• 제목/요약/키워드: Applications

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RFID 응용 사례 연구 : 비즈니스 모델 관점 (Case Study for RFID Applications from Business Model Perspective)

  • 정석인;김대식
    • Journal of Information Technology Applications and Management
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    • 제20권1호
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    • pp.197-216
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    • 2013
  • Despite the vast potential opportunities of RFID technology in various industrial applications, deployment of RFID applications is rather limited to meet a large industrial demand in Korea. We conducted in-depth case study to organize the RFID applications in business model framework in order to provide practical insights for the development of innovative RFID applications. Throughout extensive searching for RFID applications in literature, web, news, and policy reports, we first classified passive RFID applications, mobile RFID applications, and active RFID applications. Value creation and implementation issues are compared and analyzed for each of RFID applications using Afuah and Tucci business model. This study can contribute in establishing future development of RFID technology, competitive business strategy, and government policy to stimulate Korea RFID industry.

Automatic Payload Signature Generation for Accurate Identification of Internet Applications and Application Services

  • Sija, Baraka D;Shim, Kyu-Seok;Kim, Myung-Sup
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제12권4호
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    • pp.1572-1593
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    • 2018
  • The diversity and fast growth of Internet traffic volume are highly influenced by mobile and computer applications being developed. Moreover, the developed applications are too dynamic to be identified and monitored by network administrators. Several approaches have been proposed to identify network applications, however, are still not robust enough to identify modern applications. This paper proposes both, TSA (Traffic collection, Signature generation and Applications identification) system and a derived algorithm so called CSP (Contiguous Sequential Patterns) to identify applications for management and security in IP networks. The major focus of this paper is the CSP algorithm which is automated in two modules (Signature generation and Applications identification) of the proposed system. The proposed CSP algorithm generates DNA-like unique signatures capable of identifying applications and their individual services. In this paper, we show that the algorithm is suitable for generating efficient signatures to identify applications and application services in high accuracy.

고객 중심의 스마트폰 선탑재 앱 구성방안에 관한 연구 (A Study on the Configuration of Pre-install Applications on Smartphone for Customer Needs)

  • 연보흠;강원영;최성진
    • 방송공학회논문지
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    • 제24권1호
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    • pp.105-117
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    • 2019
  • 현 안드로이드 스마트 폰에는 통신사, 구글, 제조사들에 의해 제공되는 스마트폰 자체의 기능 및 운영과 관련된 약 25개~35개의 필수앱(삭제불가)과 30개 정도의 선택앱(삭제가능)들이 선탑재 되어있다. 이 앱들은 2014년 1월 정부로부터 스마트폰 앱 선탑재 가이드가 발표되기 이전에는 삭제할 수 없어 새로운 앱들을 설치하는데 메모리에 제한이 있었으며, 해당 앱들의 자동 업데이트 과정에서 데이터를 소모시켜 소비자의 불만을 발생시켰다. 발표 이후에는 선택앱들은 삭제할 수 있도록 하였으나 여전히 데이터 소모에 대한 불만은 사라지지 않아 선탑재 앱 구성에 대한 개선 논쟁은 계속되고 있다. 따라서 본 논문에서는 현재 통신사들의 앱 선탑재가 어떻게 운영되고 있으며, 선탑재된 앱들 중 소비자들은 어떤 앱을 선호하고 있으며, 몇 개를 원하는지 등의 행태정보를 데이터와 소비자 조사를 통해 분석하였다. 이를 통해 소비자 니즈에 맞는 스마트폰 선탑재 앱 구성방안에 대해 제안하였다.

User Behavior of Mobile Enterprise Applications

  • Lee, Sangmin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제10권8호
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    • pp.3972-3985
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    • 2016
  • Organizations have been implementing mobile applications that actually connect to their backend enterprise applications (e.g. ERP, SCM, etc.) in order to increase the enterprise mobility. However, most of the organizations are still struggling to fully satisfy their mobile application users with the enterprise mobility. Even though it has been regarded as the right direction that the traditional enterprise system should move on, the studies on the success model for mobile enterprise applications in user's acceptance perspective can hardly be found. Thus, this study focused not only to redefine the success of the mobile enterprise application in user's acceptance persepective, but also to find the impacts of the factors on user's usage behavior of the mobile enterprise applications. In order to achieve this, we adopted the Technology Acceptance Model 2 (TAM2) as a model to figure out the user's behavior on mobile applications. Among various mobile enterprise applications, this study chose mobile ERP since it is the most representing enterprise applications that many organizations have implemented in their backend. This study found that not all the constructs defined by Davis in TAM2 have a significant influence on user's behavior of the mobile-ERP applications. However, it is also found that most social influence processes of TAM2 influence user's perception of the degree of interaction by mobile-ERP applications.

The Status of Paid and Free Star Chart Game Applications: Focus on Google Play in Korea

  • Nam, Sang-Zo
    • International Journal of Contents
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    • 제14권3호
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    • pp.46-52
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    • 2018
  • The objective of this study was to determine the status of star chart game applications in the Google play store in Korea. The share of game genres in paid and free star charts of game applications was searched. Also, the average reviewer's rating, average number of reviews, and average age rating based on the genre of paid and free star charts of game applications, and the average price of paid applications based on genre were analyzed. Hypothesis tests for the differences in average reviewer's rating, average number of reviews, average age rating according to the genre of game applications were performed. Also, hypothesis tests for the differences in average reviewer's rating, average number of reviews, average age rating between the paid and free game applications along with the hypothesis test for the differences in price according to the genre of paid game applications were performed. Lastly, hypothesis tests for the correlation between the start chart ranking and number of reviews in association with the correlation between the start chart ranking and reviewer's rating were performed. Statistically significant differences in average reviewer's rating, average number of reviews, average age rating according to the genre of game applications, and between the paid and free game applications were verified. However, the correlation between the start chart ranking and number of reviews in association with the correlation between the start chart ranking and reviewer's rating were not statistically significant.

AutoScale: Adaptive QoS-Aware Container-based Cloud Applications Scheduling Framework

  • Sun, Yao;Meng, Lun;Song, Yunkui
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제13권6호
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    • pp.2824-2837
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    • 2019
  • Container technologies are widely used in infrastructures to deploy and manage applications in cloud computing environment. As containers are light-weight software, the cluster of cloud applications can easily scale up or down to provide Internet-based services. Container-based applications can well deal with fluctuate workloads by dynamically adjusting physical resources. Current works of scheduling applications often construct applications' performance models with collected historical training data, but these works with static models cannot self-adjust physical resources to meet the dynamic requirements of cloud computing. Thus, we propose a self-adaptive automatic container scheduling framework AutoScale for cloud applications, which uses a feedback-based approach to adjust physical resources by extending, contracting and migrating containers. First, a queue-based performance model for cloud applications is proposed to correlate performance and workloads. Second, a fuzzy Kalman filter is used to adjust the performance model's parameters to accurately predict applications' response time. Third, extension, contraction and migration strategies based on predicted response time are designed to schedule containers at runtime. Furthermore, we have implemented a framework AutoScale with container scheduling strategies. By comparing with current approaches in an experiment environment deployed with typical applications, we observe that AutoScale has advantages in predicting response time, and scheduling containers to guarantee that response time keeps stable in fluctuant workloads.

Analysis of the trends of applications for domestic patents, utility models and designs related to leggings

  • Hosun, Lim
    • 복식문화연구
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    • 제30권6호
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    • pp.919-932
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    • 2022
  • This study analyzed the trends of applications for patents, utility models, and designs related to leggings in order to understand the trend of development of technologies for leggings products that are continuously growing in the fashion market. In this study, trends in patent, utility model, and design applications related to leggings products filed from 2001 to 2020 with the Korean Intellectual Property Office were analyzed. As a result, first, the trends of applications for patents, utility models, and designs by year showed that the applications began to rise from 2006 and increased sharply in the 2010s. Second, applications for patents and utility models were analyzed by subject and, according to the results, the applications for compression shaping functionality were the most frequent, followed by those for construction/sewing, those for accessories and others, those for system/device, and those for multi-functionality. Third, when applications for designs were classified by target for wearing and by type of leggings, applications for general leggings designs were the most frequently filed, followed by applications for: item attachment type leggings, shapewear leggings, leggings for men, leggings for pregnant women, leggings for children, and leggings for the disabled. Although this study is limited to domestic patents, utility models, and design applications, it collected useful information related to leggings products and presented directions for future development.

유아의 한국어 어휘학습용 어플리케이션 분석: 태블릿 PC 어플리케이션을 중심으로 (Analysis of Applications for Preschoolers' Korean Vocabulary Learning: Focusing on Tablet PC Applications)

  • 성미영
    • Human Ecology Research
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    • 제53권2호
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    • pp.219-228
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    • 2015
  • This study evaluated the content of Korean vocabulary learning applications with a focus on tablet PC applications. We analyzed 51 Korean vocabulary learning applications. The instruments in this study were developed based on Yoo et al. (2012)' Vocabulary Learning Game Application Evaluation Criteria and Hyun et al. (2013)' Educational Application Evaluation Criteria. Data were analyzed using a t-test and one-way analysis of variance. The main results are as follows. First, each criteria's score was fairly good; the ease of use had the highest scores and the amusement had the lowest scores. Second, there was a significant difference in the interaction by vocabulary teaching approach. Applications based on a whole language-teaching method had higher scores than applications based on a phonics instructional teaching method inducing more operation and with immediate feedback. Third, there was significant difference in the sum of score and each criteria of developmental appropriateness, educational values, amusement, function and interaction by type of learning. Applications of combining type had higher scores in every criteria except for ease of use than applications of description type. These findings provide a preliminary evidence that the systematic Korean vocabulary learning application facilitates preschoolers' vocabulary learning.