• Title/Summary/Keyword: API Standard

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A Design and Implementation of the UDDI 3.0 Registry Server (UDDI 3.0 레지스트리 서버의 설계 및 구현)

  • 김영선;유수진;박송희;이경하;이규철
    • Proceedings of the CALSEC Conference
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    • 2003.09a
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    • pp.218-223
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    • 2003
  • UDDI is the open standard for distributed Web-based registry standard which supports registrations and discoveries of Web services. Recently, UDDI version 3.0 specifications were opened by OASIS UDDI Spec, technical committee. UDDI version 3.0 supports many useful functions, which are not supported in version 2.0 specification, such as nested query, enhanced find qualifiers, digital signatures subscription, etc. Despite of its merits, complexity of the standard and backward-compatibility support makes it difficult to adopt this standard in real application domains. In this paper, we develop the Registry server which support UDDI version 3.0 standard. This server is based on common RDBMS and it supports all functions of UDDI version 3.0 including backward-compatibility with version 2.0 API, XML digital signature and URI- based key schemes.

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Unbalance Response Analysis of Copper Die Casting High Speed Induction Motor (동 다이캐스팅 고속 유도전동기의 불평형 응답 해석)

  • Hong, Do-Kwan;Jung, Seung-Wook;Woo, Byung-Chul;Koo, Dae-Hyun;Ahn, Chan-Woo
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.22 no.7
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    • pp.642-649
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    • 2012
  • This paper deals with a copper die casting induction motor which has several advantages of motor performance. The developed motor is used as spindle motor in machining center. The dynamic characteristic analysis of rotor is dealt with for precision machining. The critical speed of rotor considering rotation and gyroscopic effect should be above operating speed, 18,000 rpm, and have a 201 % sufficient separation margin. Also, the 3-D unbalance vibration response analysis is performed and enabled the prediction of the expected vibration amplitude by unbalance in high speed. The unbalance vibration responses of each position on the rotor are satisfied with allowable vibration displacement of API 611 standard according to balancing G grade(G 0.4, G 2.5, G 6.3). Copper die casting high speed induction motor is successfully developed and verified by experiment.

Design and Implementation of XML Application Framework and CASE Tool (XML 응용 프로그램 프레임워크와 CASE 도구의 설계 및 구현)

  • Park, Cheol-Man;Park, Sang-Won;Kim, Hyoung-Joo
    • Journal of KIISE:Computing Practices and Letters
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    • v.7 no.6
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    • pp.569-581
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    • 2001
  • XML Schema which enables the second revolution of Internet with XML rapidly emerging as a standard for XML document structure modeling. XML Schema modeling has more complex structures and information than DTD modeling. In this reason, XML Schema modeling tool which has some more specialized functionalities others is needed. In this paper, we have developed the XML application development method called \"Design and develop\" and implemented the prototype system named XSD4j which supports UML based XML Schema modeling and provides a XML application development platform. Using XSD4j, developers can get an easy and conceptual schema modeling method, XML storage schema for XML document, and persistent DOM API which is a standard interface between document and application program.n program.

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Behavior Engine for WebGL-based Interactive Contents (WebGL 기반의 상호작용 콘텐츠를 위한 행위 엔진)

  • Seo, Jin-Seok
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.862-865
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    • 2011
  • WebGL is a cross-platform web standard for a low-level 3D graphics API based on OpenGL ES 2.0 and presents 3D graphics in web browsers without installing extra plug-ins. The reason that WebGL is notable is because it is included in the HTML5 standard which is getting the spotlight as a next-generation RIA(Rich Internet Application) platform for variable devices such as PCs, smart phones, table PCs, and smart TVs. In this research, we would like to introduce and develop a behavior engine for easy and rapid authoring of complicated interactions and 3D object's behavior models in WebGL-based contents.

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Design and Implementation of Smart City Data Marketplace based on oneM2M Standard IoT Platform (oneM2M 표준 IoT 플랫폼 기반 스마트시티 데이터 마켓플레이스 설계 및 구현)

  • Jeong, SeungMyeong;Kim, Seong-yun;Lee, In-Song
    • Journal of Internet Computing and Services
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    • v.20 no.6
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    • pp.157-166
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    • 2019
  • oneM2M has been adopted to national and global smart city platforms leveraging its benefits, oneM2M platform assures interoperability to devices and services with standard APIs. Existing access control mechanisms in the standard should be extended to easily distribute smart city data. Compared to the as-is standard, this paper proposes a new access control method with minimum human interventions during data distribution between data sellers and buyers. The proposal has been implemented as the new data marketplace APIs to oneM2M platform and used for data marketplace portal interworking. This also has been demonstrated with smart city PoC service.

API Extension of RTLS Middleware for Efficient Asynchronous Transmission (효율적인 비동기 전송을 지원하기 위한 RTLS 미들웨어의 확장)

  • Park, Jae-Kwan;Hong, Bong-Hee;Lee, Seung-Chul
    • Journal of Korea Spatial Information System Society
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    • v.11 no.2
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    • pp.111-118
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    • 2009
  • Recently many global enterprises build RTLS system for their environments. RTLS is used to detect object at real tim e. Unlike RFID, RTLS tags are read automatically and continuously, independent of the process that moves the tags. The proposed functionality of standard API has two problems. When middleware provides data to application, it sends a huge amount of data that may be useless. When only an application requests for data, the middleware replies result data in synchronous mode. This paper proposes a method to reduce an amount of data transferring from middleware to application and an addition communication mode to support real-time event processing in the middleware. Also, we designed and implemented an RTLS middleware applying the proposed methods.

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A Study on the Automation of the Connection modeling for Steel Structures based on BIM (BIM 기반의 철골접합부 모델링 자동화에 관한 연구)

  • Eom, Jin-Up;Shin, Tae-Song
    • Journal of Korean Society of Steel Construction
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    • v.22 no.1
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    • pp.99-108
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    • 2010
  • This paper presents the results of a study that aimed to develop a module for auto connection modeling that can be applied to the structural details design and modeling phase. It was established that the steel connection library database from the structural analysis resulted from the consideration of the input parameters of the 3D modeling program and the guidelines for Korean standard steel connections. The module for the auto connection modeling in steel structures was developed by linking it with the established library database through the use of the OpenAPI software to prove that the developed module carried out the modeling of the six story (steel structure) office building. The productivity and efficiency of the module introduction was verified by comparing the conventional process and the proposed process.

Realtime Fire Simulation and Rendering on Mobile Environment (모바일 환경에서 불꽃의 실시간 시뮬레이션과 렌더링)

  • Woo, Sang-Hyuk;Jo, Mi-Ri-Na;Park, Dong-Gyu
    • Journal of Korea Multimedia Society
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    • v.10 no.7
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    • pp.934-943
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    • 2007
  • This paper presents a real-time fire simulation on the mobile phone using stable fluid animation techniques. Stable and fast fluid simulation methods are developed in PC and console games, but fluid simulation and interactive fluid models require too much system resources for applying on mobile environment. We studied and implemented physics-based models for fluids like fire and smoke effects using billboard and stable fluids simulation method on mobile 3D system. The mobile platform of our system is WIPI, which is the standard mobile platform in Korea, also we adopted NF3D API for our 3D programming API. We implemented real-time fire simulation and added it in mobile 3D game, "Rupee Story".

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A Study on the 3D Injection Mold Design Using CATIA API (CATIA API를 이용한 사출 금형의 3차원 설계에 관한 연구)

  • 박주삼;김재현;박정환
    • Journal of the Korean Society for Precision Engineering
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    • v.20 no.12
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    • pp.115-125
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    • 2003
  • The design methodology of plastic injection molding die has been gradually moved from two-dimensional line drawings to three-dimensional solid models. The 3D design gives many benefits, a few of which are: ease of design change, data associativity from concept design to final assembly. In the paper represented is the implementation of a program which automatically generates 3D mold-bases and cooling-lines, conforming to given geometric constraints. It utilized a commercial CAD software and the related API(application program interface) libraries. We constructed a DB(database) of typical mold-bases assembled from standard parts, from which the geometry (position & dimension) of a mold-base and composed parts can be automatical]y determined by a few key parameters. Also we classified cooling lines into several typical types and constructed a DB, from which the position of cooling lines is automatically determined. The research is expected not only to simplify construction of a 3D mold-base model including cooling lines but also to reduce design efforts, by way of databases and automatized determination of geometric dimensions.