhun Chung (Dept. of Multimedia, Gradute School of Digital Image and Contents, Dongguk University)
  • 투고 : 2023.04.14
  • 심사 : 2023.04.23
  • 발행 : 2023.06.30

초록

Digital art creation has become an indispensable part of today's society, but traditional digital art production methods have been difficult to meet the growing creative needs of artists. Therefore, this study takes the cloud series works of artist Morten Lasskogen as an example and explores the application value of 3D Max and Unreal Engine in digital art created by analyzing the lighting effects in the works of art. This research aims to form reference materials through actual case analysis and provide artists with more efficient ideas for digital art creation.

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참고문헌

  1. JingXuan Zhao, Xinyi Shan, "A Study on the Scalability of Unreal Engine's Rendering Technology", Journal of Convergence Contents, Vol.5 No.1, pp.41-43, Spring
  2. Xinyi Shan, Jeanhun Chung, "Research on the Application of Fractal Geometry in Digital Arts", International Journal of Internet, Broadcasting and Communication, Vol.15 No.2 175-180, 2023. DOI: https://doi.org/10.7236/IJIBC.2023.15.2.175
  3. Xiaodi Cui, Xinyi Shan, Jeanhun Chung, "A Color Study of the Sky Area Focused on the Van Gogh's Paintings", International Journal of Internet, Broadcasting and Communication, Vol. 15, No. 1, pp. 113-119, 2023. DOI: https://doi.org/10.7236/IJIBC.2023.15.1.113
  4. Ji-Su Jang, Jeanhun Chung, "A Study on the Digital Craft Convergence Cases Using 3D Printing Technology", International Journal of Internet, Broadcasting and Communication, Vol.22, No.3, pp. 105-110, 2023. DOI: https://doi.org/10.7236/JIIBC.2022.22.3.105
  5. Hee-Sun Yoon, Jeanhun Chung, "A Case analysis of NFT digital art works", International Journal of Internet, Broadcasting and Communication, Vol.22, No.5, pp. 55-61, 2022. DOI: https://doi.org/10.7236/JIIBC.2022.22.5.55