• Title/Summary/Keyword: 3D Position

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Vision Based Estimation of 3-D Position of Target for Target Following Guidance/Control of UAV (무인 항공기의 목표물 추적을 위한 영상 기반 목표물 위치 추정)

  • Kim, Jong-Hun;Lee, Dae-Woo;Cho, Kyeum-Rae;Jo, Seon-Yeong;Kim, Jung-Ho;Han, Dong-In
    • Journal of Institute of Control, Robotics and Systems
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    • v.14 no.12
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    • pp.1205-1211
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    • 2008
  • This paper describes methods to estimate 3-D position of target with respect to reference frame through monocular image from unmanned aerial vehicle (UAV). 3-D position of target is used as information for surveillance, recognition and attack. In this paper. 3-D position of target is estimated to make guidance and control law, which can follow target, user interested. It is necessary that position of target is measured in image to solve 3-D position of target. In this paper, kalman filter is used to track and output position of target in image. Estimation of target's 3-D position is possible using result of image tracking and information of UAV and camera. To estimate this, two algorithms are used. One is methode from arithmetic derivation of dynamics between UAV, carmer, and target. The other is LPV (Linear Parametric Varying). These methods have been run on simulation, and compared in this paper.

Development of the Stereo Camera System for Active Remote Monitoring (능동적 원격감시를 위한 스테레오 카메라 시스템의 개발)

  • Park, K.;Cho, D. H.
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1997.10a
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    • pp.437-441
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    • 1997
  • In the conventional remote monitoring system, a user in front of a computer monitor can acquire only 2 dimensional visual information in a passive way. Thus, even thoght the user finds an interesting object from the video image, helshe can hardly acquire additional information on the object such as name. 311 shape, etc. In this paper, an active monitoring system that shows additional information on the selected object is proposed. The active remote monitoring system can calculate the 3D position of the object that is selected in the video images. Then, using the 3D position of the object, other information on the object can be retrieved from the database and shown on the screen. To calculate the 3D position of the object, 2 CCD cameras that can be tilted and panned using 3 stepping motors are used. The algorithm of 3D position calculation and the result of experiments are explained.

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3D Animation Watermarking Using Geometrical Structure and PositionInterpolator (기하학적 구조 및 위치 보간기를 이용한 3D 애니메이션 워터마킹)

  • Lee, Suk-Hwan;Kwon, Ki-Ryong
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.43 no.6 s.312
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    • pp.71-82
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    • 2006
  • For real-time animation, keyframe animation that consists of translation, rotation, scaling transform nodes is used widely in 3D graphics. This paper presents geometrical watermarking using vertex coordinates in CoordIndex node and interpolator watermarking using keyvalues in PositionInterpolator node for 3D keyframe animation based on VRML. Experimental results verify that the proposed algorithm has the robustness against geometrical attacks and timeline attacks as well as the invisibility.

The Position Estimation of a Car Using 2D Vision Sensors (2D 비젼 센서를 이용한 차체의 3D 자세측정)

  • 한명철;김정관
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1996.11a
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    • pp.296-300
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    • 1996
  • This paper presents 3D position estimation algorithm with the images of 2D vision sensors which issues Red Laser Slit light and recieves the line images. Since the sensor usually measures 2D position of corner(or edge) of a body and the measured point is not fixed in the body, the additional information of the corner(or edge) is used. That is, corner(or edge) line is straight and fixed in the body. For the body which moves in a plane, the Transformation matrix between the body coordinate and the reference coordinate is analytically found. For the 3D motion body, linearization technique and least mean squares method are used.

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A 3-D Position Compensation Method of Industrial Robot Using Block Interpolation (블록 보간법을 이용한 산업용 로봇의 3차원 위치 보정기법)

  • Ryu, Hang-Ki;Woo, Kyung-Hang;Choi, Won-Ho;Lee, Jae-Kook
    • Journal of Institute of Control, Robotics and Systems
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    • v.13 no.3
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    • pp.235-241
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    • 2007
  • This paper proposes a self-calibration method of robots those are used in industrial assembly lines. The proposed method is a position compensation using laser sensor and vision camera. Because the laser sensor is cross type laser sensor which can scan a horizontal and vertical line, it is efficient way to detect a feature of vehicle and winding shape of vehicle's body. For position compensation of 3-Dimensional axis, we applied block interpolation method. For selecting feature point, pattern matching method is used and 3-D position is selected by Euclidean distance mapping between 462 feature values and evaluated feature point. In order to evaluate the proposed algorithm, experiments are performed in real industrial vehicle assembly line. In results, robot's working point can be displayed 3-D points. These points are used to diagnosis error of position and reselecting working point.

Effects of the seat position in the theater on visual fatigue, presence and perceived characteristics (3D 영화 상영관의 좌석별 위치에 따른 시각피로도, 프레즌스, 그리고 인지된 특성 분석)

  • Chung, Dong-Hun
    • Journal of the HCI Society of Korea
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    • v.7 no.1
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    • pp.1-10
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    • 2012
  • This paper deals with the effects of seat position in the theater on viewers' visual fatigue, presence, and perceived characteristics. As a result of this study, there is a significantly positive effect of Dx(deviation from mean distance from the screen) and viewing angle on visual fatigue. Second, there is no significant effect of seat position on presence. Finally, there is a significantly negative effect of Dx and viewing angle on perceived characteristics. This means, as the author assume, the seat position in the theater during watching a 3D movie is important in case of visual fatigue and perceived characteristics. This paper provides an empirical result related to effect of spatial variable at 3D theater on 3D effect. The results could be helpful to establish spatial standard in 3D theater and 3D contents; furthermore, it could help to establish regulations of visual fatigue induced from 3D effects and indications for 3D efficiency.

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3D Visualization using Face Position and Direction Tracking (얼굴 위치와 방향 추적을 이용한 3차원 시각화)

  • Kim, Min-Ha;Kim, Ji-Hyun;Kim, Cheol-Ki;Cha, Eui-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.173-175
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    • 2011
  • In this paper, we present an user interface which can show some 3D objects at various angles using tracked 3d head position and orientation. In implemented user interface, First, when user's head moves left/right (X-Axis) and up/down(Y-Axis), displayed objects are moved towards user's eyes using 3d head position. Second, when user's head rotate upon an X-Axis(pitch) or an Y-Axis(yaw), displayed objects are rotated by the same value as user's. The results of experiment from a variety of user's position and orientation show good accuracy and reactivity for 3d visualization.

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3D Animation Watermarking Using Position Interpolator (위치보간기를 이용한 3D 애니메이션 워터마킹)

  • Bae, Sung-Ho;Lee, Suk-Hwan;Kim, Jung-Hyun;Kwon, Ki-Ryong;Lee, Eung-Joo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.32 no.3C
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    • pp.287-296
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    • 2007
  • 3D keyframe animation is used widely in 3D graphics for real-time animation. This is a method that registers the animated key values in the important several frames among the entire frames and generates the rest frame by interpolator using the registered key values. This paper proposed the watermarking for 3D keyframe animation using PositionInterpolator. The proposed algorithm selects randomly the embedding meshes, which are transform nodes among the entire hierarchical structure. Then the watermark is embedded into keyValues of PositionInterpolator in selected transform node. Experimental results verified that the proposed algorithm has the robustness against geometrical attacks and timeline attacks.

Platform Design of Unity Launcher for the IoT Beacon based 3D Position (IoT 비콘기반의 3차원 위치표출 위한 유니티 런처의 플랫폼 설계)

  • Kang, Min-Goo
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.4
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    • pp.477-482
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    • 2015
  • In this paper, an android platform with Unity engine was proposed for the effective 3D presentation of IoT sensor's position to IoT(Internet of Things) users. This android platform based home-gateway was designed with the cooperation of 3D unity engine for 3D texture according to MovieTexture simultaneously. As a result, the 3D presentation technology of IoT sensors was described with Unity based 3D modeling. In this proposed smart gateway, the 3D position was presented with the received RSSI(Received Signal Strength Indicator) and angle of IoT sensors. This 3D Unity launcher can be used for the 3D position, monitoring, and the life managing of IoT sensors with the beacon and 3 dimensional cube-style after the 3D conversion of 2D.