• Title/Summary/Keyword: Distributed Naive Bayes

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Naive Bayes Learning Algorithm based on Map-Reduce Programming Model (Map-Reduce 프로그래밍 모델 기반의 나이브 베이스 학습 알고리즘)

  • Kang, Dae-Ki
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.208-209
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    • 2011
  • In this paper, we introduce a Naive Bayes learning algorithm for learning and reasoning in Map-Reduce model based environment. For this purpose, we use Apache Mahout to execute Distributed Naive Bayes on University of California, Irvine (UCI) benchmark data sets. From the experimental results, we see that Apache Mahout' s Distributed Naive Bayes algorithm is comparable to WEKA' s Naive Bayes algorithm in terms of performance. These results indicates that in the future Big Data environment, Map-Reduce model based systems such as Apache Mahout can be promising for machine learning usage.

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A New Model to Enhance Efficiency in Distributed Data Mining Using Mobile Agent

  • Bardab, Saeed Ngmaldin;Ahmed, Tarig Mohamed
    • International Journal of Computer Science & Network Security
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    • v.21 no.3
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    • pp.275-286
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    • 2021
  • As a result of the vast amount of data that is geographically found in different locations. Distributed data mining (DDM) has taken a center stage in data mining. The use of mobile agents to enhance efficiency in DDM has gained the attention of industries, commerce and academia because it offers serious suggestions on how to solve inherent problems associated with DDM. In this paper, a novel DDM model has been proposed by using a mobile agent to enhance efficiency. The main idea behind the model is to use the Naive Bayes algorithm to give the mobile agent the ability to learn, compare, get and store the results on it from each server which has different datasets and we found that the accuracy increased roughly by 0.9% which is our main target.

A Study on the Effects of Online Word-of-Mouth on Game Consumers Based on Sentimental Analysis (감성분석 기반의 게임 소비자 온라인 구전효과 연구)

  • Jung, Keun-Woong;Kim, Jong Uk
    • Journal of Digital Convergence
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    • v.16 no.3
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    • pp.145-156
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    • 2018
  • Unlike the past, when distributors distributed games through retail stores, they are now selling digital content, which is based on online distribution channels. This study analyzes the effects of eWOM (electronic Word of Mouth) on sales volume of game sold on Steam, an online digital content distribution channel. Recently, data mining techniques based on Big Data have been studied. In this study, emotion index of eWOM is derived by emotional analysis which is a text mining technique that can analyze the emotion of each review among factors of eWOM. Emotional analysis utilizes Naive Bayes and SVM classifier and calculates the emotion index through the SVM classifier with high accuracy. Regression analysis is performed on the dependent variable, sales variation, using the emotion index, the number of reviews of each game, the size of eWOM, and the user score of each game, which is a rating of eWOM. Regression analysis revealed that the size of the independent variable eWOM and the emotion index of the eWOM were influential on the dependent variable, sales variation. This study suggests the factors of eWOM that affect the sales volume when Korean game companies enter overseas markets based on steam.