• Title/Summary/Keyword: Character factor

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Factors Influencing Educational Needs Assessment for Character Education (대학생들의 인성교육 요구 영향요인)

  • Lim, Kwang-Myeong;Park, Duk-Byeong;Lee, Shin-Young
    • Journal of Agricultural Extension & Community Development
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    • v.23 no.4
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    • pp.375-385
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    • 2016
  • Since the discussion on solving some problems in modern socity began in the late 1990s, the interest in students' character education has increased. This study aims to identify the factors influencing educational needs assessment for character education in Korea. A self-administered survey was obtained from 318 students in a university. Three factors extracted from factor analysis were individual, interpersonal, social character factor. Results showed that the determinants influencing character educations are academic achievement and volunteer activities for individuals character, academic achievement and school activities in campus for interpersonal and social character educational factor. The findings should be of interest to practitioners to develop education programs for students.

A Study on Selection Determinant Factor in the China Market Entry of Korean Manufacture Firms (한국 제조업체의 중국시장 진입유형 선택 결정요인에 관한 연구)

  • Lee, Je-Hong
    • International Commerce and Information Review
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    • v.10 no.4
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    • pp.417-437
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    • 2008
  • Korean firms have had a short history of foreign direct investment and export in China market entry. This present study empirically analyzed determinants of the choice of foreign market entry modes, Particularly forcusing on the China market entry on Korean manufacture firms. This study developed a research model to determinant factor in the China market entry and collected 77 survey responses from the Korean manufacture firms. This study model construct in the third factor, China market character, company character and product character. In China market character, the variance are China trade barrier, culture different, competition power. The variance in company character are internationalization experience, enterprise rage and entry motivation. Also the variance in product character are product different, customer service and cost advantage. It is researcher's main interest that which type of China market entry format brought most positive evaluation form the Korean manufacture firms. therefor, these research results turned out to be different a little both export and direct investment in China market of Korean manufacture firms.

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A Study on the Motives of Mobility and profile of Housing Environment Quality according to Household Characteristics (가구특성에 따른 주거이동 동기와 주거환경요소 특성에 관한 연구 - 부산시를 중심으로 -)

  • 조성희
    • Journal of the Korean housing association
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    • v.7 no.2
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    • pp.69-77
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    • 1996
  • Mobility in housing is a normative way to satisfy family needs for· better· living conditions. In the context of relative decisions. mobility can be understood as forced relocation or unforced relocation In making relocation. the household chooses a particular 'environmental quality profile. Therefore. the understanding of mobility and relocation in housing is needed for· the developing and planning of housing evnironment. The major findings are s follows ;1. The motives of mobility are composed of 4 factors('material porseperity’, 'convenience· safety'. environmental improvement' and 'forced relocation'). Especially, 'material prosperity' was defined the most fundamental factor· for. 2. The components of housing environment quality were composed of 3 factors related to the scale of home environment. They were 'neighborhood character factor', 'dwelling character· factor·'. And 'location character· factor'. The factor 'neighborhood character' was defined the basic factor· to choose for the housing environmental quality profile.3. It was examined that the motives of mobility and the components of home environmental quality were significantly different by the household characteristics (income. family life cycle. and tenure type).

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Development and Validation of a Testing Tool for Mathematical Creativity and Character (수학적 창의·인성 검사도구 개발 및 타당화)

  • Whang, Woo-Hyung;Kim, Dong-Joong;Kim, Won;Lee, Da-Hee;Choi, Sang-Ho
    • The Mathematical Education
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    • v.56 no.1
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    • pp.41-62
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    • 2017
  • The purpose of this study is to propose the possibility of integrating creativity and character education and its need in mathematics education by developing and validating a testing tool assessing students' perceptions of mathematical creativity and character. For this purpose, we developed sixty questions in total to extract factors of mathematical creativity and character based on a literature review. Then, questionnaire data were collected for 1258 middle school students. After the collected data were randomly divided into two (n1=615, n2=643), the first group of data was used for exploratory factor analysis and the second one was employed for confirmatory factor analysis. As a result, 45 problems showing nine factors were extracted. The cognitive components of creativity includes divergent thinking, convergent thinking, imagination/visualization, and reasoning, whereas its affective components are interest, motivation, and openness. The character components contain participation, communication, responsibility, and promise. In addition, it is concluded that the developed testing tool, in which character in the model of this study impacts creativity meaningfully, has a measurement consistency which is not affected by gender and grade differences. These results have implications for a guide to curriculum development promoting creativity and character at school by showing objective and practical foundations of helping how to integrate creativity and character education.

A Study on The Correlation Between Ego-state and Five Factor Model for Game Character's Personality (게임 캐릭터의 성격 정의를 위한 자아 상태와 5대 성격 요인의 연관성 연구)

  • Kim, Mi-Sun;Ko, Il-Ju
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.1
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    • pp.75-83
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    • 2015
  • As the importance of realistic game character in order to cause the interest of player is increased, it is necessary to develop the character that acts like a man by applying the human characteristics in the step of game character design. Formerly, there is a limit to create the human-like character because there is no set the character's personality in the game developing level. In this paper, therefore, we propose the correlation between Five Factor Model and Ego-state for game character. Five Factor Model and Ego-state are theories about person's characteristic. Five Factor Model is personality description method. Ego-state has an emphasis on internal mental processes directly from observable behaviors. In this regard, these theories could be used to the character defined its personality and designed to act by personality. To do this, it needs to determine the relations between Five Factor Model and Ego-state. Therefore we seek for the relations between two theories using Adjective Check List(ACL) and analysis their results with surveys. In the future, it is expected to construct a personality model using these analysis results, and develop the character based on realistic behavior.

A Study of the Young Aged Women′s Bust (청년기 여성의 상반신 체형 연구)

  • 엄정옥;문명옥
    • Journal of the Korean Society of Costume
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    • v.50 no.5
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    • pp.117-130
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    • 2000
  • The purpose of this thesis is to offer basic data for clothing design which is intended to apply appropriate shape and capacity to clothes. The following are the analyzed results of an investigation which was conducted to characterize the upper half of the female body of 193 women whose ages are 18 to 25, taking part in this investigation. According to the results of analyzing young women's bust, I came to find a large individual difference of the wide varying factor numbers at the items of the side feature, the body stance, and the dart quantity. For the analysis of the female's upper body, 11 factors are used. The are as follows: Factor 1. width of the bust Factor 2. height of the bust and length of the arm Factor 3. side thickness of the bust and the upside type Factor 4. length of the bust on the front Factor 5. length of the bust on the back Factor 6. salient ratio of the breast Factor 7. width of the neck. the armhole, and measurement of the droop Factor 8. length of the shoulder Factor 9. flat ratio of the bust Factor 10. inclination of the shoulder factor 11. form of the back The shape of young women's upper bodies can be divided into four groups. The character ization of each group are as follows : Group 1 . 28.5% of the women who take part in this investigation belong to Group 1 These women have the shortest body, with a longer length of the front than the back and more thickness on the front than the back. Group 2. 21.1% of the women who take part in this investigation belong to this group. They show a longer length of the back and more thickness of the back than the front. In addition, this group is bent forward. Group 3. This group is the mast common type, showing the shortest and thickest character. 37.8% of the women who take part in this investigation have this bust character Group 4. 12.4% of the women belong to Group 4. They possess the highest and fattest character, skewing smaller necks, armholes, and waists than the other groups. This group also shows the drooping shoulders.

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Assessment of the Kindergarten Teachers' Professional Profile (유치원 교사 이미지 평가 연구)

  • Ryu, Chill Sun;Oh, Young Hee
    • Korean Journal of Child Studies
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    • v.20 no.1
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    • pp.213-222
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    • 1999
  • The purpose of this study was to assess the profile of kindergarten teachers. The subjects were 133 teachers, 116 kindergarten principals, 103 mothers, 98 professionals in preschool education, and 132 student teachers. Data were collected May - August, 1998. The results showed three different characteristics : (1) kindergarten teachers, principals, and professionals in preschool education, rated the most important factor to be character traits ; (2) mothers rated occupational pride as the most important factor and specialized functions as more important than character traits and (3) student teachers rated the most important factors to be specialized function, occupational pride and character traits.

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A Study on the Behavior Character of Roadbed in High-Speed Railway Slab Tract (고속전철 슬레브궤도에서의 노반거동 특성에 관한 연구)

  • 조용권;이성혁;황선근
    • Proceedings of the Korean Geotechical Society Conference
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    • 2000.11a
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    • pp.319-326
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    • 2000
  • It is investigated character of the dynamic behavior at over excavation zone of roadbed using crushed stone instead of lean concrete. It is considered that behavior of roadbed using PENTAGON-3D and Baber's equation. Typical load of sine wave type using impact factor is compared to moving load system to examine relationship in using PENTAGON-3D case. Variations of this paper are material properties of roadbed, train velocity, subgrade bearing capacity. Using variations, safety of roadbed is estimated by dynamic behavior character.

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A Study on MMORPG Factors in Game User's Motivation : A Game User's Desire Perspective (MMORPG 사용자의 동기유발에 영향을 미치는 요소 : 게임사용자의 욕구 관점에서)

  • Yun, Jae-Sun;Lim, Chan
    • Journal of Korea Game Society
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    • v.10 no.1
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    • pp.47-56
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    • 2010
  • This study analyzes MMORPG in user's desire perspective and tried to find specific motivation factors. In research result, character has been separated in user character, another user character, boss monster and support character. And character's factor analysis yielded three factors: visual attraction, psychological propensity and competence. The result of the regression analysis about character's motivation factor show that it is significantly different that motivation level and motivation factors from each character. This finding implies that specific motivation factors can serve to make strategy for motivate user's game playing.