Journal of Computer Games and Contents (컴퓨터게임 및 콘텐츠논문지)
Korean Society for Computer Game
- Monthly
- /
- 3091-7409(pISSN)
- /
- 3092-3638(eISSN)
Domain
- Culture/Arts/Sports > Media Contents
Aim & Scope
JCGC (Journal of Computer Games and Contents, 컴퓨터게임및콘텐츠논문지) is published to promote academic research and practical applications in the field of computer games and content. It encompasses a wide range of topics, including advanced technology research in game design, programming, interactive media, and virtual reality, as well as storytelling, cultural content, and user experience analysis. Moreover, it combines theoretical and empirical research to explore creative ideas and innovative solutions, fostering knowledge exchange and collaboration among researchers and experts both domestically and internationally. Through these efforts, the journal aims to contribute to the advancement of academia and industry and support the sustainable growth of the future content industry. Finally, it seeks to define the development direction of the game and content industries through innovative research methodologies and experimental case studies, presenting the theoretical foundations and practical strategies for adopting new technologies and developing creative content. Journal Topics - The paper can published in this journal is applicable to the following areas of research: Innovation in game design and user interface Analysis of AI-based NPC behavior and interactions Evaluation of user experience in virtual reality (VR) game content Development of interactive content using augmented reality (AR) Social interaction and community building in multiplayer games Evolution of game storytelling and narrative structures Technical challenges and opportunities in cloud gaming services Optimization of accessibility and user experience in mobile games Innovations in real-time graphics technology and game visual effects Data-driven game design and analysis of user behavior Economic impact and growth strategies in the gaming industry Study of social messaging and cultural expressions in games Development of game-based educational and training simulation content Strategies for creative content production in interactive media Trends in modern game programming languages and development tools All topics related to contents etc.