• 제목/요약/키워드: Cognitive Needs

검색결과 396건 처리시간 0.022초

감성 가치 평가를 위한 시각적, 청각적 매체의 효용 (The effects of visual and auditory information as A tool of emotional value assessment)

  • 김명석;이은창
    • 조형예술학연구
    • /
    • 제1권
    • /
    • pp.95-123
    • /
    • 1999
  • The goal of this research is a visual and auditory tool development enabling designers to have the same emotional value with users in the process of user centered design. Through the research, we intend to show the aid measure for making cognitive gaps narrow between users and designer in the process of transforming and understanding the emotional needs as a verbal image. because In the business practice of design, most of tools and techniques for assessment and analysis of emotional needs are those used usually in the marketing fields. So the information generated and transformed from users to designers have a form of physical words. When the designer's understanding of the emotional needs is considered as a product mediated communication process, the morphologic and cognitive information gaps become obvious. This difference could be a false basis in designing with emotional user needs. So the alternative needs assessment sub-tools of visual and auditory information form was embodied mainly for designer's cognitive gaps and inter-cultural emotional needs assessment. As the method of embodiment, Firstly, adjectives related to emotion were classified in their cognitive dimension. Secondly, visual and auditory data were extracted, and then the relativity verified. Finally, the practicality and effectiveness were tested through the database generation. In view of the results so far achieved, 1. We could find being of the big information cognitive gaps in the verbal assessment of emotional needs between designers and users. 2. With the visual and auditory assessment tool, we could make the big cognitive gaps narrower than we expected. 3. Also, we could find the chance that the fidelity, recognition, and friendliness of design for emotional user needs would become better.

  • PDF

노인의 교육연수에 따른 인지기능 영향 요인 차이 (Differences in factors affecting cognitive function according to the education level of the older adults)

  • 홍성애
    • 보건의료산업학회지
    • /
    • 제13권1호
    • /
    • pp.67-78
    • /
    • 2019
  • Objectives: To identify the factors affecting the cognitive function according to the education level of people aged 65 or older. Methods: This study used the data from the 2014 survey of living conditions and welfare needs of Korean older adults. A total of 10,248 people were analyzed in the final analysis, not including those who responded by proxy and those who did not participate in cognitive function tests. Cognitive function was measured by Mini Mental State Examination -Dementia Screening(MMSE-DS), and logistic regression was performed using the SPSS/WIN 24.0 program. Results: There were differences in factors affecting cognitive function depending on the education level. Overall, regular exercise had a positive effect on maintaining cognitive function, and the higher the education level, the more important it was to maintain the Instrumental Activities of Daily Living(IADL). In addition, for lower education levels, improving the life satisfaction was important to prevent the decline of cognitive function. Conclusions: Based on the results of this research, it is suggested that customized approaches shoud be taken according to education level when developing and implementing programs to prevent the decline of cognitive function.

감성 요소 분석을 통한 소비자 니즈의 구조화에 관한 연구 (A Study on the Structuralization of Consumer Needs by Analysing Emotional Factors)

  • 엄정식;김창수;김명석
    • 디자인학연구
    • /
    • 제12권1호
    • /
    • pp.97-106
    • /
    • 1999
  • 생산 기술의 발전과 함께, 날로 다양해지고 복잡해져 가는 소비자의 니즈를 제품 개발 과정에서 반영해야 할 필요성이 점차 높아져 가고 있다. 그러나, 마케팅적 관점에 그 기초를 두고 구조화되고 있는 현재의 소비자 니즈 체계는 제품 개발 단계에서 응용하기에는 너무 추상적이고 범주적인 성격을 가진다. 따라서, 본 연구에서는 인지과학/인지심리학 이론을 중심으로 하여, 제품 컨셉 수립 단계에서 실제적으로 응용할 수 있도록 소비자 니즈를 구조화하는 방법론을 수립하고, 니즈 구조화에 대한 가이드라인을 제시하는 것을 목적으로 한다. 본 연구를 통해 규명된 발견 점은 다음과 같다. 첫째, 기존의 분류 기준과 같이 소비자 니즈의 범주뿐 아니라 실제적인 니즈의 속성까지를 구조화하기 위해서는, 소비자에 대한 제품의 실제적 의미에 해당하는 감성 개념을 구조 내에 포함시켜야 한다. 또한, 이와 같은 개념 하에 수립된 니즈 구조를 감성 니즈 구조라고 정의할 수 있다. 둘째, 개념의 범주화는 상징적 개념을 중심으로 한 본질적 개념과 외연적 개념의 결합을 통하여 이루어질 수 있다. 이러한 가설을 바탕으로 하면, 감성 니즈 구조는 가치 컨셉(본질적 개념), 소비자 니즈(외연적 개념)가 감성(상징적 개념)과 결합함으로써 이루어질 수 있다.

  • PDF

게임 플레이 효과의 양면성과 게임 규제 태도 연구 :게임 장르를 중심으로 (Two Aspects of the Game Playing Effect and Attitude toward Game Regulation :Focused on Game Genre)

  • 정창원
    • 한국콘텐츠학회논문지
    • /
    • 제19권12호
    • /
    • pp.425-439
    • /
    • 2019
  • 본 연구는 게임 플레이 효과에 대한 양면적인 측면의-긍정적(인지 욕구), 부정적(게임 중독)-효과를 분석하여 게임 규제 정책과 게임 연구가 나아가야 할 방향을 제안했다. 게임 장르의 특수성에 초점을 두고, 게임 플레이가 인지 욕구와 부정적 효과에(중독/과몰입) 미치는 영향에 대해 논의했다. 또한, 게임 플레이 효과는 게임정책과 밀접하게 관련이 있으므로, 게임 유저를 중심으로, 게임 장르와 게임 규제 정책에 대한 태도가 어떤 관계가 있는지 분석했다. 분석 결과, 게임 장르의 특성에 따라 게임 플레이의 효과와 규제에 관한 태도가 상이하게 나타났다. 게임을 오래 할수록 게임 중독 효과가 증가했지만, 동시에 인지 욕구도 상승했다. 게임 규제대상이었던 RAS(Role playing, AOS(Aeon of Strife), Strategy) 게임 장르를 플레이할수록 게임 중독을 상승시켰지만 동시에, 인지 욕구를 높이는 데도 기여했다. AR(Augmented Reality) 장르 플레이는 인지 욕구에 긍정적으로 영향을 미쳤던 반면, 전반적인 게임 규제에는 찬성하는 태도를 보였다. 본 연구결과는 게임 플레이가 가져오는 긍정적인 효과와 부정적인 효과를 동시에 트레이드 오프 (trade-off)할 수 있는 밸런싱 전략이 요구된다는 시사점을 제공한다.

인지 장애 진단·평가·분석을 위한 생체신호 장비 개발에 대한 수요조사: 한방신경정신과학회 회원들을 대상으로 (Survey for Needs of Bio-Signal Devices for the Diagnosis, Assessment, or Analysis of Neurocognitive Disorder in Korean Society of Oriental Neuropsychiatry)

  • 최유진;김지혜;김가혜;김재욱
    • 동의신경정신과학회지
    • /
    • 제31권2호
    • /
    • pp.89-99
    • /
    • 2020
  • Objectives: The purpose of this study was to identify the needs of bio-signal devices for the diagnosis, assessment, and analysis of neurocognitive disorder in Korean medicine (KM) hospitals and clinics. Methods: A questionnaire was developed to survey the current status of medical device use, and diagnosis and interventions for patients with cognitive disorders in KM hospitals and clinics. November 11~December 2, 2019, 114 responses (71.9% completed) were collected by internet-based questionnaires from the members of the Korean society of Oriental Neuropsychiatry. Results: The clinical requests were in the descending order of hematology analyzer, ultrasound imaging system, and electroencephalography among the 15 most commonly used devices of which research would support for their clinical usability. The biosignal-based devices showed the highest research demands for patients with mild cognitive impairment rather than more severe stages of cognitive impairment. Prevention rather than diagnosis, or several treatment regimens was the strongest clinical area of the KM for patients with neurodegenerative cognitive impairment. Many responded that five to 10 minutes of test duration and 20,000 won to 30,000 won of cost would be appropriated for a new device to be developed. Conclusions: There were strong demands for the development of bio-signal devices for neurocognitive disorders among the KM doctors. Specifically, it showed high needs for the technology that can be used in the prevention area of cognitive disorders. Additionally, new medical devices to assess cognitive functions and to obtain KM pattern-related information were the high needs.

컴퓨터 자기효능의 조절변수로서의 필요성의 인식에 관한 연구 ("Needs to Learn" as a Moderator for Computer Self-Efficacy)

  • 이정우;김사임
    • 한국경영과학회지
    • /
    • 제29권1호
    • /
    • pp.127-146
    • /
    • 2004
  • While 'Computer self-efficacy' is widely studied In the social science field with regard to the training effectiveness, little research has focused on clarifying the role of 'needs' in relation to self-efficacy and outcome expectations. in this regard, this study investigated the effects of 'needs to learn computer shills,' extending the social cognitive theory. A survey instrument was adopted and modified from previous studies to measure behavioral modeling, prior experience, Perceived computer self-efficacy, Perceived needs to learn computer skills and outcome expectations. A total of 209 practitioners were surveyed in this study. As a result, most part of the social cognitive theory was again Proven to be effective, and the 'needs to learn computer skills' was proven to be significant as a moderating variable between computer self-efficacy and outcome expectations. Implications of the research were discussed, and further studies were suggested at the end.

야간 근로자의 식품선택유형에 따른 건강정보 인지수준이 힐링 욕구에 미치는 영향 (Effect of Health Information Awareness on Desire for Healing According to Food Preferences of Night Shift Workers)

  • 강여울;정희선
    • 한국식생활문화학회지
    • /
    • 제35권2호
    • /
    • pp.156-166
    • /
    • 2020
  • In this study, 594 questionnaires administered to men and women residing in the capital metropolitan area who work night shifts were analyzed in order to study the effect of health information cognition on healing needs in accordance with the type of food selection criteria of the night worker. The results of confirmatory factor analysis in deriving food selection type identified four categories, a safety seeking type, a food exploratory type, a habitual seeking type, and a rational type, and the cognition types on health information were classified into physical cognition and psychological cognition. The need for healing, which was the investigated factor, was found to have a high correlation between questionnaire items with high reliable consistency. The results of this study were as follows. First, the food selection types of safety seeking type and habitual food seeking type had significant positive effects on the cognitive level of physical health information, and food exploratory type and habitual seeking type had significant positive effects on the cognitive level of psychological health information. In addition, it was shown that food exploratory type and rational type had significant positive effects on healing needs. As a result of this study, it was found that the cognition level of physical and psychological information was different according to food selection type, and the higher the cognitive level, the higher the healing needs. In particular, the result that the level of psychological health information significantly affected healing needs signifies that there is a demand to develop programs and menus that satisfy various needs related to healing and recovery from fatigue. In addition, further interest and study on the health and healing of night workers are required.

Types of Lexicographical Information Needs and their Relevance for Information Science

  • Bergenholtz, Henning;Agerbo, Heidi
    • Journal of Information Science Theory and Practice
    • /
    • 제5권3호
    • /
    • pp.15-30
    • /
    • 2017
  • In some situations, you need information in order to solve a problem that has occurred. In information science, user needs are often described through very specific examples rather than through a classification of situation types in which information needs occur. Furthermore, information science often describes general human needs, typically with a reference to Maslow's classification of needs (1954), instead of actual information needs. Lexicography has also focused on information needs, but has developed a more abstract classification of types of information needs, though (until more recent research into lexicographical functions) with a particular interest in linguistic uncertainties and the lack of knowledge and skills in relation to one or several languages. In this article, we suggest a classification of information needs in which a tripartition has been made according to the different types of situations: communicative needs, cognitive needs, and operative needs. This is a classification that is relevant and useful in general in our modern information society and therefore also relevant for information science, including lexicography.

청소년의 미디어 활용 능력과 비판적 미디어 이해 능력의 관계에서 자아존중감과 인지욕구의 매개효과 (Mediating Effects of Self-Respect and Cognitive Needs on the Relationship between Adolescents' Media Utilization and Critical Media Understanding)

  • 김다솔
    • 한국교육논총
    • /
    • 제43권1호
    • /
    • pp.29-57
    • /
    • 2022
  • 이 연구는 한국 미디어패널 2020의 자료를 활용하여 청소년의 미디어 활용 능력, 자아존중감, 인지 욕구가 비판적 미디어 이해 능력에 미치는 영향을 알아보기 위해 수행되었다. 연구결과 PC 활용 능력과 스마트기기 활용 능력은 청소년의 비판적 미디어 이해 능력에 영향을 주었다. PC, 스마트기기를 활용한 인터넷 활용 능력과 비판적 미디어 이해 능력 사이에서 인지 욕구의 매개효과가 유의하였고, PC와 스마트기기를 활용한 이메일 활용 능력과 비판적 미디어 이해 능력 사이에서 자아존중감의 매개효과는 유의하였다. 그러므로 청소년들의 비판적 미디어 이해 능력을 높이기 위해서 PC와 스마트기기 활용 능력을 높이는 동시에 PC와 스마트기기를 교육적인 상호작용의 도구로 활용해야 한다. 이를 위해 정보 및 기술 교과는 인지 욕구를 높일 수 있는 미디어 활용 능력 중심의 교육이 효과적일 수 있으며, 그 외의 교과에서 미디어를 활용한 협동학습이 바람직하다.

아동의 인지발달과 기억변인과의 관계 연구 (A Study of Relationship between Memory Variable and Cognitive Development in Children)

  • 명정옥
    • 대한가정학회지
    • /
    • 제25권1호
    • /
    • pp.121-127
    • /
    • 1987
  • The purpose of this study was to investigate the importance of mental capacity and to see whether it can be a barometer to predict childrne's cognitive development. The instruments used were Pictoral Test of Intelligence to select homogeneous samples, Cucui Scale for their M-power and Conservation Test. The results showed that M-power develops as age increases, and it can be a strong variable to predict their cognitive development. It has been demonstrated that capacity increases developmentally but whether this reflects changes in capacity perse, or in the efficient use of that capacity is a debatable issue. More study needs to be repeated for this matter.

  • PDF