• 제목/요약/키워드: 3D stereo

검색결과 804건 처리시간 0.032초

비디오 프레임 영상으로부터 제작된 자유 입체 모자이크 영상의 실좌표 등록 (Geocoding of the Free Stereo Mosaic Image Generated from Video Sequences)

  • 노명종;조우석;박준구;김정섭;고진우
    • 한국측량학회지
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    • 제29권3호
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    • pp.249-255
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    • 2011
  • 고중복도 비디오카메라 영상을 이용하여 GPS/INS 및 지상기준점 자료 없이 제작되는 자유 입체 모자이크 영상은 기준 프레임 영상의 3차원 모델좌표계로 표현되는 상호표정요소를 이용하여 제작될 수 있다. 이와같이 제작된 자유 입체 모자이크 영상으로부터 결정되는 3차원 좌표는 3차원 모델좌표계로 나타내게 된다. 따라서 자유 입체 모자이크 영상을 이용하여 절대좌표를 결정하기 위해서는 모델좌표계를 절대좌표계로 변환하기 위한 방법이 필요하다. 일반적으로 서로 다른 두 개의 3차원 직각 좌표계간의 좌표변환은 3차원 상사변환(similarity transformation)이 사용된다. 하지만 자유 입체 모자이크 영상의 3차원 모델좌표는 원점으로부터 떨어질수록 오차가 누적되어 선형변환을 이용한 좌표변환을 수행하기 어렵다. 따라서 이러한 자유 입체 모자이크 영상의 모델좌표를 절대좌표로 변환하기 위한 3차원 비선형 변환 방법이 필요하다. 또한 절대좌표계로 표현된 수치지도와 입체 모자이크 영상을 중첩하여 사용하기 위해서는 자유 입체 모자이크 영상을 실좌표 입체 모자이크 영상으로 변환하기 위한 방법이 필요하다. 따라서 본 연구에서는 자유 입체 모자이크 영상의 3차원 모델좌표를 3차원 절대좌표로 변환하기 위한 3차원 비선형 변환 방법과 이 방법을 기반으로 자유 입체 모자이크 영상을 실좌표 입체 모자이크 영상으로 제작하기 위한 2차원 비선형 변환방법을 제안하였다.

3차원 시선기반 입체영상 인터랙션 기법 (3D Gaze-based Stereo Image Interaction Technique)

  • Ki, Jeong-Seok;Jeon, Kyeong-Won;Jo, Sang-Woo;Kwon, Yong-Moo;Kim, Sung-Kyu
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2007년도 학술대회 1부
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    • pp.512-517
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    • 2007
  • There are several researches on 2D gaze tracking techniques for the 2D screen for the Human-Computer Interaction. However, the researches for the gaze-based interaction to the stereo images or contents are not reported. The 3D display techniques are emerging now for the reality service. Moreover, the 3D interaction techniques are much more needed in the 3D contents service environments. This paper addresses gaze-based 3D interaction techniques on stereo display, such as parallax barrier or lenticular stereo display. This paper presents our researches on 3D gaze estimation and gaze-based interaction to stereo display.

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새로운 하이브리드 스테레오 정합기법에 의한 3차원 선소추출 (3D Line Segment Detection using a New Hybrid Stereo Matching Technique)

  • 이동훈;우동민;정영기
    • 대한전기학회논문지:시스템및제어부문D
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    • 제53권4호
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    • pp.277-285
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    • 2004
  • We present a new hybrid stereo matching technique in terms of the co-operation of area-based stereo and feature-based stereo. The core of our technique is that feature matching is carried out by the reference of the disparity evaluated by area-based stereo. Since the reference of the disparity can significantly reduce the number of feature matching combinations, feature matching error can be drastically minimized. One requirement of the disparity to be referenced is that it should be reliable to be used in feature matching. To measure the reliability of the disparity, in this paper, we employ the self-consistency of the disunity Our suggested technique is applied to the detection of 3D line segments by 2D line matching using our hybrid stereo matching, which can be efficiently utilized in the generation of the rooftop model from urban imagery. We carry out the experiments on our hybrid stereo matching scheme. We generate synthetic images by photo-realistic simulation on Avenches data set of Ascona aerial images. Experimental results indicate that the extracted 3D line segments have an average error of 0.5m and verify our proposed scheme. In order to apply our method to the generation of 3D model in urban imagery, we carry out Preliminary experiments for rooftop generation. Since occlusions are occurred around the outlines of buildings, we experimentally suggested multi-image hybrid stereo system, based on the fusion of 3D line segments. In terms of the simple domain-specific 3D grouping scheme, we notice that an accurate 3D rooftop model can be generated. In this context, we expect that an extended 3D grouping scheme using our hybrid technique can be efficiently applied to the construction of 3D models with more general types of building rooftops.

3차원 공간 스캔을 위한 ToF-Stereo 융합 센서 시스템 설계 (Design of ToF-Stereo Fusion Sensor System for 3D Spatial Scanning)

  • 이윤주;유선국
    • 스마트미디어저널
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    • 제12권9호
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    • pp.134-141
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    • 2023
  • 본 논문에서는 3차원 객체의 인식률을 높이고 객체 검출 품질이 보장되며, 환경에 강건한 3차원 공간 스캔용 ToF-Stereo 융합 센서 시스템을 제안한다. ToF-Stereo 센서 융합 시스템은 ToF 센서와 Stereo RGB 센서의 센싱 값을 융합하는 방식을 사용하며, 하나의 센서가 동작하지 않더라도 다른 하나의 센서를 이용하여 계속해서 객체를 검출해 나갈 수 있다. ToF 센서와 Stereo RGB 센서의 센싱 거리, 센싱 해상도, 빛 반사도 및 조도 등에 따른 품질이 달라지므로, 신뢰도 추정에 기반하여 센서의 기능을 조절할 수 있는 모듈을 두었다. ToF-Stereo 센서 융합 시스템은 ToF 센서와 Stereo RGB 센서의 센싱 값을 결합하고, 신뢰도를 추정한 후 신뢰도에 따라 센서의 기능을 조절하여 두 센싱 값을 융합하므로 3차원 공간 스캔의 품질을 향상할 수 있다.

Implementation of 3D Moving Target-Tracking System based on MSE and BPEJTC Algorithms

  • Ko, Jung-Hwan;Lee, Maeng-Ho;Kim, Eun-Soo
    • Journal of Information Display
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    • 제5권1호
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    • pp.41-46
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    • 2004
  • In this paper, a new stereo 3D moving-target tracking system using the MSE (mean square error) and BPEJTC (binary phase extraction joint transform correlator) algorithms is proposed. A moving target is extracted from the sequential input stereo image by applying a region-based MSE algorithm following which, the location coordinates of a moving target in each frame are obtained through correlation between the extracted target image and the input stereo image by using the BPEJTC algorithm. Through several experiments performed with 20 frames of the stereo image pair with $640{\times}480$ pixels, we confirmed that the proposed system is capable of tracking a moving target at a relatively low error ratio of 1.29 % on average at real time.

차세대 무안경 3D 입체 모니터와 공간정보 (Next Generation Non-Glasses 3D Stereoscopic Monitors and Spatial Information)

  • 이선근;전영재;이동천
    • 한국측량학회:학술대회논문집
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    • 한국측량학회 2010년 춘계학술발표회 논문집
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    • pp.81-85
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    • 2010
  • Recently, 3D stereo movies, 3D TV broadcasting, and stereoscopic monitors become hot issue. Worldwide engagement in an intense competition for stereo viewing technology just begins. Photogrammetry is the originator of dealing obtaining stereo imagery, processing and display. Non-glasses stereo monitors will replace existing monitors in near future. This study introduces real 3D stereo viewing methods of geospatial data on the non-glasses stereoscopic monitors.

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DEVELOPMENT OF AUGMENTED 3D STEREO URBAN CITY MODELLING SYSTEM BASED ON ANAGLYPH APPROACH

  • Kim, Hak-Hoon;Kim, Seung-Yub;Lee, Ki-Won
    • 대한원격탐사학회:학술대회논문집
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    • 대한원격탐사학회 2006년도 Proceedings of ISRS 2006 PORSEC Volume I
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    • pp.98-101
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    • 2006
  • In general, stereo images are widely used to remote sensing or photogrametric applications for the purpose of image understanding and feature extraction or cognition. However, the most cases of these stereo-based application deal with 2-D satellite images or the airborne photos so that its main targets are generation of small-scaled or large-scaled DEM(Digital Elevation Model) or DSM(Digital Surface Model), in the 2.5-D. Contrast to these previous approaches, the scope of this study is to investigate 3-D stereo processing and visualization of true geo-referenced 3-D features based on anaglyph technique, and the aim is at the prototype development for stereo visualization system of complex typed 3-D GIS features. As for complex typed 3-D features, the various kinds of urban landscape components are taken into account with their geometric characteristics and attributes. The main functions in this prototype are composed of 3-D feature authoring and modeling along with database schema, stereo matching, and volumetric visualization. Using these functions, several technical aspects for migration into actual 3-D GIS application are provided with experiment results. It is concluded that this result will contribute to more specialized and realistic applications by linking 3-D graphics with geo-spatial information.

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A Prototype Implementation for 3D Animated Anaglyph Rendering of Multi-typed Urban Features using Standard OpenGL API

  • Lee, Ki-Won
    • 대한원격탐사학회지
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    • 제23권5호
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    • pp.401-408
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    • 2007
  • Animated anaglyph is the most cost-effective method for 3D stereo visualization of virtual or actual 3D geo-based data model. Unlike 3D anaglyph scene generation using paired epipolar images, the main data sets of this study is the multi-typed 3D feature model containing 3D shaped objects, DEM and satellite imagery. For this purpose, a prototype implementation for 3D animated anaglyph using OpenGL API is carried out, and virtual 3D feature modeling is performed to demonstrate the applicability of this anaglyph approach. Although 3D features are not real objects in this stage, these can be substituted with actual 3D feature model with full texture images along all facades. Currently, it is regarded as the special viewing effect within 3D GIS application domains, because just stereo 3D viewing is a part of lots of GIS functionalities or remote sensing image processing modules. Animated anaglyph process can be linked with real-time manipulation process of 3D feature model and its database attributes in real world problem. As well, this approach of feature-based 3D animated anaglyph scheme is a bridging technology to further image-based 3D animated anaglyph rendering system, portable mobile 3D stereo viewing system or auto-stereo viewing system without glasses for multi-viewers.

스테레오 카메라의 미소 병진운동을 이용한 3차원 거리추출 알고리즘 (3D Range Finding Algorithm Using Small Translational Movement of Stereo Camera)

  • 박광일;이재웅;오준호
    • 한국정밀공학회지
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    • 제12권8호
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    • pp.156-167
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    • 1995
  • In this paper, we propose a 3-D range finding method for situation that stereo camera has small translational motion. Binocular stereo generally tends to produce stereo correspondence errors and needs huge amount of computation. The former drawback is because the additional constraints to regularize the correspondence problem are not always true for every scene. The latter drawback is because they use either correlation or optimization to find correct disparity. We present a method which overcomes these drawbacks by moving the stereo camera actively. The method utilized a motion parallax acquired by monocular motion stereo to restrict the search range of binocular disparity. Using only the uniqueness of disparity makes it possible to find reliable binocular disparity. Experimental results with real scene are presented to demonstrate the effectiveness of this method.

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스테레오 추적 시스템을 이용한 보행자 높이 및 3차원 위치 추정 기법 (Estimation of Person Height and 3D Location using Stereo Tracking System)

  • 고정환;안성수
    • 디지털산업정보학회논문지
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    • 제8권2호
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    • pp.95-104
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    • 2012
  • In this paper, an estimation of person height and 3D location of a moving person by using the pan/tilt-embedded stereo tracking system is suggested and implemented. In the proposed system, face coordinates of a target person is detected from the sequential input stereo image pairs by using the YCbCr color model and phase-type correlation methods and then, using this data as well as the geometric information of the stereo tracking system, distance to the target from the stereo camera and 3-dimensional location information of a target person are extracted. Basing on these extracted data the pan/tilt system embedded in the stereo camera is controlled to adaptively track a moving person and as a result, moving trajectory of a target person can be obtained. From some experiments using 780 frames of the sequential stereo image pairs, it is analyzed that standard deviation of the position displacement of the target in the horizontal and vertical directions after tracking is kept to be very low value of 1.5, 0.42 for 780 frames on average, and error ratio between the measured and computed 3D coordinate values of the target is also kept to be very low value of 0.5% on average. These good experimental results suggest a possibility of implementation of a new stereo target tracking system having a high degree of accuracy and a very fast response time with this proposed algorithm.