• 제목/요약/키워드: Culture and art education

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문화중심 미술교육으로서의 비평학습 (Critical Studies as Culture-based Art Education)

  • 박정애
    • 미술이론과 현장
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    • 제1호
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    • pp.71-92
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    • 2003
  • This study examined the condition of an educational discourse, relating the concept of creativity, culture, culture-centered, and critical thinking, to explore Culture-based Art Education(CBAE). In particular, art education practice was examined using interpretations of creativity and critical theory positions from the field of education. Discourse analysis was used as the research method to contextually situate and analyze the ways in which art education theory and practice of creativity and of critical studies encoded meanings. The study helped build an understanding that creativity was formed as a modernist discourse in the humanistic stance. In education, creativity became the fundamental concern for progressive educators who pursued innate ability of individuals. The way to enhance creative potential of students was to induce their motive, as was the same case in art education, while in artist training, free expression was its main method. In this way, as creativity was intimately connected with the concept of expression, in art education art making is the only course for enhancing creativity. However, because creative process cannot intelligently be regarded as logically distinct from the creative product, and creativity can only be said by product, it seems valid to think that creativity is the quality not to be achieved by teaching. Furthermore, its emphasis on art making resulted in unbalance of art making and art appreciation in art education. It was the late sixties when several alternatives for creative education were made their appearance. Critical studies in art adopted critical theory as its theoretical background has developed as an alternative of creative art education, when research and theory for creativity could not be adequate to deal with the problem of practice. Critical theory is a broad and diverse field of theory and practice drawing on aspects of the modernist perspective of the later Frankfurt School, feminism, Freirean pedagogy, postcolonial discourse as well as postmodernism to construct a practical approach to education. It is very this eclectic nature to provide the mosaic that need to experience cultures from different perspectives in a pluralistic society. Because one's personality is formed by multiple aspects of culture which is very complex and is made up of what we do and value, creativity cannot make part of educational discourse with the philosophy of culture centered. On the other hand, critical studies, as a school art program of critical theory, can perform the role of CBAE, because it would have to deal with the investigation of social and cultural issues form multiple personal, local, national, and global perspectives.

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문화예술교육에서 애니메이션에 대한 논의 분석 (A Discussion and Analysis of Animation in a Culture and Art Education)

  • 조정래
    • 만화애니메이션 연구
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    • 통권31호
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    • pp.29-55
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    • 2013
  • 과학적 합리성, 인문학과 사회과학의 상상력과 통찰력, 예술적 창조성을 중요시하는 현대사회의 교육은 지식정보의 단순한 전달과 암기나 기능중심의 교육보다는 역사적 문맥의 폭넓은 이해, 학습자의 반성적 판단력, 창의적 기획력, 의사소통능력, 인지와 감성의 통합, 매체해석과 활용능력을 함양하는 문화예술을 중시하는 방향으로 변화하고 있다. 본 연구는 영상예술분야인 애니메이션의 교육담론 분석을 통해 문화예술교육으로서 가치와 중요성, 향후 방향에 대해 살펴봄을 목적으로 한다. 애니메이션을 활용한 문화예술교육은 영향력이 막강한 예술장르간의 융합, 학제간의 융합을 유도하여 탈장르의 형태로 인간의 삶과 문화를 변화시키며 다양한 교육방법과 실천으로 이어지고 있다. 한편, 국가차원의 문화복지 성격의 예술교육정책이 추진되고, 국민들의 문화예술의 향수권과 사회문화교육이 점차 확대되는 시점에서, 통합적 문화예술로서 애니메이션의 교육적 역할 증대와 학문의 지속적 발전을 위해 애니메이션의 교육학적 역할 재정립, 애니메이션교육의 다양화와 대중화, 애니메이션 전문 교육인력양성, 애니메이션 인프라확대와 종합교육지원시스템 구축이 필요하다.

문화예술교육이 아동의 행동과 사회기술에 미치는 영향 : 예비연구 (Effects of Art & Culture Education on Behavior and Social Skill in Children : A Preliminary Study)

  • 정연경;박수빈;백령;김기현;신민섭;이진;김미경;김붕년
    • Journal of the Korean Academy of Child and Adolescent Psychiatry
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    • 제25권4호
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    • pp.203-208
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    • 2014
  • Objectives : Art and culture education might play a good role in children's emotions ; however, few studies to verify this have been conducted. The objective of this study was to examine the effect of an art and culture education program on behavior and social skills in children aged 7-10 years. Methods : Fifteen children (mean age $7.31{\pm}0.95$ years) were recruited from a community center and participated in an art and culture education program. The participants received a once a week program for 17 sessions, and we compared scores on the Child Behavior Checklist (CBCL) and Social Skills Improvement System-Rating Scales (SSIS-RS) before and after intervention. Results : The participants' subscale scores of CBCL-aggressive behavior, social immaturity, internalizing behavior, externalizing behavior, total behavior problems and social skill scores on the SSIS-RS showed improvement (p<.05) after 15-weeks of the art and culture education program. Conclusion : These results suggest a positive effect of an art and culture education program on the reduction of externalizing and internalizing behaviors and improvement of social skills in children. Further prospective, controlled studies in large samples are needed in order to confirm our findings.

Theoretical Aspects Of The Organizational And Pedagogical Conditions Of Creative Self-Development Of Distance Learning Students

  • Sydorovska, Ievgeniia;Vakulenko, Olesia;Dniprenko, Vadim;Gutnyk, Iryna;Kobyzhcha, Nataliia;Ivanova, Nataliia
    • International Journal of Computer Science & Network Security
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    • 제21권5호
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    • pp.231-236
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    • 2021
  • The purpose and hypothesis of the article was the need to solve the following research tasks: Analysis of psychological and pedagogical literature on the research problem. To identify and experimentally test the effectiveness of organizational and pedagogical conditions affecting the creative self-development of a distance learning student. Research methods: analysis of philosophical and psychological-pedagogical literature on the problem under study; pedagogical experiment; modeling, questioning, testing, analysis of the products of students' creative activity (essays, creative works, creative projects) and the implementation of educational tasks, conversations, observations.

문화예술교육 참여자의 교육성과 평가가 교육만족에 미치는 영향 (Association between Outcome Evaluation and Satisfaction of Culture and Art Education)

  • 윤니나;박조원
    • 한국콘텐츠학회논문지
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    • 제15권6호
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    • pp.597-605
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    • 2015
  • 이 연구에서는 정부 지원 사회 문화예술교육 중 시민 대상 문화예술교육 프로그램 참가자의 교육성과 평가가 교육만족에 미치는 영향을 알아보기 위해 한국문화예술교육진흥원 설문조사의 원데이터를 2차 분석하였다. 탐색적 요인 분석 결과 교육성과 평가는 교육내용, 교육운영, 교육자원의 3개 요인으로 구성됨이 밝혀졌으며 이들 교육성과 평가요인들은 모두 교육만족에 통계적으로 유의미한 정(+)의 영향을 미치는 것으로 나타났다. 과거 문화예술교육 경험 유무, 참여 형태(단독/동반)를 기준으로 나눈 집단별 분석에서는 각 집단별로 요인별 영향력이 상이한 것으로 파악되었다. 분석된 결과를 바탕으로 문화예술교육의 질 제고를 위한 구체적 방안이 논의되었으며 후속 연구를 위한 아이디어가 제시되었다.

Finding the Research Possibilities of Computer Technologies in Art Education

  • Jung, Hyunil
    • International Journal of Advanced Culture Technology
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    • 제6권2호
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    • pp.51-57
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    • 2018
  • The purpose of this study is to try finding the research possibilities of computer technology in art education and understand why computer technology has such a great impact on our contemporary education. The methodology of this study is based on the analysis of literature review. I have tried to find the importance articles in the journals of art education such as Studies in Art Education and Art Education published from the National Art Education Association, one of the most well-known organizations in the field of art education. To draw the purpose of this study, I found articles and categorized the information using key words such as aesthetic, feminist, gender issues, and interactivity. After analyzing, I have discussed about the research possibilities and important issues of computer technology in art education and then categorized the information found in each article into four different subheadings: 1) the visual effects of computer graphics in art education, 2) gender issues based on the computer technology, 3) interactive multimedia and social interactions among students, 4) research possibilities with computer technologies in art education. The findings are as follow. Firstly, there were many research possibilities of computer technologies in art education such as ways of criticizing the contemporary art world. Secondly, I found that computer technology has a great impact on art education because students are more eager to engage with computer technologies-based media activities and very familiar with new media either at home and school. Therefore, we, as educators, must address how the student will be systematically engaged with computer technologies in their educational environment and should determine what knowledge and skills prospective teachers bring to our teacher education programs and how and where they acquired this knowledge.

Developing an Art-based Integration Program for the Korean Schools in the United States

  • Jung, Hyunil
    • International Journal of Advanced Culture Technology
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    • 제6권1호
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    • pp.1-7
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    • 2018
  • The purpose of this study is to develop an art-based integration program for the Korean schools in the United States to improve students' academic performance and nurture the spirit of the young and can enable students taking art classes to better understand social and cultural phenomena influencing their lives. This study integrates with six other subjects that are language art, math, religion, social studies, and Korean history. Art classes are considered the main vehicle for integrating the entire program using a thematic approach. The methodology of this study is based on the literature research and the information of the place, the Korean School of Columbus, is that the school is one of 124 Korean Schools in the Mid-western states and is located in the northern part of Columbus, Ohio. In this study, I developed an art-based integration program to be connected well with other subjects to help students to make sense of them in the complex societies and to help them to obtain the five goals that are included: First, students will understand about a Korean history and culture through making a kite; Second, they will know that a kite can be used as ways of communication with people and God; Third, they will also know how different types of kites respond to the airflow of the wind; Fourth, they will understand an enjoyable and different way of learning about aspects of Fine art, Bible, Language art, Mathematics, Science, History, and Social studies; Lastly, they will learn how important to cooperate with each other.

한국단편애니메이션을 활용한 주제중심 통합교육 모형 연구 (A Study on the integrated art & culture education using short animations of Korea)

  • 김재웅;고민정
    • 만화애니메이션 연구
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    • 통권20호
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    • pp.15-29
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    • 2010
  • 문화예술교육은 전 국민의 문화예술향유를 통한 삶의 질 향상과 국가의 문화 역량 강화를 지향하는 교육으로서, 지금까지 다양한 프로그램들을 통해 그 범위가 확산되어 왔다. 그러나 실제로 학교수업을 통해 진행되는 학교문화예술교육은 표면적이고 기능적인 교육에 그치는 등 수업 내용과 방식에서 한계를 보이고 있다. 학교문화예술교육이 원래의 목적을 달성하고 학교 안에서 체계적이고 안정적인 부분으로 자리 잡기 위해서는 양적인 성장에 더하여 질적 심화의 측면을 고려해야 할 시점에 와있다. 이 논문에서는 학교문화예술교육의 질적 제고와 활성화를 위해, 초등학교 교육과정에서 한국단편애니메이션을 활용해서 기존 교과와 문화예술교육을 통합할 수 있는 문화예술통합교육 모형을 개발하였다. 단편애니메이션은 감독 개개인의 세계관과 개성, 개인의 삶과 사회적 관계 및 역사적 성찰에 이르기까지 다양한 주제를 독창적인 미학으로 표현해내고 있어, 풍부한 미적 경험과 더불어 주제중심통합교육을 위한 단초를 제공한다. <오늘이>(2003)는 제주도의 원천강 본풀이라는 신화적 소재와 민화라는 전통적 소재를 현대적으로 재해석한 작품이다. 이 작품은 국어(언어지능)와 도덕(대인/자성지능)을 통합적으로 구성하여 자신의 생각을 글, 만화, 그림으로 표현하게 함으로써 언어지능과 공간지능을 발휘할 수 있다. 이러한 문화예술통합교육 모델을 통해 개별교과 로 이루어지는 분과교육과정의 한계를 극복하여 정규 교과의 경계를 확장해서 전반적인 교육의 질을 개선하고자 한다.

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European Experience in Implementing Innovative Educational Technologies in the Field of Culture and the Arts: Current Problems and Vectors of Development

  • Kdyrova, I.O.;Grynyshyna, M.O.;Yur, M.V.;Osadcha, O.A.;Varyvonchyk, A.
    • International Journal of Computer Science & Network Security
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    • 제22권5호
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    • pp.39-48
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    • 2022
  • The main purpose of the work is to analyze modern innovative educational practices in the field of culture and art and their effectiveness in the context of the spread of digitalization trends. The study used general scientific theoretical methods of analysis, synthesis, analogy, comparative, induction, deduction, reductionism, and a number of others, allowing you to fully understand the pattern of modern modernization processes in a long historical development and demonstrate how the rejection of the negativity of progress allows talented artists to realize their own potential. The study established the advantages and disadvantages of involving innovative technologies in the educational process on the example of European experience and outlined possible ways of implementing digitalization processes in Ukrainian institutions of higher education, formulated the main difficulties encountered by teachers and students in the use of technological innovation in the pandemic. The rapid development of digital technologies has had a great impact on the sphere of culture and art, both visual, scenic, and musical in all processes: creation, reproduction, perception, learning, etc. In the field of art education, there is a synthesis of creative practices with digital technologies. In terms of music education, these processes at the present stage are provided with digital tools of specially developed software (music programs for composition and typing of musical text, recording, and correction of sound, for quality listening to the whole work or its fragments) for training programs used in institutional education and non-institutional learning as a means of independent mastering of the theory and practice of music-making, as well as other programs and technical tools without which contemporary art cannot be imagined. In modern stage education, the involvement of video technologies, means of remote communication, allowing realtime adjustment of the educational process, is actualized. In the sphere of fine arts, there is a transformation of communicative forms of interaction between the teacher and students, which in the conditions of the pandemic are of two-way communication with the help of information and communication technologies. At this stage, there is an intensification of transformation processes in the educational industry in the areas of culture and art.

시각문화교육과 디지털 미디어 시대의 애니메이션 교육의 방향 (Animation Education as VCAE in the Digital Age)

  • 박유신
    • 만화애니메이션 연구
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    • 통권35호
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    • pp.29-65
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    • 2014
  • 시각문화교육은 포스트 모더니즘 이후, 미술교육의 새로운 패러다임이라고 볼 수 있다. 시각문화교육은 전통적인 미술교육에서 우리 주변을 둘러싸고 있는 시각 환경으로 그 관심의 폭을 확대하였으며, 전통적인 순수예술에서 대중문화 및 영상예술 등으로 미술교육의 관심을 폭넓게 확장해 왔다. 시각문화교육은 이미지를 둘러싼 사회문화적 맥락에 주목하고, 비주얼 리터러시 능력을 강조하며 구성주의적인 학습을 강조한다는 면에서 문화예술교육의 이슈와 많은 부분을 공유하고 있으며, 실제로 문화예술교육의 주요한 이론적 배경이기도 하다. 이 글에서는 디지털 미디어 시대와 더불어 중요성을 더해가고 있는 애니메이션 교육의 방향성을 제시하기 위해, 시각문화교육의 이론적 배경 및 이슈를 살펴보고, 이와 관련하여 애니메이션 교육의 방향을 제시하였다. 시각문화교육은 1970년대 이후의 진보적인 문화적 배경 아래에서 탄생하였으며, 그 요지는 개인적이고 사회적인 삶의 개선을 위해 시각적 인공물과 그 행위의 의미를 파악하는 것이다. 그러나 시각문화교육은 시각문화 양상의 변화에 따라 지속적으로 발전 중이며, 현재에는 시각문화에서의 미적 체험교육이나, 디지털 스토리텔링을 통한 의미 구성등으로 그 관심을 확장하는 중이다. 디지털 미디어 시대의 시각환경에서 애니메이션은 시각문화의 중심에 자리잡고 있으며, 애니메이션은 하나의 예술장르, 혹은 테크놀러지를 넘어 시각문화 전반에 걸쳐 이미지가 구현되는 형식이기도 하다. 그간 시각적 의사소통 및 비판적 문화 읽기 등을 강조해 온 시각문화교육 또한 미술교육의 체험에서 이해, 감상에 이르기까지 전 영역에 있어서 디지털-애니메이션 시각문화의 새로운 양상을 반영할 필요가 있을 것이다. 이 글에서는 애니메이션 교육 영역의 확장, 범교과적 접근, 사회재건주의적 교육철학, 애니메이션 리터러시 등을 강조하였다. 시각문화교육적 관점에 기초한 애니메이션 교육의 연구는 애니메이션 교육의 정립에 이론적 토대가 될 뿐 아니라 전통적인 비판적으로 텍스트 읽기중심의 시각문화교육을 내용적으로 풍부하고 동시대적이고 미래적인 방향성에 도움을 줄 수 있을 것이다.