• 제목/요약/키워드: Co-creation

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공동가치창출 경험이 소비자 태도에 미치는 영향: 소비자 동기의 조절효과를 중심으로 (Effects of Consumer Co-creation on Consumer Attitude: Moderating Roles of Consumer Motivation)

  • 손정민;강우성;강성호
    • 유통과학연구
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    • 제13권12호
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    • pp.105-111
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    • 2015
  • Purpose - Many global companies across industries are paying significant attention to co-creation activities, which enable consumers to participate in firms' value creation process, as a main model of new product development processes. In this study, we aim to examine different types of co-creation activities and their effects on consumer attitudes. We focus on upstream co-creation, downstream co-creation, autonomous co-creation, and sponsored co-creation. Upstream co-creation includes firms' control and management in the initial stage of new product development and prototype testing. Downstream co-creation indicates that consumers participate in firms-initiative activities at a later stage in new product development, such as public relations and marketing communications. Autonomous co-creation includes consumers' commitment activities in the absence of firms' rewards. However, under the sponsored co-creation, consumers can return monetary and social rewards from firms through their co-creation activities. The hypotheses regarding the effect of co-creation on consumer attitudes are as follows. (H1, H2, H3, H4) Upstream, downward, autonomous, and sponsored co-creation has positive effects on consumer attitude. (H5, H6) As intrinsic motivation increases, the positive effect of upstream and autonomous co-creation increases. (H7, H8) As extrinsic motivation increases, the positive effect of downward and sponsored co-creation increases. Research design, data, and methodology - To achieve our research goals, we analyzed responses from 246 samples from Korean consumers and verified the proposed hypotheses using a linear regression model. The samples include Korean consumers who experienced upstream, downstream, autonomous, and sponsored co-creation by firms. Results - First, both upstream co-creation and downstream co-creation with firms and consumers are found to have positive effects on consumer attitudes. Second, autonomous co-creation and sponsored co-creation are found to positively affect consumer attitudes. Third, consumers' intrinsic motivation has a fit-effect between upstream co-creation and autonomous co-creation, and their extrinsic motivation has a fit-effect between downstream co-creation and sponsored co-creation. Consumers who have strong intrinsic motivation are affected by upstream co-creation and autonomous co-creation. However, consumers who have strong extrinsic motivation are affected by downstream co-creation and sponsored co-creation. Conclusion - These results indicate that the fit between consumers' co-creation participation types and consumers'motivations is a significant factor in determining consumer attitudes. The results of this study imply that various types of consumer participation actually improve consumers' attitudes toward products and brands. In addition, our study also suggests that firms should consider the fit between co-creation types and consumers' motivations when they initiate co-creation activities. In this study, we survey consumers who participated in firms' co-creation activities. Future studies can compare different types of consumers. For instance, we can examine the different in different test by comparing experienced versus inexperienced consumers. Finally, we expand this research to user-generated content topics. This attending issue focuses on the mechanism that breaks down the boundaries and barriers between consumers and producers.

Co-creation의 개념적 고찰 및 연구과제 (Co-creation: Overview and Research Agenda)

  • 홍순구;이현미;임성배;김나랑
    • 한국정보시스템학회지:정보시스템연구
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    • 제23권1호
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    • pp.203-223
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    • 2014
  • Co-creation is a new business strategy that creates "mutual value" for both the firm and the consumer through active collaboration among stakeholders. This includes a broader range of participants compared to the traditional environment. Co-creation is currently being applied to a wide range of fields such as marketing, manufacturing, governance, and other disciplines. With a growing interest in co-creation, it is vital to establish a clearly define concept of what co-creation is and what it encompasses. Therefore, the goal of this study is to define the concept of co-creation, to discover current research trends within this area, and to suggest a future research agenda. For this study extensive literature review on co-creation was carried out, adding this paper to the body of co-creation research as a pioneer study.

Co-creation 실행 단계에 따른 Value Co-creation 유형 : 지역브랜드를 중심으로 (Value Co-creation Types according to Co-creation Execution Phase : Focusing on Regional Brand)

  • 류안영;손원준
    • 한국멀티미디어학회논문지
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    • 제24권3호
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    • pp.481-493
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    • 2021
  • Regional brands are recognized for their importance as one of the local public relations policies, but only the methods promoted by local government officials and outside experts are revealing limitations in self-reliance and sustainability. In order for a regional brand to succeed, it is necessary to develop and manage a brand that fits the characteristics of the region together with various stakeholders including residents. In this study, it was confirmed that regional brand evaluation indicators may vary depending on the stage of co-creation in the design process for regional brand development, and the type of value co-creation was determined through a classification method using the results of the evaluation index. According to the results of the study, the type of value co-creation that fits the local situation and characteristics can be derived by adjusting the stage of co-creation execution in the design process.

객체지향 분석 방법에 의한 Co-Creation 플랫폼 소프트웨어의 분석 및 설계 (Analysis and Design of Co-creation Platform Software by Object-Oriented Analysis Method)

  • 조병호;안희학
    • 한국인터넷방송통신학회논문지
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    • 제16권6호
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    • pp.75-81
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    • 2016
  • 본 논문에서 제시한 Co-creation 플랫폼 소프트웨어 분석/설계 방법은 제품의 아이디어 단계부터 제품의 디자인 단계, 개발 및 생산, 마케팅 전 과정에 Co-creation 개념을 적용한 Co-creation 플랫폼 구축기술을 제공한다. 그리고 이 방법은 Co-creation 플랫폼 구축을 위한 자체 SNS 기능 및 OPEN API 를 통하여 기업의 클라우드 서비스와 기업 시스템과 연동하도록 설계 및 구현이 가능하도록 한다. 또한 아이디어의 수정 및 완성 단계에서 위키 기술을 적용하고 디자인 제작과정에서 스토리보드 프로토타이핑 협업 도구를 제공함으로써 고객 및 이해관계자가 디자인 작업에 적극적으로 참여하고 의견이 반영이 가능하도록 하는 기능 구현이 가능하다. 따라서 이것들의 설계 과정을 효과적으로 보여주기 위하여 Co-creation 분석/설계를 객체지향 분석방법에 의해 제시하고자 한다.

공동가치창출을 위한 플랫폼 개념모델 (The Conceptual Model for a Co-creation Platform)

  • 홍순구;한세억;이현미;김종원
    • 한국산업정보학회논문지
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    • 제19권3호
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    • pp.127-136
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    • 2014
  • 경영의 새로운 패러다임으로 기업과 소비자를 넘어 모든 이해관계자들이 함께 공동으로 협력하여 새로운 가치를 창출하는 Co-creation이 부각되고 있다. 공동으로 새로운 가치를 창출하기 위해서는 기업과 다양한 이해관계자들의 소통이 중요하다. 사실 기업은 소비자와의 소통을 위해 인터넷, SNS 등의 IT 기술을 활용하여 보다 효과적으로 Co-creation을 실현하기 위해 노력하고 있다. 그러나 아직까지 Co-creation을 위해 기업마다 개별적인 웹사이트나 SNS를 활용하고 있어 체계적인 관리가 어렵고 IT 기술에 대한 중복투자의 우려도 있다. 이에 본 연구에서는 사례분석을 통해 Co-creation을 더욱 쉽고 편리하게 활용할 수 있도록 Co-creation 플랫폼 개념모델을 제시하였고 이를 전문가 검증을 통해 수정 보완 하였다. 본 연구는 플랫폼에 필요한 요구사항 및 기능들을 제시하여 Co-creation 플랫폼의 설계를 위한 기초자료를 제공하였다는 점에서 공헌도가 있다.

소비자의 창의성, 창발성 그리고 공동가치창출 활동과의 관계: 소비자 동기요인의 조절효과를 중심으로 (Consumer Creativity, Emergent Nature and Engagement of Co-Creation: The Moderating Roles of Consumer Motivations)

  • 강성호;강우성
    • 유통과학연구
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    • 제14권12호
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    • pp.107-118
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    • 2016
  • Purpose - In today's markets, new technologies such as social network systems and user generated contents have provided consumers with access to unlimited amounts of information and an ability to communicate with other consumers in the world. Specially, the massive of the internet and the development of online communities and interactive platforms offer the potential to cocreate with a large number of consumers. Significant changes in marketplace suggest that simply being consumer oriented is not enough, so firms must learn from and collaborate with consumers to create values that meet their individual and dynamic needs. In these sense, emergent perspectives in marketing highlight new opportunities for co-opting consumers as a means to define and cocreate value through their engagement. Although the importance of consumer co-creation with firms, the current literature lacks the respond to two questions: (1) who are the most competent consumers for creating the values with firm? and (2) what are the stimulaters to help the consumers engage for co-creation? To this answer the question, this research investigate how to structure consumer motivations to encourage consumers to be more engaged for co-creation and what drives a consumer to get involved to respond to a call for co-creation. Research design, data, and methodology - To empirically test the hypotheses, a survey was conducted among consumers who had experienced the co-creation including upstream, downstream, autonomous, and sponsored co-creation with the firms. We collected a total of 343 responses. After we excluded 37 questionnaire because of incomplete responses, a total of 306 questionnaire remained. Working with a sample of 306 responses in Seoul and Kwangju, hierarchical moderated regression is employed to test research hypotheses. Results - The results indicated that consumer creativity and emergent nature are positively related to engagement in co-creation including upstream, downstream, autonomous, and sponsored co-creation. Also, the relationships between consumer creativity/emergent nature and engagement in co-creation were moderated by intrinsic motivation in case of upstream and downstream co-creation. Finally, interaction effects between consumer creativity/emergent nature and extrinsic motivation were not significant. Conclusions - These results suggest that marketing managers have to consider the consumer personality such as creativity and emergent nature and stimulate the intrinsic motivation of consumer to achieve the co-creation project successfully.

Co-creation 활용에 따른 중소제조업체의 기업성과에 관한 연구 (The impact of co-creation implementation on the performance of small and medium manufacturers: an empirical study)

  • 김동완;이상문;홍순구;김종원
    • 한국정보시스템학회지:정보시스템연구
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    • 제24권4호
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    • pp.1-19
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    • 2015
  • Purpose Co-creation is a form of collaboration to create joint values with participation of diverse interested parties. It has been introduced by large companies at an early stage and due to changes in management environment, the scope of its concept has been expanding to the SMM(Small and Medium Manufactures). The objective of this study is to examine the impact of Co-creation on SMM's non-financial and financial performance. Design/methodology/approach Based on literature review, the research model was developed. To test this research model, we collected 188 questionnaires with SMM which utilized Co-creation and supplied parts to the companies. The t-test and ANOVA were employed for the analysis of data Findings The research result showed that the difference in business performance between the groups with much use of Co-creation and those with little use of Co-creation, there was significant difference in both non-financial and financial performance. In addition, non-financial and financial performance were different among four implementation behavior of Co-creation including Common value, Information share, Risk benefit, and Mutual benefit.

Exploring How Gamification Design Drives Customers' Co-Creation Behavior in Taiwan

  • CHEN, Tser-Yieth;HUANG, Yu-Chen;LI, Pei-Fang
    • The Journal of Asian Finance, Economics and Business
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    • 제9권4호
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    • pp.109-120
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    • 2022
  • This study has incorporated the mechanics-dynamics-emotions (MDE) and two behavioral learning paths to investigate the customers' co-creation behavior in Taiwan. The intuitive path begins with a gamification design that reflects the customers' proactive and innovative behavior; the cognitive path begins with persuasion knowledge remarks based on rational and reactive reasoning. These two paths conclude what forms user co-creation. The study collects data of 505 active social media users in Taiwan and employs structural equation modeling. The empirical findings demonstrate persuasive knowledge and gamification design are significantly associated with self-reference, and in turn, positively associated with co-creation. It indicates that cognitive behavior plays the main role in forming co-creation. Participants are more drawn to co-creation behaviors by the marketing contents that prompt reactive behaviors than proactive ones. Therefore, marketing managers can use appropriate stimuli to enhance co-creation behavior. Companies can design activities related to users, and more accessible for reactive, instead of proactive behavior, i.e., asking for their initiatives. It also suggests that companies' marketing campaigns should involve key opinion leaders matching the product image and the target audience's preferences. The novelty of this study is to introduce a novel augmented MDE framework to extend the "dynamics" into the incubation and implementation stage.

Co-creation을 위한 SNS 플랫폼의 개념 모델 (The Conceptual Model of a SNS Platform for Co-creation)

  • 홍순구;김현종;최형림
    • 한국산업정보학회논문지
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    • 제17권3호
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    • pp.95-104
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    • 2012
  • 기업은 SNS를 홍보 및 마케팅, 고객관리에 적극 이용하고 있다. 그러나 SNS는 고객의 의견과 아이디어를 수집하고 기업 내 외 관계자들의 협업을 도모하는 Co-creation을 실현하기에는 부족한 기능이 있다. 본 연구의 목적은 기업과 소비자의 상호연계를 통한 가치를 공동 창출하는 Co-creation을 위한 SNS의 플랫폼을 설계하는 것이다. 이를 위해 기존의 SNS의 문제점을 파악하고 SNS의 플랫폼 설계를 위한 고려사항으로 애플리케이션의 활용, 클라우드 서비스와의 연동, 기업 시스템과의 연동을 설계의 주요 요소로 정의 하고 각 요소별로 플랫폼을 설계하였으며 이를 통합한 플랫폼의 모형을 제시하였다. 설계된 플랫폼은 가상의 시나리오를 통해 그 타당성을 살펴보았다. 본 연구의 시사점으로는 Co-creation을 SNS와 접목하여 기업과 소비자 간의 공동 가치창출을 위해 소통의 효과와 효율을 극대화 시킬 수 있는 SNS의 플랫폼 설계에 관한 연구가 처음으로 시도되어 후속 연구를 유발하였다는 점이다.

증강현실 패션 소매기술 특성의 소비자 사용효과에 관한 연구: 기술 준비도의 조절효과 (A Study on the Consumer Use Effect of AR Fashion Retail Technology: Moderating Effect of Technology Readiness)

  • 박현희
    • 한국의류산업학회지
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    • 제21권6호
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    • pp.730-742
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    • 2019
  • This study investigated the influence of the perceived characteristics of AR fashion retail technology on value co-creation and continued use intention. This study also examines the moderating role of technology readiness in the effects of the perceived characteristics of AR fashion retail technology on value co-creation. A total of 241 university students who had experience using AR fashion retail technology completed the questionnaire. The results were as follows. First, there were five factors in the perceived characteristics of AR fashion retail technology: presence, aesthetic attractiveness, ease of use, shopping usefulness, and perceived enjoyment. Second, aesthetic attractiveness, shopping usefulness, and perceived enjoyment had positive impacts on value co-creation. Third, value co-creation had a positive impact on continued use intention of AR retail technology. Fourth, there were significant differences in the effect of aesthetic attractiveness and shopping usefulness on value co-creation by the innovativeness dimension of technology readiness. Fifth, there was a significant difference in the effect of ease of use on value co-creation by the optimism dimension of technology readiness. The results of this study should provide guidance for marketers or retailers interested in the application of AR fashion retail technology in their stores.