• 제목/요약/키워드: 3D Mesh Model

검색결과 307건 처리시간 0.028초

Direct construction of a four-dimensional mesh model from a three-dimensional object with continuous rigid body movement

  • Otomo, Ikuru;Onosato, Masahiko;Tanaka, Fumiki
    • Journal of Computational Design and Engineering
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    • 제1권2호
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    • pp.96-102
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    • 2014
  • In the field of design and manufacturing, there are many problems with managing dynamic states of three-dimensional (3D) objects. In order to solve these problems, the four-dimensional (4D) mesh model and its modeling system have been proposed. The 4D mesh model is defined as a 4D object model that is bounded by tetrahedral cells, and can represent spatio-temporal changes of a 3D object continuously. The 4D mesh model helps to solve dynamic problems of 3D models as geometric problems. However, the construction of the 4D mesh model is limited on the time-series 3D voxel data based method. This method is memory-hogging and requires much computing time. In this research, we propose a new method of constructing the 4D mesh model that derives from the 3D mesh model with continuous rigid body movement. This method is realized by making a swept shape of a 3D mesh model in the fourth dimension and its tetrahedralization. Here, the rigid body movement is a screwed movement, which is a combination of translational and rotational movement.

STL 3D 형식의 메쉬 모델을 형식으로 OBJ 변환하는 시스템 개발 (Development of a System to Convert a 3D Mesh Model in STL Format into OBJ Format)

  • 여창모;박찬석;문두환
    • 한국기계가공학회지
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    • 제17권3호
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    • pp.78-86
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    • 2018
  • The 3D mesh model is used in various fields, such as virtual reality, shape-based searching, 3D simulation, reverse engineering, 3D printing, and laser scanning. There are various formats for the 3D mesh model, but STL and OBJ are the most typical. Since application systems support different 3D mesh formats, developing technology for converting 3D mesh models from one format into another is necessary to ensure data interoperability among systems. In this paper, we propose a method to convert a 3D mesh model in STL format into the OBJ format. We performed the basic design of the conversion system and developed a prototype, then verified the proposed method by experimentally converting an STL file into an OBJ file for test cases using this prototype.

3D Mesh Model Exterior Salient Part Segmentation Using Prominent Feature Points and Marching Plane

  • Hong, Yiyu;Kim, Jongweon
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제13권3호
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    • pp.1418-1433
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    • 2019
  • In computer graphics, 3D mesh segmentation is a challenging research field. This paper presents a 3D mesh model segmentation algorithm that focuses on removing exterior salient parts from the original 3D mesh model based on prominent feature points and marching plane. To begin with, the proposed approach uses multi-dimensional scaling to extract prominent feature points that reside on the tips of each exterior salient part of a given mesh. Subsequently, a set of planes intersect the 3D mesh; one is the marching plane, which start marching from prominent feature points. Through the marching process, local cross sections between marching plane and 3D mesh are extracted, subsequently, its corresponding area are calculated to represent local volumes of the 3D mesh model. As the boundary region of an exterior salient part generally lies on the location at which the local volume suddenly changes greatly, we can simply cut this location with the marching plane to separate this part from the mesh. We evaluated our algorithm on the Princeton Segmentation Benchmark, and the evaluation results show that our algorithm works well for some categories.

Complete 3D Surface Reconstruction from Unstructured Point Cloud

  • Kim, Seok-Il;Li, Rixie
    • Journal of Mechanical Science and Technology
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    • 제20권12호
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    • pp.2034-2042
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    • 2006
  • In this study, a complete 3D surface reconstruction method is proposed based on the concept that the vertices, of surface model can be completely matched to the unstructured point cloud. In order to generate the initial mesh model from the point cloud, the mesh subdivision of bounding box and shrink-wrapping algorithm are introduced. The control mesh model for well representing the topology of point cloud is derived from the initial mesh model by using the mesh simplification technique based on the original QEM algorithm, and the parametric surface model for approximately representing the geometry of point cloud is derived by applying the local subdivision surface fitting scheme on the control mesh model. And, to reconstruct the complete matching surface model, the insertion of isolated points on the parametric surface model and the mesh optimization are carried out. Especially, the fast 3D surface reconstruction is realized by introducing the voxel-based nearest-point search algorithm, and the simulation results reveal the availability of the proposed surface reconstruction method.

패치별 EGI 분포를 이용한 3D 메쉬 모델 워터마킹 (A Watermarking of 3D Mesh Model using EGI Distributions of Each Patch)

  • 이석환;김태수;김병주;김지홍;권기룡;이건일
    • 한국멀티미디어학회논문지
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    • 제7권1호
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    • pp.80-90
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    • 2004
  • 본 논문에서는 패치별 EGI 분포를 이용한 3D 메쉬 모델(mesh model) 워터마킹 알고리즘을 제안하였다. 제안한 알고리즘에서는 기하학적 변형에 견고하기 위하여 3D 메쉬 모델을 6개 패치로 분할한다. 그리고 위상학적 변형에 견실한 특성을 가지는 EGI 분포를 각 패치별로 구한다. 그리고 동일한 워터마크 비트열을 각 패치의 EGI 분포 중에서 길이가 큰 면체에 투영된 메쉬 법선 벡터들에 각각 삽입한다. 그러므로 제안한 알고리즘은 기하학적 및 위상학적 변형에 견고하며, 특히 워터 마크 추출시 복잡한 재표본화 과정 및 원 모델이 필요 없다. 본 논문에서 제안한 워터마킹 알고리즘의 성능 평가를 위한 모의 실험에서 워터마크가 삽입된 모델의 비가시성 및 다양한 공격에 대한 견고성이 우수함을 확인하였다.

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3D Mesh Model Watermarking Based on Projection

  • Lee Suk-Hwan;Kwon Ki-Ryong
    • 한국멀티미디어학회논문지
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    • 제8권12호
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    • pp.1572-1580
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    • 2005
  • The common requirements for watermarking are usually invisibility, robustness, and capacity. We proposed the watermarking for 3D mesh model based on projection onto convex sets for invisibility and robustness among requirements. As such, a 3D mesh model is projected alternatively onto two convex sets until it converge a point. The robustness convex set is designed to be able to embed watermark into the distance distribution of vertices. The invisibility convex set is designed for the watermark to be invisible based on the limit range of vertex movement. The watermark can be extracted using the decision values and index that the watermark was embedded with. Experimental results verify that the watermarked mesh model has both robustness against mesh simplification, cropping, affine transformations, and vertex randomization and invisibility.

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Structure-Preserving Mesh Simplification

  • Chen, Zhuo;Zheng, Xiaobin;Guan, Tao
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제14권11호
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    • pp.4463-4482
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    • 2020
  • Mesh model generated from 3D reconstruction usually comes with lots of noise, which challenges the performance and robustness of mesh simplification approaches. To overcome this problem, we present a novel method for mesh simplification which could preserve structure and improve the accuracy. Our algorithm considers both the planar structures and linear features. In the preprocessing step, it automatically detects a set of planar structures through an iterative diffusion approach based on Region Seed Growing algorithm; then robust linear features of the mesh model are extracted by exploiting image information and planar structures jointly; finally we simplify the mesh model with plane constraint QEM and linear feature preserving strategies. The proposed method can overcome the known problem that current simplification methods usually degrade the structural characteristics, especially when the decimation is extreme. Our experimental results demonstrate that the proposed method, compared to other simplification algorithms, can effectively improve the quality of mesh and yield an increased robustness on noisy input mesh.

패치 CEGI를 이용한 메쉬 워터마킹 (A Mesh Watermarking Using Patch CEGI)

  • 이석환;권기룡
    • 전자공학회논문지CI
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    • 제42권1호
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    • pp.67-78
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    • 2005
  • 본 논문에서는 복소 가우시안 영상 (Complex Extended Gaussian Image, CEGI)을 이용한 3D 메쉬 모델의 블라인드 워터마킹을 제안하였다. CEGI는 메쉬의 법선 벡터 분포를 나타내는 3차원 방향 히스토그램으로, 이는 메쉬의 면적 및 임의의 기준점에 대한 거리로 표현되는 복소 가중치의 합으로 구현된다. 제안한 방법에서는 먼저 3D 메쉬 모델을 모델의 형상에 따라 여러개의 패치로 분할한다. 그리고 워터마크를 삽입하기 위하여 각 패치별로 CEGI를 구한 후에 복소 가중치의 크기가 큰 셀을 선택하여, 각 패치 CEGI 상에 통일한 순위의 셀들에 각각 삽입한다. 그리고 패치의 중점 좌표 및 셀 순위표를 이용하여 원 메쉬 모델없이 워터마크를 추출한다. 이 때, 회전과 같은 아핀 변환된 모델에서는 오일러 각을 이용한 재배열 과정을 수행한다. 실험 결과에서 제안한 방법이 절단, 아핀 변환, 및 랜덤 잡음 첨가등의 기하학적 공격 및 메쉬 간단화 등의 위상학적 공격에 견고하였으며 또한 워터마크의 비가시성을 확인하였다.

조직화되지 않은 점군으로부터의 3차원 완전 형상 복원 (Complete 3D Surface Reconstruction from Unstructured Point Cloud)

  • 이일섭;김석일
    • 대한기계학회논문집A
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    • 제29권4호
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    • pp.570-577
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    • 2005
  • In this study a complete 3D surface reconstruction method is proposed based on the concept that the vertices of surface model can be completely matched to the unstructured point cloud. In order to generate the initial mesh model from the point cloud, the mesh subdivision of bounding box and shrink-wrapping algorithm are introduced. The control mesh model for well representing the topology of point cloud is derived from the initial mesh model by using the mesh simplification technique based on the original QEM algorithm, and the parametric surface model for approximately representing the geometry of point cloud is derived by applying the local subdivision surface fitting scheme on the control mesh model. And, to reconstruct the complete matching surface model, the insertion of isolated points on the parametric surface model and the mesh optimization are carried out Especially, the fast 3D surface reconstruction is realized by introducing the voxel-based nearest-point search algorithm, and the simulation results reveal the availability of the proposed surface reconstruction method.

인체 골(bone)의 유한요소 모델링을 위한 VOXEL MESH 기법에 관한 연구 (A Study on the Voxel Mesh Technique for Finite Element Modeling of Human Bone)

  • 변창환;오택열;백승민;채경덕
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2002년도 추계학술대회 논문집
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    • pp.1081-1084
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    • 2002
  • In this study, we perform 3-D reconstruction of human proximal femur from DICOM files by using voxel mesh algorithm. After 3-D reconstruction, the model converted to Finite Element model which developed for automatically making not only 3-D geometrical model but also FE model from medical image dataset. During this job, trabecular pattern, one of characteristic of human bone can be added to the model by means of giving it's own elastic property calculated from intensity in CT scanned image to the each voxel. And then another model is made from same image dataset which have two material properties - one corresponds to cortical bone, another to trabecular bone. Finally, validity of voxel mesh technique is verified through comparing results of FE analysis, free vibration and stress analysis.

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