• 제목/요약/키워드: Display contents

검색결과 808건 처리시간 0.022초

멀티 디스플레이 콘텐츠 전송 시스템을 위한 디바이스 연결 및 배치 인식 기법의 구현 (An Implementation of Device Connection and Layout Recognition Techniques for the Multi-Display Contents Delivery System)

  • 전소연;임순범
    • 한국멀티미디어학회논문지
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    • 제19권8호
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    • pp.1479-1486
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    • 2016
  • According to the advancement of display devices, the multi-screen contents display environment is growing to be accepted for the display exhibition area. The objectives of this research are to find communications technology and to design an editor interface of contents delivery system for the larger and adaptive multi-display workspaces. The proposed system can find existence of display devices and get information without any additional tools like marker, and can recognize device layout with only web-cam and image processing technology. The multi-display contents delivery system is composed of devices with three roles; display device, editor device, and fixed server. The editor device which has the role of main control uses UPnP technology to find existence and receive information of display devices. extract appointed color in captured picture using a tracking library to recognize the physical layout of display devices. After the device information and physical layout of display devices are connected, the content delivery system allows the display contents to be sent to the corresponding display devices through WebSocket technology. Also the experimental results show the possibility of our device connection and layout recognition techniques can be utilized for the large spaced and adaptive multi-display applications.

Eye-Catcher : Real-time 2D/3D Mixed Contents Display System

  • Chang, Jin-Wook;Lee, Kyoung-Il;Park, Tae-Soo
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2008년도 International Meeting on Information Display
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    • pp.51-54
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    • 2008
  • In this paper, we propose a practical method for displaying 2D/True3D mixed contents in real-time. Many companies released their 3D display recently, but the costs of producing True3D contents are still very expensive. Since there are already a lot of 2D contents in the world and it is more effective to mix True3D objects into the 2D contents than making True3D contents directly, people became interested in mixing 2D/True3D contents. Moreover, real-time 2D/True3D mixing is helpful for 3D displays because the scenario of the contents can be easily changed on playback-time by adjusting the 3D effects and the motion of the True3D object interactively. In our system, True3D objects are rendered into multiple view-point images, which are composed with 2D contents by using depth information, and then they are multiplexed with pre-generated view masks. All the processes are performed on a graphics processor. We were still able to play a 2D/True3D mixed contents with Full HD resolution in real-time using a normal graphics processor.

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박물관 전시의상의 현황과 관람자의요구-서울시내 박물관 중심- (Current Status of the Display of Traditional Costumes in Museums and Visitors Needs)

  • 장인우;성영애;김찬주
    • 한국의류학회지
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    • 제25권8호
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    • pp.1453-1464
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    • 2001
  • The first objective of this study was to investigate the current status of the display of traditional costumes by observing museums in Seoul ; the National Folk Museum and the Royal Museum. The second objective was to investigate the satisfaction and need of their visitors by a survey method. To collect the data, several observations were made by the author, interviews were conducted to the students whose major is related to clothing and a survey using questionaires was conducted to the consumers who visited the museum in the fall of 2000. To analyze the data, both qualitative and quantitative methods were utilized. The major results were as follows; Two museums were differentiated in the contents of display, but some of costumes displayed were overlapped. In both museums, there were few visual explanations. The visitors were highly interested in the costume display in the museum. The most dissatisfactory area was the way and contents of costume explanation. The preferred contents, method, explanation and environment of the display of traditional costumes were partially different according to visitors’, characteristics. The reforming of the display of costumes reflecting the results will increase the visitors’satisfaction and therefore strengthen the competitiveness of the museums.

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LCD Display 설비 Contents의 Kinect기반 동작제어 기술 구현에 관한 연구 (A Study on Implementing Kinect-Based Control for LCD Display Contents)

  • 노정규
    • 전기학회논문지
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    • 제63권4호
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    • pp.565-569
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    • 2014
  • Recently, various kinds of new computer controlled devices have been introduced in a wide range of areas, and convenient user interfaces for controlling the devices are strongly needed. To implement natural user interfaces(NUIs) on top of the devices, new technologies like a touch screen, Wii Remote, wearable interfaces, and Microsoft Kinect were presented. This paper presents a natural and intuitive gesture-based model for controlling contents of LCD display. Microsoft Kinect sensor and its SDK are used to recognize human gestures, and the gestures are interpreted into corresponding commands to be executed. A command dispatch model is also proposed in order to handle the commands more naturally. I expect the proposed interface can be used in various fields, including display contents control.

Reduction of Temporal Image Sticking in AC Plasma Display Panels through the Use of High He Contents

  • Park, Choon-Sang;Kim, Sun-Ho;Kim, Jae-Hyun;Tae, Heung-Sik
    • Journal of Information Display
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    • 제10권4호
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    • pp.195-201
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    • 2009
  • The temporal dark- and bright-image sticking phenomena were examined relative to the He contents under 11% Xe content in the 50-in HD and FHD AC-PDPs with a ternary gas mixture (Xe-He-Ne). To compare the temporal dark- and bright-image sticking phenomena under various He contents, the differences in the disappearing time, display luminance, perceived luminance, infrared emission, color coordinate, color temperature, and discharge current before and after discharge were measured under 0, 35, 50, and 70% He contents. It was found that temporal dark- and bright-image sticking were reduced in proportion to the increase in He %. Thus, a high He content contributes to the reduction of temporal dark- and bright-image sticking.

Study on Distortion and Field of View of Contents in VR HMD

  • Son, Hojun;Jeon, Hyoung joon;Kwon, Soonchul
    • International journal of advanced smart convergence
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    • 제6권1호
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    • pp.18-25
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    • 2017
  • Recently, VR HMD (virtual reality head mounted display) has been utilized for virtual training, entertainment, vision therapy, and optometry. In particular, virtual reality contents are increasingly used for vision therapy and optometry. Accordingly, high-quality virtual reality contents such as a natural vision of life is required. Therefore, it is necessary to study the content production according to the optical characteristics of the VR HMD. The purpose of this paper is to suggest a proper FOV (field of view) of contents according to the distortion rate. We produced virtual reality contents and obtained distorted images by virtual camera. The distortion rate is calculated by using the distorted image. It is proved that the optimal FOV of the VR content with the minimum distortion is $90{\sim}100^{\circ}$. The results of this study are expected to be applied to the production of high quality contents.

EPD File Generation System Based on Template for Choosing E-paper Contents Layout

  • Son, Bong-Ki
    • 한국컴퓨터정보학회논문지
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    • 제23권12호
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    • pp.107-114
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    • 2018
  • We propose EPD(Electrophoretic Display) file generation system based on template that enable users to choose contents layout for E-paper display. And also we show implementation results that apply the proposed system in digital doorsign management field adopting E-paper display. Template includes information for contents layout which is composed of standard form image to be used as background image, coordinates of area for dynamic data to be inserted, data source about dynamic data, and characteristic data of EPD panel for displaying contents. System administrator registers templates in Forms Server. When user chooses a contents layout, Forms Server automatically generates EPD file for displaying contents in E-paper by using information of the template and sends EPD file into doorsign. Strength of the proposed system lies in reflecting user preference about contents design and adding personal data into E-paper contents by smartphone application.

증강현실 마케팅 사례 연구 (A Case Study of Augmented Reality Marketing)

  • 문한별;김진희;박진완
    • 한국콘텐츠학회논문지
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    • 제17권2호
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    • pp.160-171
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    • 2017
  • 본 논문은 마케팅 분야에서 증강현실의 사용 현황에 대해 이해하기 위해 디스플레이, 콘텐츠 유형별로 나눠 대표 사례와 특징에 대해 분석하였다. 증강현실의 시장 규모는 증가하고 있으며 마케팅 분야에서는 '증강현실 마케팅'이라는 용어가 보편화될 정도로 증강현실 기술의 영향을 많이 받고 있다. 증강현실 기술을 마케팅적으로 활용한 사례를 분석하여 유형별 사용 빈도와 특징을 정리하여 향후 증강현실 마케팅 연구를 위한 자료를 제공하고자 한다. 이에 본 논문은 증강현실 사례를 유형별로 분류하여 분석을 진행한다. 디스플레이 유형은 개인 컴퓨터, 모바일, 공공장소 디스플레이, 프로젝션 디스플레이로 나눠 분석하였고 콘텐츠 유형은 정보형, 게임형, 가상체험형, 비주얼 이펙트형으로 분류하였다. 디스플레이 유형은 시간과 장소에 제한 받지 않고 고객과의 1대1 마케팅이 가능한 모바일 디스플레이가 가장 많이 활용되었고, 콘텐츠 유형은 이용자의 관심을 끌고 공유성이 강한 비주얼 이펙트형이 많이 사용되었다.

테이블탑 디스플레이 인터페이스를 활용한 전통 요리 에듀테인먼트 콘텐츠 (Traditional Cooking Edutainment Contents based on the Tabletop Display Interface)

  • 양희경;박재완;김종구;최윤지;이칠우
    • 한국콘텐츠학회논문지
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    • 제11권5호
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    • pp.194-204
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    • 2011
  • 테이블탑 디스플레이는 대형 화면에 손동작을 통하여 입출력이 이루어지므로 사용자와 시스템 간의 직관적인 상호작용이 가능하다. 일반적으로 에듀테인먼트 콘텐츠는 사용이 편한 직관적 상호작용을 필요로 하기 때문에 테이블탑 디스플레이는 에듀테인먼트 콘텐츠 구현에 매우 적합하다. 본 논문은 이러한 테이블 탑 디스플레이 인터페이스를 활용한 전통요리 에듀테인먼트 콘텐츠 제작 기술에 대해 설명한다. 이 기술은 요리에 필요한 손동작을 테이블탑 디스플레이에 터치 제스처 형식으로 직접 가할 수 있어 기존의 에듀테인먼트 콘텐츠의 한계를 벗어나 몰입강화와 협동 작업에 의한 향상된 교육효과를 얻을 수 있다. 제안한 기술을 콘텐츠로 구현하여 그 효과를 확인하였고 향후 다양한 제스처와 상호작용을 추가하여 그 유용성을 향상 할 계획이다.

Implementation of dynamic visual acuity testing system using optical see through head mounted display

  • Son, Hojun;Yun, Deokyoung;Kim, Jungho;Lee, Seunghyun;Kwon, Soonchul
    • International Journal of Internet, Broadcasting and Communication
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    • 제9권3호
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    • pp.70-77
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    • 2017
  • Dynamic visual acuity is used as an important factor to measure athletic performance in sports field. A study on visual acuity testing system using non-see head mounted display (NST-HMD) was conducted recently. However, the NST-HMD has a problem that the sense of space felt by the subject differs from the actual environment. This is because the view is blocked so that it is only implemented in a virtual space. This paper proposes a dynamic visual acuity testing system using optical see through head mounted display (OST-HMD). To do this, OST-HMD and NST-HMD comparative tests were conducted using existing K-D (King-Devick) charts. Experiments were performed on 30 subjects and their visual acuity was measured and analyzed by parametric statistics and one-sample T-test. The results of the study demonstrate the effectiveness of the proposed OST-HMD. This study is expected to use the visual inspection and training equipment of OST-HMD.