• 제목/요약/키워드: Direction recognition

검색결과 844건 처리시간 0.027초

방향 정규화 및 CNN 딥러닝 기반 차량 번호판 인식에 관한 연구 (A Study on the License Plate Recognition Based on Direction Normalization and CNN Deep Learning)

  • 기재원;조성원
    • 한국멀티미디어학회논문지
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    • 제25권4호
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    • pp.568-574
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    • 2022
  • In this paper, direction normalization and CNN deep learning are used to develop a more reliable license plate recognition system. The existing license plate recognition system consists of three main modules: license plate detection module, character segmentation module, and character recognition module. The proposed system minimizes recognition error by adding a direction normalization module when a detected license plate is inclined. Experimental results show the superiority of the proposed method in comparison to the previous system.

궤적의 방향 변화 분석에 의한 제스처 인식 알고리듬 (Gesture Recognition Algorithm by Analyzing Direction Change of Trajectory)

  • 박장현;김민수
    • 한국정밀공학회지
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    • 제22권4호
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    • pp.121-127
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    • 2005
  • There is a necessity for the communication between intelligent robots and human beings because of wide spread use of them. Gesture recognition is currently being studied in regards to better conversing. On the basis of previous research, however, the gesture recognition algorithms appear to require not only complicated algorisms but also separate training process for high recognition rates. This study suggests a gesture recognition algorithm based on computer vision system, which is relatively simple and more efficient in recognizing various human gestures. After tracing the hand gesture using a marker, direction changes of the gesture trajectory were analyzed to determine the simple gesture code that has minimal information to recognize. A map is developed to recognize the gestures that can be expressed with different gesture codes. Through the use of numerical and geometrical trajectory, the advantages and disadvantages of the suggested algorithm was determined.

머신 비젼 시스템을 이용한 세탁기 밸런스 방향 인식에 관한 연구 (A study on the Recognition of Balance Direction in Washing Machine using Machine Vision System)

  • 김광호;김종태;김태호;박진완;김재상;정상화
    • 한국기계가공학회지
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    • 제8권2호
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    • pp.3-9
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    • 2009
  • When washing machine is rotated in the laundry, it tends to lean toward one side. This tendency causes a serious vibration. The balance of washing machine plays an important role in order to reduce the vibration by injecting the sand or the salt water into the balance of washing machine. The hot plate welder is used to prevent from outflow of contents. The hot plate welder brings about many problems which is concerned with accidents. The direction recognition and location information of the balance are required in this system. In this paper, the recognition direction of balance in washing machine using machine vision system is studied. The template matching algorithm compares sub-image with original image acquired in real-time to obtain a center point of balance image. The mid points and the edges of balance are estimated by the edge detection and gauging algorithms. The data acquired by these results is used for recognition direction of balance. The automation software for image processing is developed by using LabVIEW.

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Multi-view Human Recognition based on Face and Gait Features Detection

  • Nguyen, Anh Viet;Yu, He Xiao;Shin, Jae-Ho;Park, Sang-Yun;Lee, Eung-Joo
    • 한국멀티미디어학회논문지
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    • 제11권12호
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    • pp.1676-1687
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    • 2008
  • In this paper, we proposed a new multi-view human recognition method based on face and gait features detection algorithm. For getting the position of moving object, we used the different of two consecutive frames. And then, base on the extracted object, the first important characteristic, walking direction, will be determined by using the contour of head and shoulder region. If this individual appears in camera with frontal direction, we will use the face features for recognition. The face detection technique is based on the combination of skin color and Haar-like feature whereas eigen-images and PCA are used in the recognition stage. In the other case, if the walking direction is frontal view, gait features will be used. To evaluate the effect of this proposed and compare with another method, we also present some simulation results which are performed in indoor and outdoor environment. Experimental result shows that the proposed algorithm has better recognition efficiency than the conventional sing]e view recognition method.

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SVM 기반의 시선 인식 시스템의 구현 (An Implementation of Gaze Recognition System Based on SVM)

  • 이규범;김동주;홍광석
    • 정보처리학회논문지B
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    • 제17B권1호
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    • pp.1-8
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    • 2010
  • 시선 인식에 관한 연구는 현재 사용자가 응시하고 있는 위치를 파악하는 것으로 많은 응용 분야를 가지며 지속적으로 발전되어 왔다. 기존의 시선 인식에 관한 대부분의 연구는 적외선 LED 및 카메라, 고가의 헤드마운티드 장비 등을 이용하였기 때문에 범용 사용에 문제점을 가지고 있다. 이에 본 논문에서는 한 대의 PC용 웹 카메라를 사용한 SVM(Support Vector Machine) 기반의 시선 인식 시스템을 제안하고 구현한다. 제안한 시스템은 4방향과 9방향의 시선을 인식하기 위해 모니터를 가로 6, 세로 6, 총 36개의 시선 위치로 나누어 각각 9개, 4개씩 그룹핑 및 학습하여 사용자의 시선을 인식한다. 또한, 시선 인식의 성능을 높이기 위해 차영상 엔트로피를 이용한 영상 필터링 방법을 적용한다. 제안한 시스템의 성능을 평가하기 위하여 기존에 제시되었던 차영상 엔트로피 기반의 시선 인식 시스템, 눈동자 중심점과 눈의 끝점을 이용한 시선 인식 시스템, PCA 기반의 시선 인식 시스템을 구현하고 비교 실험을 수행하였다. 실험 결과 본 논문에서 제안한 SVM 기반의 시선 인식 시스템이 4방향은 94.42%, 9방향은 81.33%의 인식 성능을 보였으며, 차영상 엔트로피를 이용한 영상 필터링 방법을 적용하였을 경우에 4방향은 95.37%, 9방향은 82.25%의 성능을 보여 기존의 시선 인식 시스템보다 높은 성능을 나타내었다.

필기체 한글의 오프라인 인식을 위한 획 정합 방법 (A Stroke Matching Method for the Off-line Recognition of Handprinted Hangul)

  • 김기철;김영식;이성환
    • 전자공학회논문지B
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    • 제30B권6호
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    • pp.76-85
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    • 1993
  • In this paper, we propose a stroke matching method for the off-line recognition of handprinted Hangul. In this method, the preprocessing steps such as position normalization, contour tracing and thinning are carried out first. Then, after extracting features such as the firection component distribution of contour, the direction component distribution of skeleton, and the distribution of structural feature points, strokes are extracted and matched based on the midpont distribution of the direction and the length of each stroke. In order to reduce the recognition time, a preliminary classification based on the direction component distribution features of the contour is performed. In order to domonstrate the performance of the proposed method, experiments with 520 most frequently used Hangul were performed, and 90.7% of correct recognition rate and 0.46second of recognition time per one character has been obtained. This results reveal that the proposed method can absorb effectively the noise in input character and the variations of stroke slant.

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멀티모달 사용자 인터페이스를 위한 펜 제스처인식기의 구현 (Implementation of Pen-Gesture Recognition System for Multimodal User Interface)

  • 오준택;이우범;김욱현
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2000년도 추계종합학술대회 논문집(3)
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    • pp.121-124
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    • 2000
  • In this paper, we propose a pen gesture recognition system for user interface in multimedia terminal which requires fast processing time and high recognition rate. It is realtime and interaction system between graphic and text module. Text editing in recognition system is performed by pen gesture in graphic module or direct editing in text module, and has all 14 editing functions. The pen gesture recognition is performed by searching classification features that extracted from input strokes at pen gesture model. The pen gesture model has been constructed by classification features, ie, cross number, direction change, direction code number, position relation, distance ratio information about defined 15 types. The proposed recognition system has obtained 98% correct recognition rate and 30msec average processing time in a recognition experiment.

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근전도신호의 패턴인식 및 힘추정을 통한 의수의 지능적 궤적제어에 관한 연구 (A Study on Intelligent Trajectory Control for Prosthetic Arm by Pattern Recognition & Force Estimation Using EMG Signals)

  • 장영건;홍승홍
    • 대한의용생체공학회:의공학회지
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    • 제15권4호
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    • pp.455-464
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    • 1994
  • The intelligent trajectory control method that controls moving direction and average velocity for a prosthetic arm is proposed by pattern recognition and force estimations using EMG signals. Also, we propose the real time trajectory planning method which generates continuous accelleration paths using 3 stage linear filters to minimize the impact to human body induced by arm motions and to reduce the muscle fatigue. We use combination of MLP and fuzzy filter for pattern recognition to estimate the direction of a muscle and Hogan's method for the force estimation. EMG signals are acquired by using a amputation simulator and 2 dimensional joystick motion. The simulation results of proposed prosthetic arm control system using the EMG signals show that the arm is effectively followed the desired trajectory depended on estimated force and direction of muscle movements.

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얼굴 주시방향 인식을 이용한 장애자용 의사 전달 시스템 (Human-Computer Interaction System for the disabled using Recognition of Face Direction)

  • 정상현;문인혁
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2001년도 하계종합학술대회 논문집(4)
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    • pp.175-178
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    • 2001
  • This paper proposes a novel human-computer interaction system for the disabled using recognition of face direction. Face direction is recognized by comparing positions of center of gravity between face region and facial features such as eyes and eyebrows. The face region is first selected by using color information, and then the facial features are extracted by applying a separation filter to the face region. The process speed for recognition of face direction is 6.57frame/sec with a success rate of 92.9% without any special hardware for image processing. We implement human-computer interaction system using screen menu, and show a validity of the proposed method from experimental results.

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모델 기반의 시선 방향 추정을 이용한 사람 행동 인식 (Human Activity Recognition using Model-based Gaze Direction Estimation)

  • 정도준;윤정오
    • 한국산업정보학회논문지
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    • 제16권4호
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    • pp.9-18
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    • 2011
  • 본 논문에서는 모델 기반으로 추정한 사람의 시선 방향을 이용하여 실내 환경에서 발생 할 수 있는 사람의 행동을 인식하는 방법을 제안한다. 제안하는 방법은 크게 두 단계로 구성된다. 첫째, 행동 인식을 위한 사전 정보를 얻는 단계로 사람의 머리 영역을 검출하고 시선 방향을 추정한다. 사람의 머리 영역은 색상 정보와 모양 정보를 이용하여 검출하고, 시선 방향은 머리와 얼굴의 관계를 표현한 베이지안 네트워크 모델을 이용하여 추정한다. 둘째, 이벤트와 사람의 행동을 나타내는 시나리오를 인식하는 단계이다. 이벤트는 사람의 상태 변화로 인식하고, 시나리오는 이벤트들의 조합과 제약 사항을 이용하여 규칙 기반으로 인식한다. 본 논문에서는 시선방향과 연관이 있는 4 가지의 시나리오를 정의하여 실험 한다. 실험을 통해 시선 방향 추정의 성능과 시선 방향이 고려된 상황에서의 행동 인식 성능을 보인다.