• Title/Summary/Keyword: 3D Triangulation

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A Constrained Triangulation Technique for Visualization on Mobile Devices (모바일 장치에서의 가시화를 위한 경계기반 삼각화)

  • Yang, Sang-Wook;Choi, Young
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.6
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    • pp.413-421
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    • 2007
  • 3D rendering is becoming a common feature of mobile application programs with the rapid advance of mobile devices. Since the existing rendering engines do not provide triangulation functions, mobile 3D programs have focused on an efficient handling with pre-tessellated geometry. In addition, triangulation is comparatively expensive in computation, so it seems that the triangulation cannot be easily implemented on mobile devices with limited resources. Triangulation of 3D geometry is the essential process of visualization of 3D model data and many different triangulation methods have been reported. We developed a light and fast visualization process that involves constrained triangulation based on Voronoi diagram and applied it to a mobile computer application. In this paper, we applied kd-tree to the original incremental construction algorithm and produced new O(nlogn) incremental construction algorithm. And we show a simple and efficient constrained triangulation method based on Voronoi diagram. This paper also describes an implementation of mobile STEP data viewer as an application of our proposed algorithms.

3D Mesh Creation using 2D Delaunay Triangulation of 3D Point Clouds (2차원 딜로니 삼각화를 이용한 3차원 메시 생성)

  • Choi, Ji-Hoon;Yoon, Jong-Hyun;Park, Jong-Seung
    • Journal of the Korea Computer Graphics Society
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    • v.13 no.4
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    • pp.21-27
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    • 2007
  • The 3D Delaunay triangulation is the most widely used method for the mesh creation via the triangulation of a 3D point cloud. However, the method involves a heavy computational cost and, hence, in many interactive applications, it is not appropriate for surface triangulation. In this paper, we propose an efficient triangulation method to create a surface mesh from a 3D point cloud. We divide a set of object points into multiple subsets and apply the 2D Delaunay triangulation to each subset. A given 3D point cloud is cut into slices with respect to the OBB(Oriented Bounding Box) of the point set. The 2D Delaunay triangulation is applied to each subset producing a partial triangulation. The sum of the partial triangulations constitutes the global mesh. As a postprocessing process, we eliminate false edges introduced in the split steps of the triangulation and improve the results. The proposed method can be effectively applied to various image-based modeling applications.

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On Quality Triangulation in Three-Dimensional Space (삼차원 공간상에서의 질적인 삼각화에 관한 연구)

  • Park, Joon-Young
    • Journal of Korean Institute of Industrial Engineers
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    • v.23 no.1
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    • pp.215-222
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    • 1997
  • This paper deals with the problem of generating a uniform tetrahedral mesh which fills a 3-D space with the tetrahedra which are close to the equilateral tetrahedra as possible. This problem is particularly interesting in finite element modeling where a fat triangulation minimizes the error of an analysis. Fat triangulation is defined as a scheme for generating an equilateral triangulation as possible in a given dimension. In finite element modeling, there are many algorithms for generating a mesh in 2-D and 3-D. One of the difficulties in generating a mesh in 3-D is that a 3-D object can not be filled with uniform equilateral tetrahedra only regardless of the shape of the boundary. Fat triangulation in 3-D has been proved to be the one which fills a 3-D space with the tetrahedra which are close to the equilateral as possible. Topological and geometrical properties of the fat triangulation and its application to meshing algorithm are investigated.

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Design of 3D Laser Radar Based on Laser Triangulation

  • Yang, Yang;Zhang, Yuchen;Wang, Yuehai;Liu, Danian
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.5
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    • pp.2414-2433
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    • 2019
  • The aim of this paper is to design a 3D laser radar prototype based on laser triangulation. The mathematical model of distance sensitivity is deduced; a pixel-distance conversion formula is discussed and used to complete 3D scanning. The center position extraction algorithm of the spot is proposed, and the error of the linear laser, camera distortion and installation are corrected by using the proposed weighted average algorithm. Finally, the three-dimensional analytic computational algorithm is given to transform the measured distance into point cloud data. The experimental results show that this 3D laser radar can accomplish the 3D object scanning and the environment 3D reconstruction task. In addition, the experiment result proves that the product of the camera focal length and the baseline length is the key factor to influence measurement accuracy.

The 3 Dimensional Triangulation Scheme based on the Space Segmentation in WPAN

  • Lee, Dong Myung;Lee, Ho Chul
    • Journal of Engineering Education Research
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    • v.15 no.5
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    • pp.93-97
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    • 2012
  • Most of ubiquitous computing devices such as stereo camera, ultrasonic sensor based MIT cricket system and other wireless sensor network devices are widely applied to the 2 Dimensional(2D) localization system in today. Because stereo camera cannot estimate the optimal location between moving node and beacon node in Wireless Personal Area Network(WPAN) under Non Line Of Sight(NLOS) environment, it is a great weakness point to the design of the 2D localization system in indoor environment. But the conventional 2D triangulation scheme that is adapted to the MIT cricket system cannot estimate the 3 Dimensional(3D) coordinate values for estimation of the optimal location of the moving node generally. Therefore, the 3D triangulation scheme based on the space segmentation in WPAN is suggested in this paper. The measuring data in the suggested scheme by computer simulation is compared with that of the geographic measuring data in the AutoCAD software system. The average error of coordinates values(x,y,z) of the moving node is calculated to 0.008m by the suggested scheme. From the results, it can be seen that the location correctness of the suggested scheme is very excellent for using the localization system in WPAN.

The Structured Grid Pattern Calibration Based On Triangulation Method (삼각법기반 구조화된 격자 패턴 캘리브레이션)

  • 주기세
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.5
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    • pp.1074-1079
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    • 2004
  • So far, many sensors such as a structured grid pattern generator, a laser, and CCD camera to obtain 3D information have been used, but most of algorithms for a calibration are inefficient since a huge memory and experiment time are required. In this paper, the calibration algorithm of a structured grid pattern based on triangulation method is introduced to calculate 3D information in the real world. The beams generated from structured grid pattern generator established horizontally with the CCD camera are projected on the calibration plat. A CCD camera measures the intersection plane of a projected beam and an object plane. The 3D information is calculated using measured and calibration datum. This proposed method in this paper has advantages such as a memory saving and an efficient experimental time since the 3D information is obtained simply the triangulation method.

Three-Dimensional Shape Reconstruction from Images by Shape-from-Silhouette Technique and Iterative Triangulation

  • Cho, Jung-Ho;Samuel Moon-Ho Song
    • Journal of Mechanical Science and Technology
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    • v.17 no.11
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    • pp.1665-1673
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    • 2003
  • We propose an image-based three-dimensional shape determination system. The shape, and thus the three-dimensional coordinate information of the 3-D object, is determined solely from captured images of the 3-D object from a prescribed set of viewpoints. The approach is based on the shape-from-silhouette (SFS) technique, and the efficacy of the SFS method is tested using a sample data set. The extracted three-dimensional shape is modeled with polygons generated by a new iterative triangulation algorithm, and the polygon model can be exported to commercial software. The proposed system may be used to visualize the 3-D object efficiently, or to quickly generate initial CAD data for reverse engineering purposes, including three dimensional design applications such as 3-D animation and 3-D games.

On Measuring the Quality of 3-D Triangulation

  • Park, Joon-Young
    • Journal of Korean Society for Quality Management
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    • v.22 no.2
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    • pp.154-165
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    • 1994
  • A new criterion, the solid angle, is introduced to measure the Quality of tetrahedral mesh. This criterion is compared with the existing Delaunay triangulation criterion. The properties of solid angles have been studied and are proposed for utilization in 3-D meshing algorithms. Furthermore, difficulties of developing a 3-D algorithm that provides a lower bound on the smallest angle have been discussed.

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Development of a 3D Whole Body Scanner for Reconstructing Human Body based on Contour Triangulation Technique (인체 모델 생성을 위한 등고선 삼각분할 기반의 3차원 전신 스캐너 개발)

  • 최영규;구본기;최병태
    • Journal of KIISE:Computer Systems and Theory
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    • v.30 no.7_8
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    • pp.397-407
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    • 2003
  • In the past decade, significant effort has been made toward increasing the accuracy and robustness in the three-dimensional scanning methods. In this paper, we introduce a novel laser-stripe, 3D scanning system which was developed to digitize a whole human body. We also suggest a new semi-automatic contour registration method to generate robust contours from the 3D data points acquired by our scanning system. A contour triangulation based surface modoling method was also introduced. Experimental result shows that our system is very robust and efficient for reconstructing overall 3D surface model of a human body.

Visualization of Affine Invariant Tetrahedrization (Slice-Based Method for Visualizing the Structure of Tetrahedrization) (어파인 불변성 사면체 분할법의 가시화 (절편 법을 이용한 사면체 구조의 가시화))

  • Lee, Kun
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.7
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    • pp.1894-1905
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    • 1996
  • Delauuany triangulation which is the dual of Dirichlet tessellation is not affine invariant. In other words, the triangulation is dependent upon the choice of the coordinate axes used to represent the vertices. In the same reason, Delahanty tetrahedrization does not have an affine iveariant transformation property. In this paper, we present a new type of tetrahedrization of spacial points sets which is unaffected by translations, scalings, shearings and rotations. An affine invariant tetrahedrization is discussed as a means of affine invariant 2 -D triangulation extended to three-dimensional tetrahedrization. A new associate norm between two points in 3-D space is defined. The visualization of the structure of tetrahedrization can discriminate between Delaunay tetrahedrization and affine invariant tetrahedrization.

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