• Title/Summary/Keyword: Application of Popular Music

Search Result 19, Processing Time 0.027 seconds

Application and Need of Korean Popular songs as the Educational Contents (교육적 콘텐츠로의 한국 대중가요의 활용과 필요)

  • Jung, Ji-Young
    • The Journal of the Korea Contents Association
    • /
    • v.12 no.4
    • /
    • pp.174-185
    • /
    • 2012
  • The social and cultural influence about the popular music in Korea has been increased and the industry of popular culture has been also growing compared with other fields. In addition to this, many universities in Korea tends to establish departments of popular music for undergraduate and graduate program. Firstly, this paper suggest that the analysis of popular songs can be raised the academic value by the modern music theory. Secondly, the database of Korean popular songs should be built up so that popular songs can be classified to various aspects such as composers, musical style etc. As a result, Korean popular music deserves special consideration not just for the industrial value but for the contents of music education. Furthermore, these research can contribute that popular songs should be regarded and applied as a educational contents for the academic development and social improvement.

A Guideline of Music Festival Experience Through Mobile Application (대형 음악 페스티벌 경험 향상을 위한 모바일 애플리케이션 디자인 가이드라인)

  • Chu, Eun Sun;Choe, Jong Hoon
    • The Journal of the Korea Contents Association
    • /
    • v.15 no.10
    • /
    • pp.26-36
    • /
    • 2015
  • Recently, demands for leisure and performing arts are increasing. In perspective of enjoying culture away from every day life, interests for music festival are also growing. Music festival industry has been grown rapidly since the mid 2000s and it has become popular culture especially for younger generation. As music festival culture becomes popular, music festival becomes bigger and a number of participants are rising continuously. However, some services which music festivals provide are not interactive. So, it makes difficult users to feel festival experience and to satisfy. Although some festivals are trying to deal with things through mobile applications, those in the market showed weaknesses. Therefore, this study aims to suggest some improvements for music festival application through user research. As the result of user study, improvements and functions of music festival application were deducted.

Research on the Application of Rap Music and Music Expression of Popular Songs in the 2020 Melon Chart (2020년 멜론차트 내 대중가요의 랩 음악 적용 현황과 음악표현 연구)

  • Shim, In-Sup
    • Journal of Korea Entertainment Industry Association
    • /
    • v.15 no.4
    • /
    • pp.101-111
    • /
    • 2021
  • This paper is a study that analyzes the use and techniques of rap in music that entered Melon Chart, one of the major music sites in Korea, during 2020. Among the songs that entered the chart, reflecting the public's preference, the trend of rap music, an important element of hip-hop music, is analyzed and musical features such as representative artists or frequently used rhythm patterns are analyzed. Through this paper, characteristics of rap music favored by the public and artists in recent popular music have been organized and formalized, and based on this, the elements of etude development for technical polishing are summarized. Through this, it is hoped that just like the long-time analyzed and structured performance techniques such as vocals and instruments, various styles of rap music can develop into a systematic and step-by-step technique system for students who want to learn and practice it.

Survey on Preference of Musical Types and Activities for Improving Elderly Music Therapy (노인의 음악치료 효과 증진을 위한 음악적 유형과 활동에 대한 선호도 조사)

  • Geum Na Hong;Seong Chan Kim;Min Joo Choi
    • Journal of Naturopathy
    • /
    • v.12 no.1
    • /
    • pp.16-23
    • /
    • 2023
  • Background: There is a need for index research on music therapy activities for the elderly in Korea. Purposes: This study aims to suggest application standards in music therapy by surveying the elderly's preference for music therapy activities. Methods: A survey of music-related actions and musical instrument preferences was conducted with 91 older people in 4 nursing homes. The questionnaire consisted of information about music activities, genres of songs, types of instruments, methods of movement, and purpose of participation in activities. Results: The preference for musical activities was for playing musical instruments, followed by singing, music appreciation, flowing movements, and concert-oriented activities. Music genres appeared in the order of popular songs, folk songs, and children's songs. The instrument type preferred drums, followed by shakers and woodblocks. As a movement application method, movement using themes is preferred. Participating in music activities was leisure, followed by stress relief and emotional cultivation. Conclusion: When applying music therapy to the elderly, it predicted that the treatment effect would be high when the elderly focus on playing musical instruments and singing activities preferred by the elderly. Music genres selected from popular music and folk songs, and musical instruments are drums and shakers. Therefore, if you use it, you can expect a more significant effect.

Proposal and Application of Music Sampling Production Methodology : Focused on Korean Pop Music (음악 샘플링의 제작 방법론 제시 및 적용 : 한국 대중음악을 중심으로)

  • Ryu, Jae-Hack;Park, Jae-Rock
    • Journal of Korea Entertainment Industry Association
    • /
    • v.13 no.7
    • /
    • pp.205-218
    • /
    • 2019
  • Music sampling, which has been popular since hip-hop DJs used it in the 1970s, is now one of methods of producing music that is used regardless of genre or country. In this study, an overall production methodology for music sampling was presented through in terms of content and techniques. First of all, in terms of the contents, we classified them into the reuse and length of materials, and the function of samples in the mixed songs. In terms of the techniques, editing and effecting techniques were classified. By combining these elements, the methodology of music sampling applicable to the productions as well as the analysis was presented. Based on this methodology, the sampled songs of Korean Popular musicians - Jang Ki-ha and Faces, Epik High, The Quiet, and DJ DOC - were successfully analysed. Through the analysis process, the organic relationship of elements within the methodology was investigated, and the results of the analysis showed the effectiveness of the proposed methodology. This study can be meaningful in laying the groundwork for applying music sampling directly when actually producing songs or analyzing sampled songs.

Music Structure Analysis and Application (악곡구조 분석과 활용)

  • Seo, Jung-Bum;Bae, Jae-Hak
    • The KIPS Transactions:PartB
    • /
    • v.14B no.1 s.111
    • /
    • pp.33-42
    • /
    • 2007
  • This paper presents a new methodology for music structure analysis which facilitates rhetoric-based music summarization. Similarity analysis of musical constituents suggests the structure of a musical piece. We can recognize its musical form from the structure. Musical forms have rhetorical characteristics of their on. We have utilized the characteristics for locating musical motifs. Motif extraction is to music summarization what topic sentence extraction is to text summarization. We have evaluated the effectiveness of this methodology through a popular music case study.

The Study about Application of Animation 12 principles on 3D Mobile Game -With Game [Fly to The Music]- (3D Mobile Game에서의 Animation 12원칙 적용 사례 연구 -Game [Fly to The Music]을 중심으로-)

  • Kim Hyeon;Lee Nam-Kook
    • Journal of Game and Entertainment
    • /
    • v.2 no.2
    • /
    • pp.25-34
    • /
    • 2006
  • Game and Animation are considered as two different fields. The definition of animation is 'moving picture' and game is a kind of animation which can be controlled by users. Actually, many principles of animation are applied to the production of games, and are even more emphasized in the mobile game contents which are becoming popular these days because of the characteristics of mobile devices such as small screen size. In this paper, we study on the application of the 12 principles of animation through the making of a mobile 3D game called 'Fly to the music' and that game is going to be serviced in late 2006 by SK Telecom. Moreover, we studied the differences between 3d mobile game animation and ordinary animation.

  • PDF

Analysis of the use of tuplet by drummer Anika Nilles (드러머 아니카 닐즈의 잇단음표 활용 분석)

  • Han, Ho-Seok;Cho, Tae-Seon
    • Journal of Digital Convergence
    • /
    • v.19 no.7
    • /
    • pp.245-251
    • /
    • 2021
  • Recent popular music is made in an easy, simple, and repetitive style for the audience. German drummer Anika Niles, has creatively expressed her music and performance using Quintuplet, Septuplet, and Nonuplet that are not often used in music, different from traditional music styles. The purpose of this study is to analyze the use of tuplet used by Anika Nilles and derive the effect accordingly to present the possibility of development in future music. The research method analyzes the techniques used by dividing the consecutive notes into three main categories: five, seven, and nine. This study classified and analyzed her performance techniques using tuplet that are not usually used in music and presented various applications. Anika Nilles expressed the characteristics of tuplet and played them accordingly, and the fact that there are various methods of application showed that her performance technique using them was of sufficient research value.

An Analysis on the Application of Korean Traditional Music to Film (한국 전통 음악 어법을 활용한 영화 음악의 연구)

  • Chung, Soo-Hyun;Chang, Min-Ho
    • Journal of Korea Entertainment Industry Association
    • /
    • v.13 no.7
    • /
    • pp.247-259
    • /
    • 2019
  • This study aims to develop Korean film music by using Korean traditional music with proper technique. As of 2019, current Korean film music is mostly modeled after Western music. The usage of traditional music instruments is significantly lower than the usage of western instruments and is merely used in Korean historical movies as embedded music. This supports the many views that Korean traditional music seems too difficult to appeal to the general audience in these modern times. Furthermore, there aren't any such cases to apply traditional music techniques to western instruments whereas there have been many occasions where traditional music instruments imitate western instruments with its tones. The suspected reason for this is due to the lack of proper understanding and techniques of traditional music that Korean film composers have utilized, and its limited exposure in popular music. However, traditions are special and unique way to represent the history, culture, lifestyle and characteristic of countries. Therefore, it is our duty to protect our own traditions. As both a Korean, and as a musician, new film music is needed which uses traditional music instruments and its techniques. When film composers create music with better understanding of Korean traditional music, this unique music will be able to transcend borders and spread throughout the world.

A Study Animation on 3D Mobile Game -With Game [Fly to The Music]- (3D Mobile Game에서의 Animation 활용사례연구 -Game [Fly to The Music]을 중심으로-)

  • Kim, Hyeon;Lee, Nam-Kook
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2006.05a
    • /
    • pp.302-309
    • /
    • 2006
  • Game and Animation are considered as two different fields. The definition of animation is "moving picture" and game is a kind of animation which can be controlled by users. Actually, many principles of animation are applied to the production of games, and are even more emphasized in the mobile game contents which are becoming popular these days because of the characteristics of mobile devices such as small screen size. In this paper, we study on the application of the 12 principles of animation through the making of a mobile 3D game called "Fly to the music" and that game is going to be serviced in late 2006 by SK Telecom. Moreover, we studied the differences between 3d mobile game animation and ordinary animation.

  • PDF