• 제목/요약/키워드: Data Usability

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The Activity-Oriented Usability Model of Software

  • Koh, Seokha;Koh, You-Jeong
    • Journal of Information Technology Applications and Management
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    • 제25권3호
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    • pp.17-28
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    • 2018
  • In this paper, an activity-oriented usability model is proposed. The usability model contains two types of characteristics: special-type characteristics of usability and sub-characteristics of usability. Workability, study-ability, and playability are, but do not exhaust, examples of special-type characteristic of usability. They correspond to working, studying, and playing using the software product, respectively. They represent the goal of using and can overlap each other. They are usability too by themselves. Navigate-ability, data-prepare-ability, data-input-ability, response-wait-ability, output-examine-ability, and output-utilize-ability are typical examples of sub-characteristics of usability. They correspond to navigating, preparing data, inputting data, waiting response, examining output, and utilizing the output data, respectively. They are not usability by themselves. They constitute usability together as a group. Assessing is the fundamental and indispensable aspect of quality. Without assessing, the concept of quality has little practical value. Satisfaction, effectiveness, and efficiency are the most typical sub-characteristics of usability in existing quality models, which correspond to the evaluation criteria of usability. In the activity-oriented usability model, however, only the user's satisfaction is included: Satisfaction is regarded as the operational definition of usability in the user's view. As the result, usability can be interpreted as the 'goodness for using, which is evaluated by the user. 'Three fundamental principles regarding software quality models are proposed too in this paper: Principles of Parsimony, Cohesiveness, and Inheritance. Discussions illustrate well that typical existing usability models violate these basic principles. Many authors have tried to define general usability models which can be applied to most kinds of software. The dream of the general and universal usability model, however, may be an illusion. The activity-oriented usability model is expected to serve as a prototype from which specialized usability models can be derived.

농촌정보 활용성 증대를 위한 통합데이터베이스 설계 (Design of Integrated Database Schema for Improving Usability of Rural Information)

  • 이지민;서교;김한중;이정재
    • 농촌계획
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    • 제11권2호
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    • pp.43-49
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    • 2005
  • As information has been brought to public attention, information storage as well as information usability has been important. Rural information is produced in many areas and institutions. However, it is difficult to use rural information comprehensively. Since formats for management are various, it is difficult to have unified frame. In this research, a schema of database fer integrating rural data is designed to improve usability using dimensional modeling. First of all, rural data are analyzed for designing integrated rural database schema. Rural data used are 'National Agricultural Statistics' and 'Gun annual statistical report'. Analysis shows that there are three considerations; administrative district, time-dependency and classification of data. Considering these three requisite, we designed database schema using dimensional modeling. The reason of using dimensional modeling is to improve usability and effectiveness. If the database was designed using ER modeling, many tables have to be joined every searching time. Separately from integrated rural database schema, user's database schema is designed considering usability. Through user's database, users can modify data or generate new data and save these processes. These make it possible to use generated data repeatedly. We evaluate usability, contribution, and effectiveness of data manipulation on the integrated rural database. We propose an integrated rural database structure improving the accessibility and usability of rural data and information and verified the data model based on a practical example.

웹상에서 프로토타입의 사용성 평가 콘텐츠 활용에 대한 연구 (A Study on the Using Product Prototype as a Usability Tasting Contents through WWW)

  • 이상화
    • 한국콘텐츠학회논문지
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    • 제1권1호
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    • pp.100-108
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    • 2001
  • 디자인 개발시 사용자 참여의 중요성이 날로 증가하고 있는 것은 자명한 사실이다. 그중 사용성평가에서의 사용자 참여는 비교적 활발한 상태이다. 하지만, 현재 기본적으로 행해지고 있는 랩에서의 사용성 평가는 여러 가지 면에서 극히 제한적이며 비용이 많이 들고, 시간 또한 많이 소비된다. 또한 이러한 평가는 광범위한 데이터의 수집과 빠른 피드백을 얻는데 여러 가지 문제점을 가지고 있다. 본 연구에서는 이상과 같은 배경을 바탕으로 실험실에서의 사용성 평가 에서 생기게되는 여러 가지 요인 등에 의해 제한되었던 사용자들의 참여를 극대화하기 위하여 초기 디자인 프로토타입을 웹상에서의 사용성 평가 콘텐츠로 활용하는 방안을 모색하였다.

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Development of Evaluation Perspective and Criteria for the DataON Platform

  • Kim, Suntae
    • Journal of Information Science Theory and Practice
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    • 제8권2호
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    • pp.68-78
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    • 2020
  • This study is a preliminary study to develop an evaluation framework necessary for evaluating the DataON platform. The first objective is to examine expert perceptions of the level of DataON platform construction. The second objective is to evaluate the importance, stability, and usability of DataON platform features over OpenAIRE features. The third objective is to derive weights from the evaluation perspective for future DataON platform evaluation. The fourth objective is to examine the preferences of experts in each evaluation perspective and to derive unbiased evaluation criteria. This study used a survey method for potential stakeholders of the DataON platform. The survey included 12 professionals with at least 10 years of experience in the field. The 57 overall functions and services were measured at 3.1 out of 5 for importance. Stability was -0.07 point and usability was measured as -0.05 point. The 42 features and services scored 3.04 points in importance. Stability was -0.58 points and usability was -0.51 points. In particular, the stability and usability scores of the 42 functions and services provided as of 2018 were higher than the total functions were, which is attributed to the stable and user-friendly improvement after development. In terms of the weight of the evaluation point, the collection quality has the highest weight of 27%. Interface usability is then weighted 22%. Subsequently, service quality is weighted 19%, and finally system performance efficiency and user feedback solicitation are equally weighted 16%.

Usability 평가기법을 활용한 웹 기반 물류정보시스템 개발 (Development of Web-based Logistics Information System Using Usability Evaluation)

  • 장경열;변상규;유우식
    • 산업경영시스템학회지
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    • 제29권4호
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    • pp.8-17
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    • 2006
  • Presented in this paper was to evaluate and improve the usability of a web-based logistics information system. The system was developed for the domestic company to track and monitor its own transportation vehicles and for the customers to check the current location of their packages by using Global Positioning System (GPS) and Short Massage Service (SMS). Since the initial system was developed under a tight schedule set by the company, the system designers and programmers did not focus on the usability of the system but on the functionality. Consequently, some usability problems of the system were discovered during the heuristic usability evaluation. This study was required to solve these usability issues. Usability problems of the initial system were identified and analyzed, and the user's requirements for the system were re-evaluated to meet the company's expectation. Several alternative designs were developed by fitted guidelines and then a updated system was developed. The updated system had an empirical usability test to find how much the initial system was improved from the heuristic evaluation. Two kinds of data were gathered during the tests: objective (completion time and number of errors) and subjects' preference. Data showed the updated system is better than the initial system in terms of usability. Presented in this paper includes introduction of the Usability evaluation, usability engineering process applied in this research, alternative design of GUI, usability test and results.

Usability Testing of a Prototype Personal Digital Assistant (PDA)-based Decision Support System for the Management of Obesity

  • Lee, Nam-Ju;Bakken, Suzanne
    • Perspectives in Nursing Science
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    • 제5권1호
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    • pp.17-31
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    • 2008
  • Purpose: The purpose of this study was to evaluate the usability of a prototype personal digital assistant (PDA)-based decision support system for the management of obesity through usability testing with end-users (Advanced Practice Nurses [APNs]) prior to its implementation in clinical settings. Methods: This descriptive study used observational and think aloud techniques to address the research question: what usability problems are perceived by end-users? Five APNs were provided with the scenarios and the list of tasks to evaluate the application. Their verbalizations were recorded through Morae usabil ity software. Data analysis was based on the data captured through Morae, transcriptions, notes, and the end-user survey. Results: End-users completed all the required tasks without encountering a severe usability problem, and agreed that the system was easy to use. clear, concise, and useful. Usability issues that were unrecognized by the developer or usability experts were identified by APNs. The usability problems were categorized according to positive characteristics, negative characteristics, and recommendations. The usability issues were discussed with the project team members, and solutions were suggested to improve the user interface of the PDA-based decision support system before the final implementation. Conclusions: This approach had an important impact on making the system easier to use and more useful from the perspective of design and content. The results of this evaluation provided iterative feedback regarding the design and implementation of the PDA-based decision support system for the management of obesity.

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간호대학생의 가상현실 기반 해부학교육 프로그램의 사용성에 영향을 미치는 요인 (Factors Affecting the Usability of Virtual Reality based Anatomy Education Programs of Nursing Students)

  • 이종란;황인주
    • 한국농촌간호학회지
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    • 제18권1호
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    • pp.49-57
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    • 2023
  • Purpose: This study was conducted to confirm the usability of virtual reality-based anatomy education programs for nursing college students and to identify factors that affect their usability. Methods: Data were collected from 143 nursing college students in Gyeonggi-do using a structured questionnaire from May to June 2022. The data analysis was analyzed using real numbers, percentages, means and standard deviation, ANOVA, Scheff's test, Pearson's correlation, and multiple regression using the SPSS/WIN 23.0 program. Results: The subject's usability was 4.26 points (out of 5). The variable that has the greatest influence on the usability of virtual reality-based anatomy education programs is perceived innovation (β=.370, p<.001), followed by perceived pleasure (β=.295, p=.001), perceived ease (β=.253, p<.001), smartphone usage time per day (β=.102, p=.031). These variables explained 70.6% of the usability of virtual reality-based anatomy education programs. Conclusion: The results of this study can be utilized as basic data for a virtual reality-based anatomy education program that will be developed and applied to nursing students in the future.

A Data Design for Increasing the Usability of Subway Public Data

  • Min, Meekyung
    • International Journal of Internet, Broadcasting and Communication
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    • 제11권4호
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    • pp.18-25
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    • 2019
  • The public data portal provides various public data created by the government in the form of files and open APIs. In order to increase the usability of public open data, a variety of information should be provided to users and should be convenient to use for users. This requires the structured data design plan of the public data. In this paper, we propose a data design method to improve the usability of the Seoul subway public data. For the study, we first identify some properties of the current subway public data and then classify the data based on these properties. The properties used as classification criteria are stored properties, derived properties, static properties, and dynamic properties. We also analyze the limitations of current data for each property. Based on this analysis, we classify currently used subway public data into code entities, base entities, and history entities and present the improved design of entities according to this classification. In addition, we propose data retrieval functions to increase the utilization of the data. If the data is designed according to the proposed design of this paper, it will be possible to solve the problem of duplication and inconsistency of the data currently used and to implement more structural data. As a result, it can provide more functions for users, which is the basis for increasing usability of subway public data.

A Study on The Usability Evaluation Based on Text Analysis for The Development of Comfort-Shoes for Middle-Aged

  • KIM, Ji Ho;YOON, Sang Hoon;KWON, Ki Hyun;SEO, Jeong Kwon;HAN, Seung Jin
    • Journal of Sport and Applied Science
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    • 제3권2호
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    • pp.17-27
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    • 2019
  • Purpose: This study is to conduct usability evaluations from the perspective of developing comfort-shoes for the middle-aged and elderly to identify key factors and derive implications for optimal comfort-shoes production. Research design, data, and methodology: A total of 10 middle-aged and elderly women in their 50s and 60s were selected as eligible for the rescue. For data collection, the study was conducted in a Gang Survey, where pre-explanations, shoes test, and interviews were conducted. The collected data were analyzed in a total of four stages. In step 1, the contents obtained through interviews with the subjects were recorded in text, organized and analyzed systematically, and in step 2, unnecessary vocabulary, sentences, and overlapping opinions were eliminated. In step 3, we classified areas around key functions and carried out categorization tasks. Finally, in Step 4, the results and implications of the study were derived by classifying each usability evaluation shoe as positive and negative text around categorized data. Results: There are a total of seven factors for comfort-shoes usability evaluation, which are categorized as cushion, fitting, stability, flexibility, lightweight, comfort, and pressure. Positive/negative factors for the derived usability evaluation factors were shown in the form of a positive-centered, negative-centered, and positive-mixed mix for each of the four products. Positive-focused products are VA products, which are seven times more positive than negative factors. Negative-centered products are CL and SA products, which are five times more negative than positive factors. Positive mixing was a CA product with a ratio of 1:1. Text-based usability evaluations allow us to proceed with analysis based on more scientific data rather than simply listening to opinions and judging by comments. Conclusions: The study discussed implications of developing comfort-shoes for middle-aged consumers and future directions were discussed.

고령자의 이동변기에 대한 사용성평가 지표 개발 : 사례 연구 (Developing an Index of Usability to Evaluate Utilization of Mobile Toilets among the Elderly: A Case Study)

  • 김선칠;임현섭;조성현
    • 대한통합의학회지
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    • 제6권3호
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    • pp.83-92
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    • 2018
  • Purpose : The purpose of this study was to develop an index of usability that reflects the needs and characteristics of the elderly. The usability index is used primarily to assess issues in the usability of a product. Methods : In this study, 22 items for mobile toilet usability index were developed by consulting with 12 elderly users, 6 caregivers, and 12 experts. The usability evaluation index was intended to increase reliability through preliminary and main evaluations. In addition, the validity of the items used as the usability evaluation index was verified to prove that the index is effective for the evaluation. Result : The usability index is a welfare tool developed by gathering data from various sources such as previous studies dealing with usability evaluation, characteristics of users, range of use, and environment of product use. Conclusion : The development of the usability index for mobile toilets was useful for the user to quantitatively derive the problem of the product. Consequently, user needs and usability problems can be identified, which can help improve product quality.