• Title/Summary/Keyword: Digital Production

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A study of space-performance with applied digital technology (디지털 메체를 적용한 퍼포먼스 행위적 공간연출에 관한 연구)

  • 황현숙;류호창
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2001.05a
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    • pp.100-105
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    • 2001
  • The space in today's digital era is developing in a new direction with the changing paradigm, which is different from that in the analog era. The space that appeals to the advanced technology mobilizes all the five senses of the space user with the technical elements of the more variable fields and aesthetic productions, and creates an interactive environment by motivating the user's active participation through the digital media. The environmental device called digital media connects the function pace with living performance. Unlike in the analog space, the different sides of the digital media space create a human consciousness that corresponds to the realistic ambience, further contributing to the lively condition. For the main production technique in the digital medias performance-active space, there are electronic image production, changeable production, impromptu-active production, light and sound production, and total artistic production that lead to the progressive interaction between man and space.

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Digital Manufacturing Strategy & Case study of Automotive General Assembly (자동차 조립 라인의 디지털 생산 구축 사례연구)

  • Choi M.W.;Han S.T.;Seo J.H.;Woo J.H.;Lee C.J.;Choi Y.R.
    • Korean Journal of Computational Design and Engineering
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    • v.10 no.3
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    • pp.199-209
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    • 2005
  • In this paper, a digital simulation model for an automotive assembly line is constructed by adapting a digital manufacturing methodology. Applied methodology is a simulation for a plant level of the assembly production line. The first significance of this methodology is a validation of the production planning based on various scenarios. The second is pre-verification for the new production plan or production method. The third is a visualization of the production process. Several models were implemented and those models were verified. Then, it was possible to find a most efficient production scenario and production method.

Implementation of Digital Management System for the Enterprises Development and Distribution in Aviation Industry

  • TIKHONOV, Alexey;SAZONOV, Andrey
    • Journal of Distribution Science
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    • v.20 no.9
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    • pp.39-46
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    • 2022
  • Purpose: At the industrial sites of aviation enterprises there is a significant optimization of the main production processes through the use of advanced digital technologies. The most promising are the latest technologies of industrial Internet of Things, active use of big data and practical application of artificial intelligence in production. Research design, data and methodology:The process of creating a competitive product in the high-tech aviation sector is actively linked to the investment appeal of aircraft and helicopter construction products, which is built on the basis of reducing production and time costs through the creation of an effective digital system. Results: The aviation cluster of Rostec State Corporation is currently being transformed in a significant way. The leading enterprises of the Russian aviation industry are actively mastering cooperation schemes using integrated digital management principles and the widespread introduction of digital products from leading Russian vendors. Conclusions: Following the transition to electronic aircraft design technologies and modern materials in the production of aircraft, UAC continues to improve all production processes through robotization and optimization of technological processes, due to the introduction of aircraft assembly technology in accordance with digital models.

Research on the Application of Digital Human Production Based on Photoscan Realistic Head 3D Scanning and Unreal Engine MetaHuman Technology in the Metaverse

  • Pan, Yang;Kim, KiHong;Lee, JuneSok;Sang, YuanZi;Cheon, JiIn
    • International journal of advanced smart convergence
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    • v.11 no.3
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    • pp.102-118
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    • 2022
  • With the development of digital content software production technology and the technological progress of related hardware, the social status quo in the post-epidemic era, the popularization and application of 5G networks, the market and consumers' increasing demand for digital content products, artificial intelligence, virtual digital human, virtual Idols, virtual live, self-media content and metaverse-related content industries are all developing rapidly. Virtual idols, virtual digital human, etc. are not only accelerating innovation in production technology. The economic cost, technical difficulty and time requirements of production are also greatly reduced. With the arrival and development of the Metaverse, the author believes that the content industry with virtual digital humans as the core will continue to develop in the direction of refinement, specialization, facilitation and customization. In this article, we will analyze and study the production of virtual digital human based on Photoscan technology and Unreal Engine 5 Metahuman software, and discuss the application status and future development of related content.

A Study on the Effective Production of Game Weapons Using ZBrush

  • YunChao Yang;Xinyi Shan;Jeanhun Chung
    • International Journal of Advanced Culture Technology
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    • v.11 no.2
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    • pp.397-402
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    • 2023
  • With the rapid adoption of 5G, the gaming industry has undergone significant innovation, with the quality of game content and player experience becoming the focal point of attention. ZBrush, as a professional digital sculpting software, plays a crucial role in the production of 3D game models. In this paper, we explore the application methods and techniques of ZBrush in game weapons production through specific case analyses. We provide a detailed analysis of two game weapon models, discussing the design and modeling process, lowto-high poly conversion, UV unwrapping and texture baking, material texture creation and optimization, and final rendering. By comparing the production process and analyzing the advantages and disadvantages of ZBrush, we establish a theoretical foundation for further design research and provide reference materials for game industry professionals, aiming to achieve higher quality and efficiency in 3D game model production.

Production of Digital Image Map using Aerial Photo and Geospatial Information System (항공사진과 지형공간정보체계를 이용한 수치영상지도 제작연구)

  • Sohn, Duk-Jae
    • Journal of Korean Society for Geospatial Information Science
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    • v.5 no.2 s.10
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    • pp.207-220
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    • 1997
  • This study aims to develope the production method of digital image map of high capable utiliy and terrain interpretability using aerial photo and Geospatial Information System. Theory and efficient practical method was studied to generate tile digital image map with low-cost personal computer system using the merging procedure of raster scanned aerial photo and vector topographic map. Determination theory of ground coordinates, digital image processing, production of digital elevation model was reviewed. And some chariteristics of digital image map, image collection method and significant concepts of digital image processing was studied. Also input and output way of image data to generate the digital image nap, production method of orthophoto map using aerial photo through digital differential rectification was studied. As the result, digital image map was produced and analyzed through the above mentioned procedures.

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Development of Digital Twin platform using Smart Factory based CPPS (스마트팩토리 기반 CPPS를 활용한 Digital Twin 플랫폼 개발)

  • Lee, Hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.305-307
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    • 2021
  • In this paper, we propose a study related to the development of a Digital-Twin platform using a smart factory based CPPS (Cyber Pysical Production System) using ICT (Information Communication Technology) technology. The platform developed through this study performs a 3D model simulation function in conjunction with P3R (Product, Process, Plant, Resource) including BOP (Bill of Process) management function from the preceding manufacturing process planning stage. In addition, we propose a digital twin platform that can predict production processes, equipment, layout, and production. The platform proposed through this paper proposes a feature that can manage the entire smart factory manufacturing process from the initial planning design stage to the manufacturing, production, operation, and maintenance stages.

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Case Study : Cinematography using Digital Human in Tiny Virtual Production (초소형 버추얼 프로덕션 환경에서 디지털 휴먼을 이용한 촬영 사례)

  • Jaeho Im;Minjung Jang;Sang Wook Chun;Subin Lee;Minsoo Park;Yujin Kim
    • Journal of the Korea Computer Graphics Society
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    • v.29 no.3
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    • pp.21-31
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    • 2023
  • In this paper, we introduce a case study of cinematography using digital human in virtual production. This case study deals with the system overview of virtual production using LEDs and an efficient filming pipeline using digital human. Unlike virtual production using LEDs, which mainly project the background on LEDs, in this case, we use digital human as a virtual actor to film scenes communicating with a real actor. In addition, to film the dialogue scene between the real actor and the digital human using a real-time engine, we automatically generated speech animation of the digital human in advance by applying our Korean lip-sync technology based on audio and text. We verified this filming case by using a real-time engine to produce short drama content using real actor and digital human in an LED-based virtual production environment.

A comparison study on color correction for high-definition video in digital post-production (디지털 후반작업에서 고화질 영상표현을 위한 색보정(color correction) 비교연구)

  • Oh, Moon Seock;Won, Jong Wook;Lee, Yun Sang
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.4
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    • pp.167-175
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    • 2013
  • This study is the process of making high-definition TV broadcast color correction affects the end result comparison is focus on implement through study. In the production process and the impact on the color Correction in the video as an study for UHD, 4K, 6K video production workflow improvement of an effective program in the present and time and cost in the post production process, color correction for the final video through the production and overcome the failure of further in-efficient color correction study will help you to solve the problem. This study is the color changes over the course of the final video to see how much influence color correction of post-production. Color correction using a program of courses in Visual quality, regularly presented the possibility to retain and make on high definition video production post-production process for color correction method is utilized as the basis of study.