• Title/Summary/Keyword: AOI

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Characteristics of Visual Attention for the Different Type of Material Finishing in Cafe Space Using by Eye-tracking (시선추적을 이용한 카페 공간 마감재 차이의 시각주의력 특성)

  • Choi, Jin-Kyung;Kim, Ju-Yeon
    • Korean Institute of Interior Design Journal
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    • v.27 no.2
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    • pp.3-11
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    • 2018
  • This study aims to investigate whether there is intensionally changing eye - gaze on the cafe space images with floor finishing materials. In the Yarbus' experiment, he argued that changing information that an observer is asked to obtain from an image changes pattern of eye movements. Based on the scan path evidence, this research have questions as (1) the difference of visual attention on finishing floor material stimulus, (2) visual attention of initial activity time and type of movement paths on AOIs, and (3) visual relation floor area with another AOIs. Eye movements were recorded with the SMI REDn Scientific, which sampled eye position at 30Hz and lasted 2 minutes(120s). Although viewing was binocular, only the right eye was tracked. Of the 66 observers(mean age 22 years, standard deviation: ${\pm}1.82$) who participated in the experiment done by the four point calibration and validation procedures at the beginning tasks. Analyzing qualitative data from the number of fixation and duration on AOIs divided into four parts (AOI I-Floor, AOI II-Wall, AOI III-Ceiling, and AOI IV-Counter) in the stimulus. The results from this experiment analyzed as follows. First, it was significant in the difference of the average number of AOIs fixation times observed for the spatial image using the wood tile flooring material and the polishing tile. The wood tile flooring of stimulus had higher fixation number on AOI-II, AOI-III, and AOI-IV than the polishing tile. On seeing AOI-I was higher attention in the polishing tile stimulus. Second, the observers examined AOI-II intensively in both stimuli. However, the visual intensity was also followed by on the AOI-IV and AOI-I in the wood tile flooring stimulus, and on AOI-I, AO-IV in the polishing tile. Third, visual attention data on each AOIs have divided into the time range of "5 sec" for both images. In the wood tile stimulus, the horizontal movement path followed by AOI-II, AOI-IV, and AOI-II. In the polished tile stimulus, the movement path followed by moving vertically to AOI-II, AOI-I, and AOI-II. This study approached meaningfully and found out the characteristics of visual attention, according to the different intentions of visual attention, the relationship pathways of visual mechanism appeared and also activated by eye-tracking experiments.

Cell-based Participant Management Model in Distributed Virtual Environment (셀분할 모델에 기반한 가상공간 다중참여자 관리기법)

  • 유석종
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.10a
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    • pp.527-531
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    • 2003
  • Previous researches on scalability problem of distributed virtual environment (DVE) have been mainly focused on spatial partitioning of area of interest (AOI). Congestion phenomena by avatar groups in AOI have been neglected relatively. However, AOI congestion is highly related to scalability of DVT because it exhausts system resources such as network bandwidth and rendering time, and could be a bar to perform collaboration among participants. In this paper, this will be defined as the problem that must be solved for the realization of the scalable DVE, and a model will be proposed to measure and control congestion situation in AOI. The purposes of the proposed model are to prevent high density of participants in AOI, and to protect stable collaboration in DVE. For evaluation of the performance it is compared with a previous method by defining the resource cost model which is dynamically activated to AOI congestion.

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Congestion Control Method of Area of Interest in Distributed Virtual Environment (분산가상환경에서 참여자 관심영역의 혼잡도 조절기법)

  • 유석종
    • Journal of Korea Multimedia Society
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    • v.7 no.4
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    • pp.550-558
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    • 2004
  • Previous researches on scalability problem of distributed virtual environment (DVE) have been mainly focused on spatial partitioning of area of interest (AOI). Congestion phenomena by avatar groups in AOI have been neglected relatively However, AOI congestion is highly related to scalability of DVE because it exhausts system resources such as network bandwidth and rendering time, and could be a bar to perform collaboration among participants. In this paper, this will be defined as the problem that must be solved for the realization of the scalable DVE, and a model will be proposed to measure and control congestion situation in AOI. The purposes of the proposed model are to prevent high density of participants in AOI, and to protect stable collaboration in DVE. For evaluation of the performance it is compared with a previous method by defining the resource cost model which is dynamically activated to AOI congestion.

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A P2P-based Management Method for Dynamic AOI (동적 AOI를 위한 P2P 기반 관리기법)

  • Lim, Chae-Gyun;Rho, Kyung-Taeg
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.5
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    • pp.211-216
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    • 2011
  • Networked virtual environments (NVEs) are distributed systems where geographically dispersed users interact with each other in virtual worlds by exchanging network messages. Massively Multiplayer Online Game (MMOG) is one of diverse applications where more than hundreds of users enjoy experiencing virtual worlds. A limited area called area of interest (AOI) in MMOG is reduced the load caused by message exchange between users. Voronoi-based Overlay Network (VON) is proposed to reduce the bandwidth consumption in P2P environments and Vorocast also is made using message forwarding in VON. We propose a dynamic AOI management method that solves problems such as a consistency and latency due to forwarding position updates to neighbor nodes from the message originator in forwarding scheme. Our scheme provides the consistency and reduces latency by combining direct connection scheme and Vorocast scheme compared to existing schemes. The communication between a user and users existing in center circle within AOI of the user is directly connected and the communication between the user and users existing outside the center area within AOI is using Vorocast scheme. The proposed model is evaluated through simulations.

Effective Construction Method of Defect Size Distribution Using AOI Data: Application for Semiconductor and LCD Manufacturing (AOI 데이터를 이용한 효과적인 Defect Size Distribution 구축방법: 반도체와 LCD생산 응용)

  • Ha, Chung-Hun
    • IE interfaces
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    • v.21 no.2
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    • pp.151-160
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    • 2008
  • Defect size distribution is a probability density function for the defects that occur on wafers or glasses during semiconductor/LCD fabrication. It is one of the most important information to estimate manufacturing yield using well-known statistical estimation methods. The defects are detected by automatic optical inspection (AOI) facilities. However, the data that is provided from AOI is not accurate due to resolution of AOI and its defect detection mechanism. It causes distortion of defect size distribution and results in wrong estimation of the manufacturing yield. In this paper, I suggest a size conversion method and a maximum likelihood estimator to overcome the vague defect size information of AOI. The methods are verified by the Monte Carlo simulation that is constructed as similar as real situation.

A Study on Modification of Attribute Oriented induction to Prevent Over-generalization (침입시도정보 클러스터링의 과도한 일반화 방지를 위한 AOI 알고리즘 개선 방법에 대한 연구)

  • 김정태;서정택;이은영;박응기;이건희;김동규
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.10a
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    • pp.484-486
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    • 2004
  • 현재 침입탐지시스템이 직면하고 있는 문제점 중 하나는 침입탐지시스템이 발생시키는 경보의 수가 실제공격 횟수에 비해 너무 많다는 점이다. 따라서 침입시도 정보관리자의 경보 분석을 도와 줄 수 있는 침입시도 정보 클러스터링 기법들이 최근 소개되고 있다. AOI를 이용한 기법 또한 그중 하나이다 하지만 기존 AOI 알고리즘은 속성 칸에 대한 과도한 일반화를 발생시키는 문제점이 있다 이에 본 논문에서는 AOI 알고리즘의 속성 일반화 단계 수정을 통한 과도한 일반화 방지에 대한 방법을 제시하였다.

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Development of AOI(Automatic Optical Inspection) System for Defect Inspection of Patterned TFT-LCD Panels Using Adjacent Pattern Comparison and Border Expansion Algorithms (패턴이 있는 TFT-LCD 패널의 결함검사를 위하여 근접패턴비교와 경계확장 알고리즘을 이용한 자동광학검사기(AOI) 개발)

  • Kang, Sung-Bum;Lee, Myung-Sun;Pahk, Heui-Jae
    • Journal of Institute of Control, Robotics and Systems
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    • v.14 no.5
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    • pp.444-452
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    • 2008
  • This paper presents an overall image processing approach of defect inspection of patterned TFT-LCD panels for the real manufacturing process. A prototype of AOI(Automatic Optical Inspection) system which is composed of air floating stage and multi line scan cameras is developed. Adjacent pattern comparison algorithm is enhanced and used for pattern elimination to extract defects in the patterned image of TFT-LCD panels. New region merging algorithm which is based on border expansion is proposed to identify defects from the pattern eliminated defect image. Experimental results show that a developed AOI system has acceptable performance and the proposed algorithm reduces environmental effects and processing time effectively for applying to the real manufacturing process.

A Study on an AOI Management in Virtual Environments Based on the Priority (대규모 가상공간에서 우선순위에 기반한 AOI 관리모델에 관한 연구)

  • Yu Seok-Jong
    • Journal of Korea Multimedia Society
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    • v.9 no.2
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    • pp.189-196
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    • 2006
  • This paper proposes a priority based AOI management model as a method to effectively process message traffic for collaboration in virtual environments. Where message traffic reaches the maximum capacity of the message replay server in DVE, some of the events might be delayed to be updated at the remote clients. Because existing AOI models depend only on the occurrence time of events, they have a problem that more important events in the context might be processed later than less serious ones. Close Interactions with other participants are relatively more important than simple events which happen at a distance from the participant. This study classifies the priorities of events according to the degree of interest, and proposes a method to reduce processing delay time of events highly interested by a user. The proposed model offers a way to effectively utilize limited capacity of a server using a priority queue mechanism, which is able to handle different kinds of events. To prevent from starvation of simple events and to give fairness to the proposed algorithm, event occurrence time is also considered as well as degree of interest when processing events.

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User Experience(UX) of Facebook: Focusing on Users' Eye Movement Pattern and Advertising Contents (Facebook의 사용자경험연구: 사용자의 시선경로와 광고콘텐츠를 중심으로)

  • Kim, Tae-Yang;Shin, Dong-Hee
    • The Journal of the Korea Contents Association
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    • v.14 no.7
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    • pp.45-57
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    • 2014
  • This study examines subjects' eye movement pattern and surveys their attitudes to the exposed advertisements on the Facebook. Different from the F-shaped pattern of the typical Web pages, users' eye movements on the Facebook have shown a rough H-shape. Even though a large number of users have shown F-shaped pattern on the ordinary Web pages in order to skip the contents of a Web, subjects' eye-movement pattern on the Facebook has H -shaped pattern due to the unique User Interface (UI) of the Facebook. With the right side and vertical arrangement of ads on the Facebook, users skip the page with having a large H-shaped pattern. In addition, this study set four AOIs(Area of Interest) that are advertising sections comprised on the Facebook Web page and measured fixation length within the AOIs then surveyed subjects' attitudes about the exposed ads. Through the experiment and survey, this study offers the optimum advertising position that can attract Facebook users' attention. As the result of experiment and survey, the second ad has the subjects' highest attitude to advertising and fourth ad is the next effectiveness and first and third ad followed. This study highlights the key implications to provide better user experiences(UX) and marketing strategies to users who are the consumers of companies and organizations which have a plan to put their advertising on the Facebook.

Properties of Silk-Sericin Films Modified by Isocyanate Compounds (화학 개질된 실크세리신 필름의 특성)

  • Yoon, Heung-Soo;Takahashi, Kiyohisa
    • Textile Coloration and Finishing
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    • v.20 no.2
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    • pp.29-37
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    • 2008
  • Polar amino groups of the waste SS(silk-sericin) were modified by two isocyanate compounds of MOI[2-(methacryloyloxy)ethyl isocyanate] and AOI [2-(acryloyloxy)ethyl isocyanate]. When the MOISS (MOI-modified silk sericin) or AOISS(AOI-modified silk sericin) was pressed hot, vinyl groups in the MOI or AOI were polymerized and then the flexible and transparent films were obtained. Tensile moduli and strengths of the MOISS films were significantly improved as the MOI contents increased. By the addition of the isocyanate compounds, silk sericin films exhibited lower solubility to the distilled water($80^{\circ}C$) and also lower swell ratio to the distilled water(room temperature). In the effect of tensile properties and restraining the water swelling, MOI was better than AOI. BOD(biochemical oxygen demand)/TOD(theoretical oxygen demand) of the pure sericin film was almost 100% perfect level after 10 days immersion into the activated sludge. With increasing isocyanate content reacted with polar amino groups, BOD/TOD decreased. When more than 50 mol% of polar amino groups remained unreacted, sericin films could retain more biodegradability. Comparing with MOI from the viewpoint of biodegradability, AOI was more effective.