• 제목/요약/키워드: Development of simulation

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모델 접속 기법에 의한 로봇 응용 생산시스템의 파라메트릭 시뮬레이션모델 개발 (Development of a Parametric Simulation Model by a Model Integration Method for Production System with Robots)

  • 국금환
    • 한국정밀공학회지
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    • 제12권5호
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    • pp.136-148
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    • 1995
  • In this study, a model integration method is pressented as a new method for development of a parametric simulation model. This method enable us to integrate the special simulation models for each production subsystem into a large simulation model. Not only this large simulation model but also each special simulation model for each production subsytem can be used independently. Using this integration method man can reduce the development time and cost for simulation model development. To show the usefulness of this method, a simulation model for a production system with robots is developed by this model integration method. This simulation model is realized by the integration of two special simulation models, one model for a machining subsystem and the other model for a transport subsystem. The modeled production system consists of the robotic cells for machining and a transport subsystem which enable the material flow among the robotic cells. The flow of workpiece in each robotic cell is not fixed. All machines in a robotic cell are only served by robots.

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웹 기반 시뮬레이션을 위한 시각적 모델 개발 환경 (A Visual Modeling Environment for Web-based Simulation)

  • 김기형
    • 한국시뮬레이션학회논문지
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    • 제8권1호
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    • pp.101-111
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    • 1999
  • The Web-based simulation was introduced for conducting simulation experiments in the Internet and the Web. Due to the use of the Java language, the Web-based simulation can have such characteristics as reusability, portability, and the capability of execution on the Web. Most of existing Web-based simulation tools have focused mainly on the development of the runtime simulation libraries and mechanisms on the Web. Thus, the model development work in such Web-based simulation tools still requires hand-written coding of model developers. This paper presents a visual model development environment for the Web-based simulation. The proposed environment provides a framework for model development and animation. To show the effectiveness of the proposed environment, we perform simulation experiments for transaction routing algorithms in a distributed transaction processing system.

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HIGH FIDELITY MODELING AND SIMULATION OF A SATELLITE SYSTEM

  • Sungki Cho;Lee, Sanguk;Kim, Jae-Hoon;Lee, Seong-Pal
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 2001년도 The Seoul International Simulation Conference
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    • pp.131-135
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    • 2001
  • A method for modeling and simulation of a satellite system is presented. The characteristics of a typical satellite system is discussed. for high fidelity modeling and simulator development of a satellite, the object-oriented analysis and design methodology is discussed and applied.

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Framework for Component-based Modeling/Simulation of Discrete Event Systems

  • Cho, Young-Ik;Kim, Jae-Hyun;Kim, Tag-Gon
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 2001년도 The Seoul International Simulation Conference
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    • pp.484-484
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    • 2001
  • The sophistication of current software applications results in the increasing cost fur software development time. The component-based software development framework is proposed to overcome the difficulty and time-consuming requirements by modularity and reusability. As is the general software case, a component-based simulation framework encourages the reusability of the real system model based on the modularity of the applied simulation methodology. This paper presents a component-based simulation environment that is based on the DEVS/COM run-time infrastructure. The DEVS (Discrete Event System Specification) formalism provides a formal modeling and simulation framework for the generic dynamic systems [1] and Microsoft's COM (Component Object Model) is one of the strongest competitor fur the component standard. The reusability by the DEVS/COM simulation environment saves model development time remarkably and component technology make simulator itself to be a subparts of real application.

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경어뢰 운용전술연구지원을 위한 구성시뮬레이션 및 모의실험 (Constructive Simulation and Experimentation for Supporting Light Weight Torpedo Operational Tactics Study)

  • 이심용;고승렬
    • 한국군사과학기술학회지
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    • 제19권6호
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    • pp.769-778
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    • 2016
  • Technical approach on the modeling, simulation and experimentation methods, which are applied for developing a constructive simulation and engagement experimentation software for supporting light weight torpedo operational tactics study, is introduced. Conceptual modeling for the weapon engagement and simulation entities, mathematical models for the simulation elements, approach for the design of experimentations are described, and screen shots of the software are also presented as some example results of experimentation and analysis. It is found that the simulation and experimentation results are useful to support and fulfill the mission needs and requests. As a consequence, the technical approach is rated to be appropriate to accomplish the dedicated purpose of the simulation and experiments.

무기체계 통합시뮬레이션 소프트웨어의 품질 속성 검토 (Review on the Quality Attributes of an Integrated Simulation Software for Weapon Systems)

  • 오현식;김도형;이순주
    • 한국군사과학기술학회지
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    • 제24권4호
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    • pp.408-417
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    • 2021
  • This paper describes the quality attributes of an integrated simulation software for weapon systems named Advanced distributed simulation environment(AddSIM). AddSIM is developed as a key enabler for Defense Modeling & Simulation(M&S) systems which simulate battlefields and used for battle experiments, analyses, military exercises, training, etc. AddSIM shall provide a standard simulation framework of the next Defense M&S systems. Therefore AddSIM shall satisfy not only functional but also quality requirements such as availability, modifiability, performance, testability, usability, and others. AddSIM consists of operating softwares of hierarchical components including graphical user interface, simulation engines, and support services(natural environment model, math utility, etc.), and separated weapon system models executable on the operating softwares. The relation between software architectures and their quality attributes are summarized from previous works. And the AddSIM architecture and its achievements in the aspect of quality attributes are reviewed.

한국 육군 제대별 워게임 모의체계 개발사례 (ROK Army War-Game Simulation System Development)

  • 이해관;김장현
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 2003년도 춘계학술대회논문집
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    • pp.31-35
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    • 2003
  • In the late 1990s, ROK Army started developing a simulation model(ChangJo21) for division/corps level battle command training and finished it successfully. The CJ2l model provides realistic representation of Korean characteristics in doctrine, weapon systems, terrain, and climate etc. The successful development of CJ2l implanted us with confidence on high-technology model development and this has been our motive for development of JeonToo21 for battalion/regiment level battle command training and other war-game models like Hwarang21 (Rear Area Ops. Model) and Vision21 (Division Combat Analysis Model). Eventually, ROK Army was able to establish M&S system by echelons, from battalion to corps. Moreover interoperability between ROK-US simulation systems are on the progress. In this paper, we introduce recently developed 3 war-game simulation models and mention on the future directions of ROK Army Modeling & Simulation.

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Development of a Distributed Road Traffic Simulation System

  • Keawmanee, T.;Seubpradit, K.;Tandayya, P.
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2002년도 ITC-CSCC -2
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    • pp.1324-1326
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    • 2002
  • This paper concerns the development of distributed interactive simulation of a road traffic system. The simulation involved models of multiple and distributed road vehicles running on different locations. The simulation system represented a traffic system as if the distributed simulation models were in the same environment. The development of the distributed road traffic simulation was based on High Level Architecture (HLA), a state-of-the-art IEEE standard for the distributed and real-time simulation. Other work concerned modeling and simulating the road vehicles and building the map database for the virtual distributed shared environment. The information used in the simulation system was only in X-axis and Y-axis as the insignificant data in the Z-axis was omitted to simplify the simulation. However, the traffic system has visualized a 3-D coordinate system. The road vehicle models were able to avoid collision. The next direction of a vehicle can be chosen from the provided choices of further paths.

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REAL-TIME SIMULATION OF A HIGH SPEED MULTIBODY TRACKED VEHICLE

  • YI K. S.;YI S.-J.
    • International Journal of Automotive Technology
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    • 제6권4호
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    • pp.351-357
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    • 2005
  • Development of a real-time simulation model for high-speed and multibody tracked vehicles is difficult because they involve hundreds of highly nonlinear equations. In the development of a reliable tracked vehicle model for real-time simulation, it is helpful to use an off-line tracked vehicle model developed by considering all the degrees of freedom of each element. This paper presents a step-by-step procedure for the development of a real-time simulation model based on the off-line tracked vehicle model. The road input data, Profile IV, is used for the real time simulation and simulation results are compared with vehicle test results obtained in the military test field. It is noted that the simulation results are quite close to the test results.

상위체계구조에 근거한 수송이동관리 시제 모형 (A Transportation Movement Management Prototype Model Based on the High Level Architecture)

  • 이상헌;이영구
    • 한국시뮬레이션학회논문지
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    • 제11권2호
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    • pp.31-43
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    • 2002
  • The High Level Architecture(HLA) for modeling and simulation was developed as means of facilitating interoperability among simulations and promoting reuse of simulations and their components. The purpose of this paper is to provide a summary of the latest release of the HLA concept, supporting utilities and develop the prototyped Transportation Movement Management(TMM) federation. To obtain this goal, the Federation Development and Execution Process(FEDEP) is being applied to development of TMM federation will consist of three federates. This paper outlines the rationale of our approach, describes the application of the FEDEP in the development of the federation, and provides the current status of the federation development. The resulting federation shows complete interoperability among simulation components in the TMM federation and satisfactory simulation outputs. We present a description and process of the federation and the lessons learned with the process utilization for federation development and execution. Furthermore, the issues in establishing a HLA based federation across multiple legacy simulations are discussed.

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