• Title/Summary/Keyword: 3D Weapons

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The Plans for Rapid Development of Advanced Weapons in Korea (한국 첨단무기 신속개발 발전방안)

  • PARK JUNG HWAN
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.5
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    • pp.27-33
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    • 2023
  • The war between Ukraine and Russia continues. Ukraine, with the help of the United States and others, is fighting a superior battle against Russia with advanced weapons applied artificial intelligence. In line with this trend, the Korean military announced Defense Innovation 4.0 to expend investment in defense technology for the 4th Industrial Revolution and to realize a smart military. In order to achieve this effectively, it is necessary to examine the weapons R&D system. This thesis examines the existing weapons research and development system and derives the plans that can rapidly develop Advanced weapons in a timely manner. In addition, the plans for Rapid R&D for the application of the recently introduced 4th industrial revolution technology was also presented. Through this, it was intended to help the Korean military quickly adopt Advanced weapons in the future.

A Study on the Effective Production of Game Weapons Using ZBrush

  • YunChao Yang;Xinyi Shan;Jeanhun Chung
    • International Journal of Advanced Culture Technology
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    • v.11 no.2
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    • pp.397-402
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    • 2023
  • With the rapid adoption of 5G, the gaming industry has undergone significant innovation, with the quality of game content and player experience becoming the focal point of attention. ZBrush, as a professional digital sculpting software, plays a crucial role in the production of 3D game models. In this paper, we explore the application methods and techniques of ZBrush in game weapons production through specific case analyses. We provide a detailed analysis of two game weapon models, discussing the design and modeling process, lowto-high poly conversion, UV unwrapping and texture baking, material texture creation and optimization, and final rendering. By comparing the production process and analyzing the advantages and disadvantages of ZBrush, we establish a theoretical foundation for further design research and provide reference materials for game industry professionals, aiming to achieve higher quality and efficiency in 3D game model production.

Review about the Lightning Protection System for Ground Facilities of Anti-aircraft Weapons System (뇌 보호시스템의 대공무기체계 지상시설 적용에 대한 고찰)

  • Jung, Kyoungwook;Shim, Donghyouk;Son, Donghyeop
    • Journal of the Korea Institute of Military Science and Technology
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    • v.24 no.3
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    • pp.339-347
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    • 2021
  • Recently, the incidence of lightning in Korea has been increasing more and more. The damage caused by lightning is also getting worse. Lightning protection system is a prerequisite, not a sufficient condition. Considering the characteristics of lightning, there is a high frequency of lightning strikes in highlands. So, high grades of LPS should be applied to ground facilities of anti-aircraft weapons systems. 4-Level LPS was applied on groung facilities of anti-aircraft weapons system based on lightning incidence rate in past. There are some possibilities of damage from lightning in anti-aircraft weapons system. So, we have to readjust the LPS level with grounding, lightning rods and surge protect device based on lightning incidence rate in now days. Propose 2-level LPS and design with lightning rods, surge protector, separated grounding in this paper.

A Study on the Strategy for Improvement of Operational Test and Evaluation of Weapon System and the Determination of Priority (무기체계 운용시험평가 개선전략 도출 및 우선순위 결정)

  • Lee, Kang Kyong;Kim, Geum Ryul;Yoon, Sang Don;Seol, Hyeon Ju
    • Convergence Security Journal
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    • v.21 no.1
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    • pp.177-189
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    • 2021
  • Defense R&D is a key process for securing weapons systems determined by mid- and long-term needs to cope with changing future battlefield environments. In particular, the test and evaluation provides information necessary to determine whether or not to switch to mass production as the last gateway to research and development of weapons systems and plays an important role in ensuring performance linked to the life cycle of weapons systems. Meanwhile, if you look at the recent changes in the operational environment of the Korean Peninsula and the defense acquisition environment, you can see three main characteristics. First of all, continuous safety accidents occurred during the operation of the weapon system, which increased social interest in the safety of combatants, and the efficient execution of the limited defense budget is required as acquisition costs increase. In addition, strategic approaches are needed to respond to future battlefield environments such as robots, autonomous weapons systems (RAS), and cyber security test and evaluation. Therefore, in this study, we would like to present strategies for improving the testing and evaluation of weapons systems by considering the characteristics of the security environment that has changed recently. To this end, the improvement strategy was derived by analyzing the complementary elements of the current weapon system operational test and evaluation system in a multi-dimensional model and prioritized through the hierarchical analysis method (AHP).

Development of a 3D Printing Open-market System for Copyright Protection and Remote 3D Printing (3D프린터용 설계데이터의 저작권보호와 원격출력을 지원하는 오픈 마켓 시스템 개발)

  • Kim, Sung Gyun;Yoo, Woosik
    • Journal of Korean Institute of Industrial Engineers
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    • v.41 no.3
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    • pp.253-258
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    • 2015
  • The 3D printing is any of various processes for making a three dimensional object of almost any shape from a 3D model. Recently, a rapidly expanding hobbyist and home-use market has become established with the inauguration of the open-source RepRap and Fab@Home projects. However, this causes problems regarding copyright protection and usage of illegal 3D data. In this paper, we developed a 3D printing open-market system, which guarantees copyright protection using the remote 3D printing without direct distribution of 3D design data. Because most of the home-use 3D printers are FFF (Fused Filament Fabrication) based on NC code system, open-market system uses FFF 3D printers. Also, open-market system inspects the uploaded 3D model data, so the system can prevent distribution of illegal model data such as weapons, etc.

Usability Evaluation Checklisks of Software GUI on Weapon System (무기체계 소프트웨어 GUI에 대한 사용성 평가 체크리스트 개발)

  • Kim, Du-Jeong;Cho, Hyun-Su;Kang, Tae-Ho
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.17 no.11
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    • pp.214-222
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    • 2016
  • As information becomes more sophisticated with the advancing technology of our times, the usability of software is considered an important factor. However, the research on usability of weapons system software graphical user interfaces (GUIs) remains insufficient. For this reason, this paper focuses on developing checklists for the usability of GUIs in weapons systems. In the first step, design principles are collected from various design guidelines on usability and from career soldiers. In the second step, a survey is conducted for factor analysis, and in the third step, factor analysis is conducted on 12 principles, with two principles excluded, as a result, due to less correlation with weapons system usability. In Step 4, the weights for design characteristics and design principles are derived using AHP. In the final step, the checklists are developed by mapping the GUI design factors and from the results of factor analysis. This research could be utilized as a foundation for usability evaluation of GUIs in weapons systems.

A Technology on the Framework Design of Virtual based on the Synthetic Environment Test for Analyzing Effectiveness of the Weapon Systems of Underwater Engagement Model (수중대잠전 교전모델의 무기체계 효과도 분석을 위한 합성환경기반 가상시험 프레임워크 설계 기술)

  • Hong, Jung-Wan;Park, Yong-Min;Park, Sang-C.;Kwon, Yong-Jin(James)
    • Journal of the Korea Society for Simulation
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    • v.19 no.4
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    • pp.291-299
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    • 2010
  • As recent advances in science, technology and performance requirements of the weapons system are getting highly diversified and complex, the performance requirements also get stringent and strict. Moreover, the weapons system should be intimately connected with other systems such as watchdog system, command and control system, C4I system, etc. However, a tremendous amount of time, cost and risk being spent to acquire new weapons system, and not being diminished compared to the rapid pace of its development speed. Defense Modeling and Simulation(M&S) comes into the spotlight as an alternative to overcoming these difficulties as well as constraints. In this paper, we propose the development process of virtual test framework based on the synthetic environment as a tool to analyze the effectiveness of the weapons system of underwater engagement model. To prove the proposed concept, we develop the test-bed of virtual test using Delta3D simulation engine, which is open source S/W. We also design the High Level Architecture and Real-time Infrastructure(HLA/RTI) based Federation for the interoperation with heterogeneous simulators. The significance of the study entails (1)the rapid and easy development of simulation tools that are customized for the Korean Theater of War; (2)the federation of environmental entities and the moving equations of the combat entities to manifest a realistic simulation.

Development of Timely Counter-scenario on Small Scale Engagements (소규모 교전에서의 적시 대응 시나리오 개발 방안 연구)

  • Ahn, Euikoog;Chang, Dae S.;Pyun, JaiJeong;Kwon, Yongjin James;Park, Sang C.
    • Journal of the Korea Society for Simulation
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    • v.22 no.2
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    • pp.63-71
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    • 2013
  • Developing future weapons systems has become increasingly complicated and costly. There, modeling and simulation techniques have been highly interested in developing the defense systems. Modeling and simulation techniques provide a means to simulate military training, strategies, military doctrines, and weapons acquisition. In this paper, we proposed a small scale engagement scenario generation method for engagement M&S model. Generated scenario is one of critical factors in the field of commander training, operational analysis, and tactical evaluation. The objective of this paper is to develop a scenario generation method for small scale engagement using the FSA(Finite State Automata) and DFS(Depth First Search) algorithm. The proposed method is verified using a one-on-one combat engagement scenario between assault ship and reconnaissance ship. Also, we are visualized using Delta3D$^{TM}$.

This Study of the Arms Used in the Three Kingdoms (삼국시대(三國時代) 병기체제(兵器體制)의 연구(硏究))

  • Kim, sung-tae
    • Korean Journal of Heritage: History & Science
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    • v.34
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    • pp.20-58
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    • 2001
  • In order to unravel the characteristics of arms used in the 'Three Kingdoms,' Kokuryo, Silla and Paikje. the classification and the developing procedures of the arms should be first discussed. At first, the basic arms of the soldiers of Three Kingdoms were iron swords, iron spearheads, and bows. During that period, swords attached a ring pommel were commonly used. But after 5A. D. a sword with a decoration pommel appeared. Infantry generally used iron spearheads. From the late 4A. D. the long spearheads were broadly used in cavalry battles. In the late 6A. D. infantry mainly used long spearheads, and this resulted in the foundation of long spearheads units. There were two kinds of bows: Short Bow whose arch is small and Long Bow whose arch is long. It is known that the Short Bow was widely used in Kokuryo and Paikje up to 5A. D. In the early era, infantry used Long Bow, yet it was vastly used after 6A. D. when a castle's strategical value was great and defending a castle was. significant. Above mentioned, as basic combat weapons, iron spearhead and bow were fundamental. In particular, the spearhead was the essential weapon to a soldier. Yet, arrow gun and hook-shape cutters were important weapons. Especially, after 6A.D., when a castle became strategically pivotal in military, the arrow gun became the important weapon. This resulted in the foundation of arrow gun units. Hook-shape cutters were used to snatch horsemen or to climb up to fall the castle. Yet, the cutter was not the Three Kingodoms' basic weapon. In addition, the three stages of arms development in the Three Kingdoms are formation stage, development stage, and settlement stage. The formation stage was the period when premitive military unit appeared in the Three Kingdoms. It ranged from 1B. C. to the mid 3A. D. At that time according to regions. there were two weapon systems operating: North area including Kokuryo and the northern part of Paikje and South area including Silla, Kaya and the southern part of Paikje. ln North area a sword with a ring attached at the end of the holder, iron spear with neck and mid-size flat holder and iron arrowhead with an extension to fix, were used. In this period, during a war calvary units were mostly used and their weapon systems seemed possibly to succeed in that of Kochosun. In the development stage, when LoLang's influence on surroundings became weak, Koguryo, Paikjae and Silla had directly contacted each other. In the late 3A.D. to the early 6A.D., Silla achieved a drastic improvement in weapon system. This was the period when Kokuryo played a leading role in arms race. Kokuryo's arms manufacturing techniques passed onto Silla, Kaya and Paikje. In combat strategy a joint operation between infantry and calvary prevailed even if their military tactics were different. In a calvary battle heavily armed horsemen played import roles at this period. The horsemen and even horses were heavily guarded with iron armors. After all, the appearance of fully armed horsemen implies the very need of powerful destructive forces in weapon system. At that time, basic weapons were a big sword with a ring attached at the end of the holder, swallow's tail-shape spear with neck, and iron spearhead with neck and an extension. The settlement stage began at the mid 6A.D., when it was the revolutionary period in the arms development history. Of course, actual proofs and picture documents were not sufficient enough to penetrate full scale of the weapon system. But, according to historical circumstances and historic records, it is very certain that this period was the peak in arms development. In this period special military units, such as infantry-calvary companies, Archery units and Long spear units, that executed particular duties with special weapons, were founded. This became the characteristics of the settlement stage.

Study on the Performance Evaluation of the Explosive Bolt that has been Natural Aging (자연 노화된 폭발볼트의 성능 평가에 관한 연구)

  • Kim, Dongjin;Jeong, Donghee;Lee, Yeungjo;Lee, Youngwoo
    • Journal of the Korean Society of Propulsion Engineers
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    • v.21 no.3
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    • pp.84-90
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    • 2017
  • Explosive bolt is coupled in a variety of guided weapons and space projectiles, to perform the separation function. Thus, the role of the explosive bolt in guided weapons systems is very important, as it can cause failure of the entire system in the case of mission failure. For this reason, the design life prediction for explosive bolt is highly and frequently required recently, but its accurate prediction method has not been presented. In order to apply the existing accelerated aging process, we should know the activation energy and the acceleration factor of the explosive bolt. Since the information required for accelerated aging is not presently secured, it is difficult to predict the design life of explosive. Thus, in the present study, we have evaluated the performance of actual explosive bolts in the condition of natural aging over 10 years in order to present a minimum design life.