• Title/Summary/Keyword: Deformable Body

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Development of a Dynamic Simulation Program Including a Wheel-Rail Contact Module (휠-레일 접촉모듈을 포함한 동역학 해석 프로그램 개발)

  • Cho, Jae-Ik;Park, Tae-Won;Yoon, Ji-Won;Lee, Soo-Ho;Jung, Sung-Pil
    • Journal of the Korean Society for Railway
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    • v.13 no.1
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    • pp.16-22
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    • 2010
  • Various programs for dynamic simulation of the railway vehicle have advantages and disadvantages. These programs have limitation that cannot express a large deformable body for an wire of the railway vehicle. In this study, a program for dynamic simulation of the railway vehicle is developed. And the rigid, flexible and large deformable body can be simulated using this program. Its reliability is verified by comparison with a commercial program. Also, a wire is considered as the large deformable body and a sliding joint which connects the rigid body to the large deformable body is included. Moreover, as the wheel-rail contact module is added, the dynamic simulation of the railway vehicle can be analyzed using the developed program.

Finite Element Analysis of Powdered Magnet Sinter-Forging Processes Considering Deformable Body Contact (변형체 접촉을 고려한 분말자석 소결단조 성형공정의 유한요소 해석)

  • Kim, S.H.;Huh, H.
    • Transactions of Materials Processing
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    • v.10 no.6
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    • pp.478-484
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    • 2001
  • Tube Process (TP) is a process to produce permanent magnets using a deformable tube for densification of magnet powder. This process claims that it can accomplish both densification and anisotropication in one step forming. This process is distinguished from other processes since it uses a deformable copper tube for densification of magnet powder. In this paper, simulation has been carried out for tile Tube Process in a closed die considering the compressibility of powdered material, arbitrary curved shape and deformable body contact between Nd-Fe-B magnet powder and a copper tube. Results show that the finite element analysis of the Tube Process plays an important role in the stage of preform design.

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Finite Element Analysis of Powdered Magnet Sinter-forging Processes considering Deformable Body Contact (변형체 접촉을 고려한 분말자석 단조성형공정의 유한요소해석)

  • 이형욱
    • Proceedings of the Korean Society for Technology of Plasticity Conference
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    • 1999.03b
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    • pp.82-85
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    • 1999
  • Permanent magnets of Nd-Fe-B group have kept a key post in the permanent magnet market and used in various parts. Tube Process is a process to produce permanent magnets using a deformable tube for denslfication of powder magnets. Advantage claimed for this process is that it can accomplish both densification and anisotropication in one step forming. In this paper. the simulation has been carried out for a full Tube Process in a closed Qe considering the compressibility of material, arbitrary curved shape and deformable body contact between Nd-Fe-B powder magnet and copper tube. The results show that the analysis of Tube Process is applicable with great help in the stage of preform design.

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Physics-based Real-time Simulation of Deformable Body for Haptic Interface (햅틱 인터페이스를 위한 물리기반 변형체 실시간 시뮬레이션)

  • Jun, Seong-Ki;Choi, Jin-Bok;Cho, Maeng-Hyo
    • Proceedings of the KSME Conference
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    • 2004.04a
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    • pp.557-562
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    • 2004
  • For constructing virtual environment it is more natural to model object as deformable body than as rigid body. High accuracy of simulation of model and low-latency computational cost for real-time simulation should be guaranteed. We pre-compute Green function through finite element analysis of deformable body and it is possible to simulate deformation of body in real-time environment using Capacitance Matrix Algorithm. Also, the capacitance matrix algorithm enables to construct the haptic rendering which serves the reaction force through a haptic device. The Newmark scheme is used for the more realistic haptic rendering and dynamic simulation in real-time.

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Pattern remaking system using deformable 3D body model

  • Park, Hyejun;Masayuki Takatera;Satoshi Hosoya;Masayoshi Kamijo;Yoshio Shimizu
    • Proceedings of the Korean Fiber Society Conference
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    • 2003.10a
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    • pp.110-110
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    • 2003
  • We attempted to establish the pattern remaking system using the three-dimensional data of the shape of clothes being worn, especially based on the knowledge of pattern construction. Moreover we tried to develop the deformable body model which can represent customers' body shape in the screen.

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Real-time simulation on B-spline deformable volume-part III (B-spline volume 변형체의 실시간 시뮬레이션 II)

  • 전성기;조맹효
    • Proceedings of the Computational Structural Engineering Institute Conference
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    • 2002.10a
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    • pp.70-77
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    • 2002
  • Since our physical world cannot be modeled as rigid body, deformable object models are important. For real-time simulation of elastic object, it must be guaranteed by its exact solution and low-latency computational cost. In this paper, we describe the boundary integral equation formulation of linear elastic body and related boundary element method(BEM). The deformation of elastic body can be effectively solved with 1ow run-time computational costs, using precomputed Green Function and fast low-rank updates based on Capacitance Matrix Algorithm.

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An Eigen Analysis with Out-of-Plane Deformable Ring Element (면외변형 링 요소를 이용한 고유해석)

  • Moon, Won-Joo;Min, Oak-Key;Kim, Yong-Woo
    • Transactions of the Korean Society of Mechanical Engineers
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    • v.17 no.7 s.94
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    • pp.1719-1730
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    • 1993
  • This paper presents the theoretical natural frequencies of out-of-plane deformable ring based on the variables such as out-of-plane deflection, torsional rotation and shear rotation. Based on the same variables, a finite element eigen analysis is carried out by using the $C^0$-continuous, isoparametric element which has three nodes per element and three degrees-of-freedom at each node. Numerical experiments are peformed to find the integration scheme which produces accurate natural frequencies, natural modes and correct rigid body motion. The uniformly reduced integration and the selective reduced integration give more accurate numerical frequencies than the uniformly full integration, but the uniformly reduced integration produces incorrect rigid body motion while selective reduced integration does correct one. Therefore, the ring element based on the three variables which employes selective reduced integration is recommended to avoid spurious modes, to alleviate the error due to shear locking and to produce correct rigid body motion, simultaneously.

Nonlinear Dynamic Analysis of a Large Deformable Beam Using Absolute Nodal Coordinates

  • Jong-Hwi;Il-Ho;Tae-Won
    • International Journal of Precision Engineering and Manufacturing
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    • v.5 no.4
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    • pp.50-60
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    • 2004
  • A very flexible beam can be used to model various types of continuous mechanical parts such as cables and wires. In this paper, the dynamic properties of a very flexible beam, included in a multibody system, are analyzed using absolute nodal coordinates formulation, which is based on finite element procedures, and the general continuum mechanics theory to represent the elastic forces. In order to consider the dynamic interaction between a continuous large deformable beam and a rigid multibody system, a combined system equations of motion is derived by adopting absolute nodal coordinates and rigid body coordinates. Using the derived system equation, a computation method for the dynamic stress during flexible multibody simulation is presented based on Euler-Bernoulli beam theory, and its reliability is verified by a commercial program NASTRAN. This method is significant in that the structural and multibody dynamics models can be unified into one numerical system. In addition, to analyze a multibody system including a very flexible beam, formulations for the sliding joint between a very deformable beam and a rigid body are derived using a non-generalized coordinate, which has no inertia or forces associated with it. In particular, a very flexible catenary cable on which a multibody system moves along its length is presented as a numerical example.

Volume Haptic Rendering Algorithm for Realistic Modeling (실감형 모델링을 위한 볼륨 햅틱 렌더링 알고리즘)

  • Jung, Ji-Chan;Park, Joon-Young
    • Korean Journal of Computational Design and Engineering
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    • v.15 no.2
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    • pp.136-143
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    • 2010
  • Realistic Modeling is to maximize the reality of the environment in which perception is made by virtual environment or remote control using two or more senses of human. Especially, the field of haptic rendering, which provides reality through interaction of visual and tactual sense in realistic model, has brought attention. Haptic rendering calculates the force caused by model deformation during interaction with a virtual model and returns it to the user. Deformable model in the haptic rendering has more complexity than a rigid body because the deformation is calculated inside as well as the outside the model. For this model, Gibson suggested the 3D ChainMail algorithm using volumetric data. However, in case of the deformable model with non-homogeneous materials, there were some discordances between visual and tactual sense information when calculating the force-feedback in real time. Therefore, we propose an algorithm for the Volume Haptic Rendering of non-homogeneous deformable object that reflects the force-feedback consistently in real time, depending on visual information (the amount of deformation), without any post-processing.

Collision Analysis of the Next Generation High-speed EMU Using 3D/1D Hybrid FE Model (3D/1D 하이브리드 유한요소 모델을 이용한 동력 분산형 차세대 고속열차 전체차량의 충돌 해석)

  • Kim, Geo-Young;Koo, Jeong-Seo
    • Transactions of the Korean Society of Automotive Engineers
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    • v.20 no.3
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    • pp.67-76
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    • 2012
  • In this paper, collision analysis of the full rake for the Next Generation High-speed EMU is conducted using a 3D/1D hybrid model, which combines 3-dimensional (3D) front-end structure of finite element model and 1-dimensional (1D) multi-body dynamics model in order to analyze train collision with a standard 3D deformable obstacle. The crush forces, passengers' accelerations and energy absorptions of a full rake train can be easily obtained through a simulation of a 1D dynamics model composed of nonlinear springs, dampers and masses. Also the obtained simulation results are very similar to those of a 3D model if an overriding behavior does not occur during collision. The standard obstacle in TSI regulation has been changed from a rigid body to a deformable body, and therefore 3D collision simulations should be conducted because their simulation results depends on the front-end structure of a train. According to the obstacle collision analysis of this study, the obstacle collides with the driver's upper structure after overriding over the front-end module. The 3D/1D hybrid model is effective to evaluate a main energy-absorbing module that is frequently changed during design process and reduce the need time of the modeling and analysis when compared to a 3D full car body.