• Title/Summary/Keyword: Dijkstra Algorithm

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Path Planning Method Using the the Particle Swarm Optimization and the Improved Dijkstra Algorithm (입자 군집 최적화와 개선된 Dijkstra 알고리즘을 이용한 경로 계획 기법)

  • Kang, Hwan-Il;Lee, Byung-Hee;Jang, Woo-Seok
    • Journal of the Korean Institute of Intelligent Systems
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    • v.18 no.2
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    • pp.212-215
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    • 2008
  • In this paper, we develop the optimal path planning algorithm using the improved Dijkstra algorithm and the particle swarm optimization. To get the optimal path, at first we construct the MAKLINK on the world environment and then make a graph associated with the MAKLINK. The MAKLINK is a set of edges which consist of the convex set. Some of the edges come from the edges of the obstacles. From the graph, we obtain the Dijkstra path between the starting point and the destination point. From the optimal path, we search the improved Dijkstra path using the graph. Finally, applying the particle swarm optimization to the improved Dijkstra path, we obtain the optimal path for the mobile robot. It turns out that the proposed method has better performance than the result in [1] through the experiment.

A Point-to-Point Shortest Path Search Algorithm in an Undirected Graph Using Minimum Spanning Tree (최소신장트리를 이용한 무방향 그래프의 점대점 최단경로 탐색 알고리즘)

  • Lee, Sang-Un
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.7
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    • pp.103-111
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    • 2014
  • This paper proposes a modified algorithm that improves on Dijkstra's algorithm by applying it to purely two-way traffic paths, given that a road where bi-directional traffic is made possible shall be considered as an undirected graph. Dijkstra's algorithm is the most generally utilized form of shortest-path search mechanism in GPS navigation system. However, it requires a large amount of memory for execution for it selects the shortest path by calculating distance between the starting node and every other node in a given directed graph. Dijkstra's algorithm, therefore, may occasionally fail to provide real-time information on the shortest path. To rectify the aforementioned shortcomings of Dijkstra's algorithm, the proposed algorithm creates conditions favorable to the undirected graph. It firstly selects the shortest path from all path vertices except for the starting and destination vertices. It later chooses all vertex-outgoing edges that coincide with the shortest path setting edges so as to simultaneously explore various vertices. When tested on 9 different undirected graphs, the proposed algorithm has not only successfully found the shortest path in all, but did so by reducing the time by 60% and requiring less memory.

Path Planning Algorithm Using the Particle Swarm Optimization and the Improved Dijkstra Algorithm

  • Kang, Hwan-Il;Lee, Byung-Hee;Jang, Woo-Seok
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2007.11a
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    • pp.176-179
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    • 2007
  • In this paper, we develop the path planning algorithm using the improved Dijkstra algorithm and the particle swarm optimization. To get the optimal path, at first we construct the MAKLINK on the world environment and then make a graph associated with the MAKLINK. From the graph, we obtain the Dijkstra path between the starting point and the destination point. From the optimal path, we search the improved Dijkstra path using the graph. Finally, applying the particle swarm optimization to the improved Dijkstra path, we obtain the optimal path for the mobile robot. It turns out that the proposed method has better performance than the result in [1].

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Mobile Agent Based Route Search Method Using Genetic Algorithm (유전 알고리즘을 이용한 이동 에이전트 기반의 경로 탐색 기법)

  • Ji, Hong-il
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.9
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    • pp.2037-2043
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    • 2015
  • Proposed algorithm in this thesis introduced cells, units of router group, to conduct distributed processing of previous genetic algorithm. This thesis presented ways to reduce search delay time of overall network through cell-based genetic algorithm. Also, through this experiment, in case of a network was damaged in existing optimal path algorithm, Dijkstra algorithm, the proposed algorithm was designed to route an alternative path and also as it has a 2nd shortest path in cells of the damaged network so it is faster than Dijkstra algorithm, The study showed that the proposal algorithm can support routing of alternative path, if Dijkstra algorithm is damaged in a network.

The Pathplanning of Navigation Algorithm using Dynamic Window Approach and Dijkstra (동적창과 Dijkstra 알고리즘을 이용한 항법 알고리즘에서 경로 설정)

  • Kim, Jae Joon;Jee, Gui-In
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.94-96
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    • 2021
  • In this paper, we develop a new navigation algorithm for industrial mobile robots to arrive at the destination in unknown environment. To achieve this, we suggest a navigation algorithm that combines Dynamic Window Approach (DWA) and Dijkstra path planning algorithm. We compare Local Dynamic Window Approach (LDWA), Global Dynamic Window Approach(GDWA), Rapidly-exploring Random Tree (RRT) Algorithm. The navigation algorithm using Dijkstra algorithm combined with LDWA and GDWA makes mobile robots to reach the destination. and obstacles faced during the path planning process of LDWA and GDWA. Then, we compare on time taken to arrive at the destination, obstacle avoidance and computation complexity of each algorithm. To overcome the limitation, we seek ways to use the optimized navigation algorithm for industrial use.

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Fast and Scalable Path Re-routing Algorithm Using A Genetic Algorithm (유전자 알고리즘을 이용한 확장성 있고 빠른 경로 재탐색 알고리즘)

  • Lee, Jung-Kyu;Kim, Seon-Ho;Yang, Ji-Hoon
    • The KIPS Transactions:PartB
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    • v.18B no.3
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    • pp.157-164
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    • 2011
  • This paper presents a fast and scalable re-routing algorithm that adapts to dynamically changing networks. The proposed algorithm integrates Dijkstra's shortest path algorithm with the genetic algorithm. Dijkstra's algorithm is used to define the predecessor array that facilitates the initialization process of the genetic algorithm. After that, the genetic algorithm re-searches the optimal path through appropriate genetic operators under dynamic traffic situations. Experimental results demonstrate that the proposed algorithm produces routes with less traveling time and computational overhead than pure genetic algorithm-based approaches as well as the standard Dijkstra's algorithm for large-scale networks.

A Point-to-Point Shortest Path Search Algorithm for Digraph (방향그래프의 점대점 최단경로 탐색 알고리즘)

  • Lee, Sang-Un
    • Journal of the Korean Institute of Intelligent Systems
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    • v.17 no.7
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    • pp.893-900
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    • 2007
  • This paper suggests an algorithm that improves the disadvantages of the Dijkstra algorithm that is commonly used in GPS navigation system, searching for the shortest path. Dijkstra algorithm, first of all, requires much memory for the performance of the algorithm. It has to carry out number of node minus 1, since it determines the shortest path from all the nodes in the graph, starting from the first node. Therefore, Dijkstra algorithm might not be able to provide the information on every second, searching for the shortest path between the roads of the congested city and the destination. In order to solve these problems, this paper chooses a method of searching a number of nodes at once by means of choosing the shortest path of all the path nodes (select of minimum weight arc in-degree and out-degree), excluding the departure and destination nodes, and of choosing all the arcs that coincide with the shortest path of the path nodes, from all the node outgoing arcs starting from the departure node. On applying the suggested algorithm to 14 various digraphs, we succeeded to search the shortest path. In addition, the result was obtained at the speed of 2 to 3 times faster than that of Dijkstra algorithm, and the memory required was less than that of Dijkstra algorithm.

A Study on Dijkstra Algorithm in Crossroad Including Left-turn Restriction, U-turn, and P-turn (교차로에서의 좌회전 금지, U-turn, P-turn을 고려한 개선된 Dijkstra Algorithm에 관한 연구)

  • Kim, Sung-Soo;Jun, Young-Joo;Cha, Young-Min
    • Journal of Industrial Technology
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    • v.21 no.A
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    • pp.231-240
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    • 2001
  • U-turn and P-turn as well as left-turn restriction exist in real traffic network. the optimal route should be selected for considering these using shortest path algorithms. But, the traditional algorithms have some limitations to use for considering there. The objective of this paper is to modify Dijkstra algorithm in order to find the optimal path in real traffic network. The continuous three nodes are used to check turn-restrictions and exclude these from and optimal path. A virtual connection is used to consider U-turn and P-turn.

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A Speed-Based Dijkstra Algorithm for the Line Tracer Control of a Robot (로봇 경로 제어를 위한 속도기반 Dijkstra 알고리즘)

  • Cheon, Seong-Kwon;Kim, Geun-Deok;Kim, Chong-Gun
    • Journal of Information Technology Services
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    • v.10 no.4
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    • pp.259-268
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    • 2011
  • A robot education system by emulation based on Web can be efficiently used for understanding concept of robot assembly practice and control mechanism of robot by control programming. It is important to predict the path of the line tracer robot which has to be decided by the robot. Shortest Path Algorithm is a well known algorithm which searches the most efficient path between the start node and the end node. There are two related typical algorithms. Dijkstra Algorithm searches the shortest path tree from a node to the rest of the other nodes. $A^*$ Algorithm searches the shortest paths among all nodes. The delay time caused by turning the direction of navigation for the line tracer robot at the crossroads can give big differences to the travel time of the robot. So we need an efficient path determine algorithm which can solve this problem. Thus, It is necessary to analyze the overhead of changing direction of robot at multi-linked node to determine the next direction for efficient routings. In this paper, we reflect the real delay time of directional changing from the real robot. A speed based Dijkstra algorithm is proposed and compared with the previous ones to analyze the performance.

Improved Route Search Method Through the Operation Process of the Genetic Algorithm (유전 알고리즘의 연산처리를 통한 개선된 경로 탐색 기법)

  • Ji, Hong-il;Moon, Seok-hwan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.05a
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    • pp.632-635
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    • 2015
  • Proposal algorithm in this thesis introduced cells, units of router group, for distributed processing of previous genetic algorithm. This thesis presented ways to reduce search delay time of overall network through cell-based genetic algorithm. As a result of performance analysis comparing with existing genetic algorithm through experiments, the proposal algorithm was found superior in terms of costs and delay time. Furthermore, time for routing an alternative path was reduced in proposal algorithm, in case that a network was damaged in existing optimal path algorithm, Dijkstra algorithm, and the proposal algorithm was designed to route an alternative path faster than Dijkstra algorithm, as it has a 2nd shortest path in cells of the damaged network. The study showed that the proposal algorithm can support routing of alternative path, if Dijkstra algorithm is damaged in a network.

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