• Title/Summary/Keyword: 3-D Indoor Navigation

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Location-aware visualization of VRML models in indoor location tracking system

  • Yang, Chi-Shian;Chung, Wan-Young
    • Journal of Sensor Science and Technology
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    • v.16 no.3
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    • pp.220-228
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    • 2007
  • For many applications particularly in navigation system, a three-dimensional representation improves the usability of information. This paper introduces 3D Graphical User Interface (GUI) of indoor location tracking system, 3D Navigation View. The application provides users a 3D visualization of the indoor environments they are exploring, synchronized with the physical world through spatial information obtained from indoor location tracking system. It adopts widely used Virtual Reality Modeling Language (VRML) to construct, represent, distribute and render 3D world of indoor environments over Internet. Java, an all-purpose programming language is integrated to comprehend spatial information received from indoor location tracking system. Both are connected through an interface called External Authoring Interface (EAI) provided by VRML. Via EAI, Java is given the authority to access and manipulate the 3D objects inside the 3D world that facilitates the indication of user's position and viewpoint in the constructed virtual indoor environments periodically.

Development of 3-D viewer for indoor location tracking system using wireless sensor network

  • Yang, Chi-Shian;Chung, Wan-Young
    • Journal of Sensor Science and Technology
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    • v.16 no.2
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    • pp.110-114
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    • 2007
  • In this paper we present 3-D Navigation View, a three-dimensional visualization of indoor environment which serves as an intuitive and unified user interface for our developed indoor location tracking system via Virtual Reality Modeling Language (VRML) in web environment. The extracted user's spatial information from indoor location tracking system was further processed to facilitate the location indication in virtual 3-D indoor environment based on his location in physical world. External Authoring Interface (EAI) provided by VRML enables the integration of interactive 3-D graphics into web and direct communication with the encapsulated Java applet to update position and viewpoint of user periodically in 3-D indoor environment. As any web browser with VRML viewer plug-in is able to run the platform independent 3-D Navigation View, specialized and expensive hardware or software can be disregarded.

3D Map Generation System for Indoor Autonomous Navigation (실내 자율 주행을 위한 3D Map 생성 시스템)

  • Moon, SungTae;Han, Sang-Hyuck;Eom, Wesub;Kim, Youn-Kyu
    • Aerospace Engineering and Technology
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    • v.11 no.2
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    • pp.140-148
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    • 2012
  • For autonomous navigation, map, pose tracking, and finding the shortest path are required. Because there is no GPS signal in indoor environment, the current position should be recognized in the 3D map by using image processing or something. In this paper, we explain 3D map creation technology by using depth camera like Kinect and pose tracking in 3D map by using 2D image taking from camera. In addition, the mechanism of avoiding obstacles is discussed.

Using Omnidirectional Images for Semi-Automatically Generating IndoorGML Data

  • Claridades, Alexis Richard;Lee, Jiyeong;Blanco, Ariel
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.36 no.5
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    • pp.319-333
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    • 2018
  • As human beings spend more time indoors, and with the growing complexity of indoor spaces, more focus is given to indoor spatial applications and services. 3D topological networks are used for various spatial applications that involve navigation indoors such as emergency evacuation, indoor positioning, and visualization. Manually generating indoor network data is impractical and prone to errors, yet current methods in automation need expensive sensors or datasets that are difficult and expensive to obtain and process. In this research, a methodology for semi-automatically generating a 3D indoor topological model based on IndoorGML (Indoor Geographic Markup Language) is proposed. The concept of Shooting Point is defined to accommodate the usage of omnidirectional images in generating IndoorGML data. Omnidirectional images were captured at selected Shooting Points in the building using a fisheye camera lens and rotator and indoor spaces are then identified using image processing implemented in Python. Relative positions of spaces obtained from CAD (Computer-Assisted Drawing) were used to generate 3D node-relation graphs representing adjacency, connectivity, and accessibility in the study area. Subspacing is performed to more accurately depict large indoor spaces and actual pedestrian movement. Since the images provide very realistic visualization, the topological relationships were used to link them to produce an indoor virtual tour.

Line of Sight Vector Estimation using UWB for Augmented Reality Based Indoor Location Monitoring System

  • Chun, Sebum;Seo, Jae-Hee;Lee, Sangwoo;Heo, Moon-Beom
    • Journal of Positioning, Navigation, and Timing
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    • v.5 no.3
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    • pp.145-156
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    • 2016
  • A variety of methods for indoor positioning systems have been underway to ensure the safety of emergency rescuers who are working in dangerous situations such as fire fighters. However, since most systems display locations of rescue workers in two-dimension (2D)-based maps, it is difficult for a commander located in the outside to recognize locations of rescuers inside the building intuitively. An augmented reality (AR)-based indoor positioning monitoring system can display locations of rescuer inside the building that can be seen by commanders to help intuitive recognition of positioning. To monitor AR-based indoor positioning, it is necessary to have an estimation technique of line of sight vector of observers. In the present study, an estimation technique of a line of sight vector using ultra-wide band tranceiver installed inside the indoor to trace locations is presented.

3-D Indoor Navigation and Autonomous Flight of a Micro Aerial Vehicle using a Low-cost LIDAR (저가형 LIDAR를 장착한 소형 무인항공기의 3차원 실내 항법 및 자동비행)

  • Huh, Sungsik;Cho, Sungwook;Shim, David Hyunchul
    • The Journal of Korea Robotics Society
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    • v.9 no.3
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    • pp.154-159
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    • 2014
  • The Global Positioning System (GPS) is widely used to aid the navigation of aerial vehicles. However, the GPS cannot be used indoors, so alternative navigation methods are needed to be developed for micro aerial vehicles (MAVs) flying in GPS-denied environments. In this paper, a real-time three-dimensional (3-D) indoor navigation system and closed-loop control of a quad-rotor aerial vehicle equipped with an inertial measurement unit (IMU) and a low-cost light detection and ranging (LIDAR) is presented. In order to estimate the pose of the vehicle equipped with the two-dimensional LIDAR, an octree-based grid map and Monte-Carlo Localization (MCL) are adopted. The navigation results using the MCL are then evaluated by making a comparison with a motion capture system. Finally, the results are used for closed-loop control in order to validate its positioning accuracy during procedures for stable hovering and waypoint-following.

A study on the virtual indoor Scene navigation

  • Kim, Yeong-Seok;Jho, Cheung-Woon;Yoon, Kyung-Hyun
    • 제어로봇시스템학회:학술대회논문집
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    • 2001.10a
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    • pp.153.5-153
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    • 2001
  • This paper presents a simple modeling system that constructs 3D models from an indoor cylindrical environment map using all of the available geometry of the interior structure such as vertical and horizontal lines and parallel and perpendicular planes. The indoor scene abstract model is created through this system and the navigation through the process of 3D reconstruction. This system first automatically detects the vanishing points in a cylindrical environment map from parallel lines and planes, and determines the indoor scene topology previously defined using this information. The determined topology enables he user intervention UI simply construct a 3D model by using the photogrammetry. The modeling system can be ...

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Integrating IndoorGML and Indoor POI Data for Navigation Applications in Indoor Space

  • Claridades, Alexis Richard;Park, Inhye;Lee, Jiyeong
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.37 no.5
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    • pp.359-366
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    • 2019
  • Indoor spatial data has great importance as the demand for representing the complex urban environment in the context of providing LBS (Location-based Services) is increasing. IndoorGML (Indoor Geographic Markup Language) has been established as the data standard for spatial data in providing indoor navigation, but its definitions and relationships must be expanded to increase its applications and to successfully delivering information to users. In this study, we propose an approach to integrate IndoorGML with Indoor POI (Points of Interest) data by extending the IndoorGML notion of space and topological relationships. We consider two cases of representing Indoor POI, by 3D geometry and by point primitive representation. Using the concepts of the NRS (node-relation structure) and multi-layered space representation of IndoorGML, we define layers to separate features that represent the spaces and the Indoor POI into separate, but related layers. The proposed methodology was implemented with real datasets to evaluate its effectiveness for performing indoor spatial analysis.

Image-based Localization Recognition System for Indoor Autonomous Navigation (실내 자율 비행을 위한 영상 기반의 위치 인식 시스템)

  • Moon, SungTae;Cho, Dong-Hyun;Han, Sang-Hyuck
    • Aerospace Engineering and Technology
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    • v.12 no.1
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    • pp.128-136
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    • 2013
  • Recently, the localization recognition system research has been studied using various sensors according to increased interest in autonomous navigation flight. In case of indoor environment which cannot support GPS information, we have to look for another way to recognize current position. The Image-based localization recognition system has been interested although there are lots of way to know current pose. In this paper, we explain the localization recognition system based on mark and implementation of autonomous navigation flight. In order to apply to real environment which cannot support marks, localization based on real-time 3D map building is discussed.

Development of 3D Addressing Data Model Based on the IndoorGML (IndoorGML 기반 입체주소 데이터 모델 개발)

  • Kim, JI Young
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.38 no.6
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    • pp.591-598
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    • 2020
  • The all revision of the Road Name Address Act, which contains the contents to be used by expanding the road name address as a means of indicationg the location, has been resloved by the National Assembly. Addresses will be assigned to large-sized facilities (3D mixed-use complex spaces). Here, the 3D (Three-dimensional) address is assigned an indoor path section in the inner passage, dividing the section at intervals. The 3D address will be built on the address information map. For 3D address, data should be built and managed for a 3D complex space(indoor space). Therefore, in this study, the object of the 3D address is defined based on the address conceptual model defined in the international standard, and the 3D address data model is proposed based on IndoorGML. To this, it is proposed as a method of mapping the Core and Navigation module of IndoorGML so that the entity of the 3D address can be expressed in IndoorGML. This study has a limitation in designing a 3D address data model only, but it is meaningful that it suggested a standard for constructing 3D address data in the future.