• Title/Summary/Keyword: Augmented prototyping

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Resolving Hand Region Occlusion in Tangible Augmented Reality Envrionments (감각형 증강현실 환경에서의 손 가림 현상 해결 방안)

  • Moon, Hee-Cheol;Park, Hyung-Jun
    • Korean Journal of Computational Design and Engineering
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    • v.16 no.4
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    • pp.277-284
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    • 2011
  • In tangible augmented reality (AR) environments for virtual prototyping, the user interacts with virtual products by manipulating tangible objects with his or her hands, but the user often encounter awkward situations in which his or her hands are occluded by augmented virtual objects, which reduces both immersion and ease of interaction. In this paper, we present how to resolve such hand region occlusion in order to enhance natural interaction and immersive visualization. In the AR environment considered, we use two types (product-type and pointer-type) of tangible objects for tangible user interaction with a virtual product of interest. Holding the tangible objects with his or her hands, the user can create input events by touching specified regions of the product-type tangible object with the pointer-type tangible object. We developed a method for resolving hand region occlusion frequently arising during such user interaction, It first detect hand region in a real image and refines the rendered image of the virtual object by subtracting the hand region from the rendered image, Then, it superimposes the refined image onto the real image to obtain an image in which the occlusion is resolved. Incorporated into tangible AR interaction for virtual prototyping of handheld products such as cellular phones and MP3 players, the method has been found by a preliminary user study that it is not only useful to improve natural interaction and immersive visualization of virtual products, but also helpful for making the users experience the products' shapes and functions better.

Rapid and Tangible Method of Product Design using Augmented Reality Technology (증강 현실을 이용한 산업 제품의 빠르고 효과적인 디자인 방법)

  • Jin, Yoon-Suk;Kim, Yang-Wook;Kim, Bo-Mi;Park, Jun
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.55-58
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    • 2008
  • Designers, who design industry products, use CAD(Computer Aided Design) tools for making new design and looking around virtual 3D models. Hand-drawings and sketches show only one viewpoint limiting 3D perception. However, CAD system that provides automation and multiple view points, can help to save time and cost. Accordingly, we developed Augmented Reality(AR) and Rapid Prototyping(RP) based product design system that is interactive and realistic This AR based design system utilize mockups that are made of urethane and styrofoam where as users change 3D model's color, texture and user interface. These interactive ways help to evaluate design more instinctively.

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Authoring Tool for Augmented Reality based Product Design (증강현실 기반 제품 디자인을 위한 저작도구)

  • Ha, Tae-Jin;Billinghurst, Mark;Woo, Woon-Tack
    • Journal of the Korea Computer Graphics Society
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    • v.13 no.2
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    • pp.23-29
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    • 2007
  • We are suggesting an authoring tool can be used for prototyping in the augmented reality based product design environment. This tool is for authors without an engineering background to use. Our authoring tool can adjust the properties of visual, sound, and haptic feedback at the same time for more practical prototyping. Also the proposed modulated architecture can be applied flexibly to changes of platforms or hardware. Also user interfaces can be dynamically updated by changing just description files. finally, the suggested authoring methods exploit the advantages of both graphical and tangible user interfaces. Authors can intuitively make adjustments to many parameters using the TUI, and then they can do the same thing precisely using the GVI. The proposed authoring methods can be used for exhibition and entertainment contents using multi-sensory feedback in AR environment. As a future work, qualitative and quantitative usability test will be conducted.

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Design and Implementation of Motion-based Interaction in AR Game (증강현실 게임에서의 동작 기반 상호작용 설계 및 구현)

  • Park, Jong-Seung;Jeon, Young-Jun
    • Journal of Korea Game Society
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    • v.9 no.5
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    • pp.105-115
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    • 2009
  • This article proposes a design and implementation methodology of a gesture-based interface for augmented reality games. The topic of gesture-based augmented reality games is a promising area in the immersive future games using human body motions. However, due to the instability of the current motion recognition technologies, most previous development processes have introduced many ad hoc methods to handle the shortcomings and, hence, the game architectures have become highly irregular and inefficient This article proposes an efficient development methodology for gesture-based augmented reality games through prototyping a table tennis game with a gesture interface. We also verify the applicability of the prototyping mechanism by implementing and demonstrating the augmented reality table tennis game. In the experiments, the implemented prototype has stably tracked real rackets to allow fast movements and interactions without delay.

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VIP/Sim : Design and Implementation of Virtual Prototyping Simulator based on Statecharts (VIP/Sim : Statecharts에 기반을 둔 가상 프로토타이핑 시뮬레이터 설계 및 구현)

  • Kim, Cheol-Ung;Han, Sang-Yong;Choe, Jin-Yeong;Lee, Jeong-A
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.3
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    • pp.891-900
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    • 2000
  • A Visual development framework for embedded system is presented based on virtual prototyping. Embedded systems often are used in life critical situation, where reliability is very important. Time_to_market, correctness, user_friendly_design are another features required for embedded system design. However, embedded systems are today designed with an ad hoc approach that is heavily based on earlier experience with similar products. We believe that new design paradigm is needed and it should be based on the use of formal model and visual system to describe the behavior of the system at a high level abstraction. Virtual prototyping has all the required features. It has the following advantages; correct design, clear interface definition, idea experimentation, increased communication. In this paper, we describe the design and implementation of VIP/Sim(Virtual Prototyping Simulator), a visionary development framework for embedded system design. New feature such as state polymorphism is augmented to the de_facto standard formal language, statechart, for enhanced dynamic modeling. Actual design experience with VIP/Sim is also discussed.

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3D Pottery Modeling in Augmented Reality (증강현실 기반의 3차원 도자기 모델링 시스템)

  • Han, Gab-Jong;Hwang, Jane;Choi, Seung-Moon;Kim, Gerard Joung-Hyun
    • Journal of the HCI Society of Korea
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    • v.2 no.2
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    • pp.19-26
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    • 2007
  • This paper presents an augmented reality based modeling system that can provide pottery design experiences to the user. Augmented reality offers natural 3D interaction, a tangible interface, and integration into the real environment. In addition, six modeling techniques that mimics the hand movements in real world deformation process and an occlusion based interaction technique is provided for pottery modeling. The developed interface facilitates fast and intuitive pottery design. The AR pottery system can be used for pottery prototyping/design and educational purposes.

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A Study on the Mobile Communication Network and Practical use of Smart Phone for Building of Realtime Location Based Reservation System (실시간 위치기반 예약시스템 구축을 위한 이동통신망과 스마트폰 최적 활용에 관한 연구)

  • Kang, Sin-Kwan;Lee, Jeong-Bae
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.1
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    • pp.283-294
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    • 2012
  • Recently increasing usage of smart phones so, the application field of convergence industry between IT technology using smart phone-based mobile communication networks and other industry branches is expanding. In addition, R&D technologies in other fields are applied to smart phone applications effectively in order to develop products and support daily life more convenient. However, it is very hard to control these products and there is no efficient solution for this problem when many people are sent to specific area for big events, such as Biennale, Film Festival, EXPO, and so on. In order to solve this problem, this paper describes a network-based ticket reservation system and its organization using augmented reality on smart phone and mobile communication networks. In particular, we propose a method of designing and developing prototyping system based on smart phone application design technologies, prior to developing real smart phone application.

LEGO House Multi Interaction Space Collaboration (레고하우스 : 멀티 인터렉션 공간에서의 협업)

  • Irawati, Sylvia;Ahn, Sang-Chul;Ahn, Jong-Gil;Kim, Jin-Wook;Ko, Hee-Dong
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.481-486
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    • 2008
  • Recent advanced interlace technologies allow the user to interact with different spaces such as Virtual Reality (VR), Augmented Reality (AR) and Ubiquitous Computing (UC) spaces. Here, we present a LEGO House application, a collaborative application which involves multi interaction spaces -VR, AR and UC spaces. The LEGO House application is built based on the VARU framework which is designed for enabling the prototyping of a tangible space application. The application is about an interior design. One user is located in the combined AR and UC space and interacts with the AR LEGO house and the physical smart devices. The other users interact with the virtual LEGO house but they share the same environment, the LEGO house. Therefore, they can collaborate together as they are co-located.

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Investigation into a Prototyping Tool for Interactive Product Design: Development, Application and Feasibility Study of MIDAS (Media Interaction Design Authoring System) (인터랙티브 제품 디자인을 위한 프로토타이핑 도구: MIDAS의 활용 사례 및 유용성 연구)

  • Yim, Ji-Dong;Nam, Tek-Jin
    • Archives of design research
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    • v.19 no.5 s.67
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    • pp.213-222
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    • 2006
  • This paper presents MIDAS (Media Interaction Design Authoring System), an authoring toolkit for designers and artists to develop working prototypes in new interaction design projects. Field research were conducted to identify the requirements and a case study of designing new interactive products was carried out to examine the feasibility of the new tool. MIDAS provides easier ways of integrating hardware and software, to manage a wide range of electric input and output elements and to employ 3D Augmented Reality technology within conventional multimedia authoring tools, such as Director and Flash, which are popularly used by designers. MIDAS was used in case study projects of design education as well as by voluntary designers for evaluation. From the result of case studies, it was found that many design projects were successfully accomplished using MIDAS. Designers who participated in the projects reported that MIDAS not only helped them to concentrate more on ideation but also was very easy to use as they implemented the physical interface concepts without advanced engineering skills. It is expected that MIDAS can also support prototyping in interactive media an, tangible user interface development and related human computer interaction fields.

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