• Title/Summary/Keyword: Digital tool

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A Study on the Architectural Education for the Development of the Architectural Form with Using Digital Design Tools (디지털 디자인 도구를 이용한 건축형태개발을 위한 건축교육에 관한 연구)

  • Jeong J.-S.;Choi M.-H.
    • Korean Journal of Computational Design and Engineering
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    • v.9 no.4
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    • pp.334-350
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    • 2004
  • Until now, architects have used traditional methods in order to develop architectural forms and use a digital technology as presentation tools. The field of digital technology has been expanded to control easily architectural data, eventually leads to the creation for creative ideas, which were belong to mainly designer's talent. It has been educated by using digital tool in foreign universities but in our case a little university try to do. So we need an adequate curriculum and educational media because of digitalized data, originated architectural form and reduction of time and money. In this paper, as it is surveyed the present situation of architetural education by using digital tool in domestic and foreign country, it can be used as the fundamental data that architectural education by using digital tool is initiated In our universities.

Development of IDEF${\emptyset}$ Process Model for 3d-based Architectural Form Generation (건축에서 3차원 기반 형태생성을 위한 IDEF${\emptyset}$ 프로세스 모델에 관한 연구)

  • Woo, Seung-Hak;Choo, Seung-Yeon;Chol, Arhina
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • pp.181-187
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    • 2008
  • It's difficult for other designer to understand easily, due to existing abstract form-generation method of digital authors like Greg Lynn and Peter D. Eisenman. This study uses IDEF${\emptyset}$ process diagram in order to remodel procedures and elements of this abstract 3d based form-generation method. IDEF${\emptyset}$ process diagram is the method operated prior to a design of digital program. For object-oriented modeling of each form-generation element technology, IDEF${\emptyset}$ process has been modeled. For this sort of IDEF${\emptyset}$ process modeling, digital architectural theory and analysis method has been generalized With them above, this study suggests the 3d-based form-generation IDEF${\emptyset}{\emptyset}$process model for developing digital tool eventually through the object-oriented components and setting up the mutual roles, relation as well. In conclusion, 3d-based form-generation IDEF${\emptyset}$process model, this study suggests, models form generation methods of existing digital authors using IDEF${\emptyset}$ process for developing digital tool in the future.

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Teacher Training Strategies for Improvement Technological Pedagogy Knowledge(TPK) connected with Problem Solving (문제해결 기반 디지털역량교수지식(TPK) 함양을 위한 교사연수 전략)

  • Shin, Soobum;Kim, Chul;Jeong, Youngsik
    • Journal of The Korean Association of Information Education
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    • v.22 no.1
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    • pp.23-32
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    • 2018
  • This study is about in-service training structure combined digital competence and pedagogical knowledge in order to improve digital tools skill of a teacher in the school. Meanwhile domestic teacher training has been revealed low-level of applying into a teaching in the k12 school. Thus this study proposed teacher training system with focus on TPK sub-categories of TPACK. The core contents of TPK is to select appropriate digital tool for its teaching & learning. Additionally it is to select elements of teaching & learning associated with an attribute of digital tool. And this study presented modularize of 3 step such as teaching objective, teaching contents, assessment. Also we proposed that this training system should be operated with problem solving method which trainee itself compose TPK elements. And we committed quality investigation about picking up Strategies of TPK elements and the teacher training frame. The Participants concluded having a validity about TPK strategies, teacher training framework.

The Convergence of Life and Technology from the Nurturing Perspective

  • Wierzbicki, Robert J.
    • International journal of advanced smart convergence
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    • v.3 no.1
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    • pp.7-10
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    • 2014
  • Upbringing requires an active intervention in the process of children growing up. Convergence in technology and media makes it possible to augment nurturing by making blended infrastructures with new digital resources available in learning environments at schools. A game-based provision of educationally-valuable content within a collective, virtual environment combined with an analysis of events in the game after it has been played (blended nurture environment) may help to better communicate human values especially where old-fashioned discussion methods fail or do not fulfill the promise of effective, educational institution-based methods of bringing up. This is where life sciences, psychology, media, pedagogy and technology (need to) converge.

The Teaching Method of "Architectural Basic Design" with Digital tool (디지털도구를 이용한 건축기초설계 교육사례연구)

  • Koh, In-Lyong;Dong, Jae-Uk
    • Journal of The Korean Digital Architecture Interior Association
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    • v.4 no.2
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    • pp.7-14
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    • 2004
  • This paper is base on the Thought that digital Architecture and Digital design tools cannot be seperted as like Architevtural Design and Architectural Drafting tools. So the purpose of this paper is to show that the interactive 'Architectural Basic design' practice with Digital tools and there tranning method. This example of the pratical assignments in class("Architectural digital drafting" and "Architectural Basic Design") are focus on tranning spatial perception in real space and digital -cyber space. And these practical samples are using the primary step in The Digital Architectre.

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A Study on the Color Harmony Scheme of the Home Office Based on Digital Color Image Processing (디지털 이미지 색채분석을 이용한 재택근무 공간색채배색에 관한 연구)

  • 정현원;이현수
    • Korean Institute of Interior Design Journal
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    • v.13 no.3
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    • pp.162-170
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    • 2004
  • The purpose of this study is to analyze the emotional color of home office and the trendy color with special comparison of office and library colors, and to suggest the harmony of color combination of home office based on the emotional color of this analytical data. this study, the Color Syntax Program, digital tool for color analysis of images is used. The results of this study are as follows. Firstly, the main color of home office images shows three color classifications of YR-Y, Y-GY, R-YR, and with relatively high ratios of YR-Y in the color of home offices, and B-PB, GY-G in offices and libraries. Secondly, from the point of emotional aspect, the trendy color of the home office can be classified into four color image categories: 'natural', 'peaceful', 'mild', and 'noble'. Under those categories this paper proposes 10 color harmony scheme that can be applied to color of home office interior design.

Why We #Hashtag: Motivations Associated with Posting Brand Hashtags on Social Media

  • Gu, Zhiquao;Kim, Eunice (Eun-Sil)
    • International journal of advanced smart convergence
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    • v.9 no.3
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    • pp.272-283
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    • 2020
  • Hashtags (#) have received a great deal of attention from academia and industry as an effective digital tool for engaging social media users and facilitating electronic word-of-mouth for brands. We delved into motivations concerning people's brand-related hashtag-posting behavior on social media. The findings revealed three motivations for posting brand-related hashtags on social media: social acceptance, brand altruism, and incentive seeking. Additionally, we examined the relationships between motivations and brand relationship variables. The results showed that social acceptance and brand-related altruism predicted all of the five relationship variables (i.e., brand attitude, brand trust, brand affective and calculative commitment and brand loyalty), while incentive-seeking predicted brand calculative commitment and brand loyalty. The findings of the study provide some meaningful insights into the development of brand communication strategies and help marketers capitalize on social media platforms to achieve higher user involvement.

A Study on the Process of the Architectural Design Generation based on the 3D Voronoi Diagram (3차원 보로노이 다이어그램을 활용한 건축 디자인 생성 프로세스에 관한 연구)

  • Park, Jong-Gin;Jun, Han-Jong
    • Korean Journal of Computational Design and Engineering
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    • v.14 no.5
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    • pp.306-313
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    • 2009
  • This paper presents the unique formation process of a volumetric space with the digital algorithm developed for Voronoi diagram in order to generate an effective parametric architectural form. By applying systematic parameters of architectural conditions within digital parametric tools, the interactions among sub-spaces developed by Voronoi diagram are enhanced by manipulating the spatial structures. In this paper, we discuss how the parametric distributing and zoning geometrical system can support designers in developing a free-formed space, and research on how this system creates a 3D volumetric space. With the in-depth research on the system and structure of Voronoi diagram, the approaches to the application of Voronoi diagram into architectural form generation are clarified to be an effective, creative and successful digital tool. The result of the application of the Voronoi diagram improves the design quality with systematic language in the sense that the sub-regions are created and controlled under the systematic and balanced hierarchy having dynamic relationships among each others with the restoration of the equilibrium of forces and tensions. This 3-dimensional Voronoi diagram provides another means for designers to solve architectural issues and to reinforce their design concepts.

The Effect of the Digital Design Environment on Creative Design Thinking and Cognitive Processes - Focused on AutoCAD and SketchUp - (디지털 환경이 창의적인 디자인 사고와 인지과정에 미치는 영향 - AutoCAD와 SketchUp 사용을 중심으로 -)

  • Cho, Myung Eun;Kim, Mi Jeong
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.32 no.9
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    • pp.67-75
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    • 2016
  • This research adopted the assumption that the characteristics of digital tools differ from those of conventional tools and that these two tools affect creativity differently in the design processes. An empirical study was carried out to grasp the effect of the use of sketching and digital tools on students' creative behaviors and to ascertain any differences in behaviors. A coding scheme was developed to measure students' creative design thinking processes and spatial cognitive behaviors. Female senior students studying interior design at universities in Seoul participated in the study. They had all completed a basic modelling and sketching course. It was found that participants used digital tools as much as they did sketching in the early design process. The participants then used the digital tools to expand the visual notes that they developed during sketching while either reflecting on the design guidelines or thinking about the design. Further, duplex tool changeovers occurred naturally throughout the design process and allowed participants to find an appropriate solution and improved their creative thinking in the design processes. This research showed that interactions between sketching and digital tools have new potential in design processes and that each tool has different effects on students' design thinking and cognitive processes. Design education programmes and study guidelines should be developed to encourage students to creatively use design tools in the design process.

A study on digital jewelry design through reinterpretation of symbolic element of Peony flower in Minwha with Linguistic analysis (민화 '모란' 의 언어학적 상징요소 재해석을 통한 디지털 주얼리 디자인 연구)

  • Lee, Ji-Won;Nah, Ken
    • Journal of Digital Convergence
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    • v.14 no.8
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    • pp.407-413
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    • 2016
  • This research is aimed to discuss for Korean cultural contents; symbol structure of Minwha painting which not only expresses openness, flexible expression and methods of communication of our ancestors but also possibly passes down as precious cultural heritage to modern society with new developed mediums. From this perspectives, as a method of research, modern jewelry design is created through digital process with linguistics analysis of its symbol structure that contains universal wishes of people. As a result, this research showed jewelry design and design process, titled "Blossom" and "Big Smile" grafting modern technology of 3D digital tool onto universal meaning symbolized by Peony flower, wealth and honor, and also grafted modern manufacturing methods of 3D printing and laser cut onto openness and flexible thinking in symbol structure in Minwha.