• Title/Summary/Keyword: Delaunay triangulation method

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Integration of T-Search and Dynamic-Window Concept for Accelerated Searching Speed in Delaunay Triangulation (Delaunay Triangulation의 폴리건 검색속도 개선을 위한 T-Search와 Dynamic-Window 개념의 결합)

  • Kang, Hyun-Joo;Yoon, Sug-Joon;Kong, Ji-Young;Kim, Kang-Soo
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.27 no.5
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    • pp.681-687
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    • 2003
  • Terrain surfaces have to be modeled in very detail and wheel-surface contacting geometry must be well defined in order to obtain proper ground-reaction and friction forces fur realistic simulation of off-road vehicles. Delaunay triangulation is one of the most widely used methods in modeling 3-dimensional terrain surfaces, and the T-search is a relevant algorithm for searching resulting triangular polygons. The T-search method searches polygons in a successive order and may not allow real-time computation of off-road vehicle dynamics if the terrain is modeled with many polygons, depending on the computer performance used in the simulation. The dynamic T-search, which is proposed in this paper, combines conventional T-search and the concept of the dynmaic-window search which uses reduced searching windows or sets of triangular surface polygons at each frame by taking advantage of the information regarding dynamic charactereistics of a simulated vehicle. Numerical tests show improvement of searching speeds by about 5% for randomly distributed triangles. For continuous search following a vehicle path, which occurs in actual vehicle simulation, the searching speed becomes 4 times faster.

A Study on the Delaunay Triangulation Reconstruction using the Modified EVS (수정된 EVS를 이용한 Delaunay 삼각형 재구성에 관한 연구)

  • Kwon E.C.;Shin D.K.;Kim D.Y.
    • Journal of Biomedical Engineering Research
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    • v.21 no.3 s.61
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    • pp.225-231
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    • 2000
  • The Delaunay triangulation. which is one of the surface rendering methods. have been evaluated as a good algorithm which can solve the geometrical connection problems and make high quality images. However this method also have the problem that is the 'non-solid' connection between slices. In this paper, we proposed a new method for the Delaunay triangulation for the surface rendering from 2D medical images in the PC environment. The proposed method was designed to eliminate 'non-solid' tetrahedra. which had no correspondence to the geometric closeness, and used elimination algorithm with modified External Voronoi Skeleton path. This method enabled us to eliminate 'non-solid' tetrahedra without affecting other regions. Thus we could effectively reconstruct the complex shaped objects which were compactly connected with tetrahedra.

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Pole Selection Method for Delaunay Triangulation (Delaunay 삼각화 시 Pole 선택 방법)

  • Park, Tae-Jong;Park, Hyeong-Tae;Park, Sang-Chul;Chang, Min-Ho
    • Korean Journal of Computational Design and Engineering
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    • v.12 no.6
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    • pp.422-428
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    • 2007
  • Presented in the paper is a procedure to reconstruct a triangular mesh from a point cloud. Although, the proposed procedure is based on the well-known Voronoi diagram approach, it introduces a selection method of 'Pole' to improve the quality of resulting mesh. To select the appropriate Poles for high quality of Triangular mesh, the patterns that the Poles affect to the mesh quality are carefully analyzed. It is possible to improve the mesh quality by controlling the selection method of 'Pole' in terms of distance limit. The initial mesh obtained by the proposed procedure may include invalid triangles. To relieve this problem, a slicing method is proposed to remove invalid triangles from the initial mesh. At last, correcting technique of normal vectors of generated mesh is introduced.

A study on the spatial neighborhood in spatial regression analysis (공간이웃정보를 고려한 공간회귀분석)

  • Kim, Sujung
    • Journal of the Korean Data and Information Science Society
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    • v.28 no.3
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    • pp.505-513
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    • 2017
  • Recently, numerous small area estimation studies have been conducted to obtain more detailed and accurate estimation results. Most of these studies have employed spatial regression models, which require a clear definition of spatial neighborhoods. In this study, we introduce the Delaunay triangulation as a method to define spatial neighborhood, and compare this method with the k-nearest neighbor method. A simulation was conducted to determine which of the two methods is more efficient in defining spatial neighborhood, and we demonstrate the performance of the proposed method using a land price data.

A Study on Error Verification of STL Format for Rapid Prototyping System (급속조형 시스템을 위한 STL 포맷의 오류 검증에 관한 연구)

  • Park, H.T.;Lee, S.H.
    • Journal of the Korean Society for Precision Engineering
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    • v.13 no.10
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    • pp.46-55
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    • 1996
  • As industrial standard data, the STL format which approximates three dimensional CAD model to triangular facets, is used for RP(Rapid Prototyping) system in recent days. Because most RP system take the only form of two dimensional line segments as an input stream inspite of its imperfectness while converting into STL format, a CAD model is converted into a standard industrial format which is composed of many triangular facets. The error verifying process is composed of four main steps, and these are 1) Remove facets with two or more vertices equal to each other. 2) Fix overlapping error such as more than three facets adjacent to anedge. 3) Fill holes in the mesh by using Delaunay triangulation method. 4) Correct the wrong direction and normal vectors. This paper is concerned with serching the mentioned errors in advance and modifying them.

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Automatic Three Dimensional Mesh Generation using Delaunay's Triangulation (Delaunay's 삼각화를 이용한 3차원 자동요소분할)

  • 김형석;정현교;이기식;한송엽
    • The Transactions of the Korean Institute of Electrical Engineers
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    • v.37 no.12
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    • pp.847-853
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    • 1988
  • A method of three-demensional finite element mesh generation is presented in this paper. This method is based on the Delaunay's triangulation whose dual is Voronoi's diagram. A set of points is given on the boundary surface of the concerning domain and the initial tetrahedra are generated by the given set of points. Then, the quality of every tetrahedron is investigated and the interior points are generated near the tetrahedra which are inferior in quality and the tetrahedra of good quality can be controlled by the density of the initial boundary points. Regions with different material constant can be refined in tetrahedra respectively. To confirm the effectiveness of this algorithm,the total volume of tetrahedra was compared to the true volume and this mesh generator was applied to a three-dimensional electostatic problem.

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System Developement for STL Error Correction and Shape Modification (STL의 오류수정 및 형상수정 시스템의 개발)

  • Chae, Hee-Chang
    • Journal of the Korean Society for Precision Engineering
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    • v.16 no.3 s.96
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    • pp.53-61
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    • 1999
  • STL has several errors such as orientation error, hole error, and acute triangle error on being translated from CAD software. These errors should be corrected before using in Rapid Prototyping. So the software is necessary to correct errors. In this study, STL Editor which is a system for STL error correction and shape modification is developed and contains following characteristics. 1.Apply the triangle based data st겨cture. 2.Use the graphic user interface for easy work. 3.Use the Diet method to reduce data size. 4.Use the Delaunay triangulation method to enhance the quality of STL. 5.Modify the STL errors manually.

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A Study on Error Verification of STL format for Rapid Prototyping System (급속조형시스템을 위한 STL 포멧의 오류 검증에 관한 연구)

  • 최홍태;이석희
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1996.04a
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    • pp.597-601
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    • 1996
  • Nowadays, the STL format, industrial standard data, which approximates three dimensional CAD model to triangular facets, is used for RP(Rapid Prototyping) system. Because most RP machine is accpted to only two dimensional line segments, but some STL translators are sometimes poorly implemented. The error verifying process is as follows. 1) Remove facets with two or more vertices equal to each other. 2) Fix overlapping error such as more than three facets adjacent to an edge. 3) Fill holes in the mesh by using Delaunay triangulation method. 4) Repair wrong direction and value of normal vectors. This paper is concerned with searching the mentioned errors in advance and modifying them.

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Study on the Natural Element Method using Petrov-Galerkin Concepts (페트로프-갤러킨 개념에 기초한 자연요소법에 관한 연구)

  • Lee, Hong-Woo;Cho, Jin-Rae
    • Proceedings of the KSME Conference
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    • 2003.11a
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    • pp.1274-1279
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    • 2003
  • In this paper, a new meshfree technique which improves the numerical integration accuracy is introduced. This new method called the Petrov-Galerkin natural element(PG-NE) is based on the Voronoi diagram and the Delaunay triangulation which is based on the same concept used for conventional natural element method called the Bubnov-Galerkin natural element(BG-NE). But, unlike BG-NE method, the test shape function is differently chosen from the trial shape function. The proposed technique ensures that the numerical integration error is remarkably reduced.

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An Efficient Triangular Mesh Generation Algorithm using Domain-wise Hash Structure (영역기반 해쉬구조를 이용한 효율적 삼각형 자동 요소망 생성 알고리듬 개발)

  • Kim, Tae-Joo;Cho, Jin-Yeon
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.32 no.9
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    • pp.41-48
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    • 2004
  • In this work, a domain-wise hash structure is developed for efficient data handling, and by using the developed domain-wise hash structure, an automatic triangular mesh generation algorithm is proposed. To generate the optimal nodal points and triangles efficiently, the advancing layer method and Delaunay triangulation method are utilized. To investigate the performance of the proposed algorithm, benchmarking tests are carried out for various models including convex, concave and complicated shapes through the developed object oriented C++ mesh generation code.