• Title/Summary/Keyword: Dynamic layering method

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A study on the behavior of the piston with varying friction force in the double cylinder-typed extension gas spring (2중 실린더 구조를 갖는 인장 가스스프링의 마찰력 변화에 따른 피스톤 거동에 대한 연구)

  • Jeong, Nam-Gyun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.2
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    • pp.9-14
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    • 2018
  • The function of gas springs is based on the compression of a gas. They are used in a wide variety of industries, and demand for them is increasing. Gas springs can be divided into compression and extension springs. Extension springs have not been studied much in relation to control of the piston speed, unlike compression springs. In this study, the magnitude of the piston rebound pressure was theoretically predicted by calculating the pressure loss in a double-cylinder extension gas spring. Numerical simulations of the piston behavior were carried out for small and large amounts of friction between the piston and the cylinder. FLUENT was used for the simulation with a 6-DOF model and UDF to simulate the behavior of the piston. The calculation regions of the front and rear of the piston were separated, and different types of grids were generated in the regions to implement a dynamic mesh using only a layering method. The results show that the piston returns with the target speed in both cases. However, the patterns of the piston behavior reaching the final speed are different.

Multi-Layer Sharing Model for Efficient Collaboration in Distributed Virtual Environments (가상환경에서 효율적인 협업을 위한 다중계층 공유모델)

  • 유석종
    • Journal of Korea Multimedia Society
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    • v.7 no.3
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    • pp.388-398
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    • 2004
  • This paper focuses on the reduction method of message traffic occurred when multiple participants collaborate in the distributed virtual environment. It is referred to as filtering method of update message to minimize data traffic exchanged in the virtual environment, and it is the essential process to improve the scalability of the virtual environment. Spatial partitioning method, a popular filtering technique, divides the whole environment into smaller sub-parts in order to make it small the regions to be maintained consistently. However, it is less flexible and adaptable because the information of area of interest must be configured before simulation. In this paper, the concept of dynamic area of interest is proposed, which is highly adaptable by applying dynamic environmental elements to AOI management. It uses multiple layering and multiple consistency algorithms for dynamic management, and makes it possible to consume system resource efficiently. For performance evaluation, experiments are performed with virtual avatars, measuring message traffic. Finally, the proposed model could be applied to the AOI management systems which accommodate massive users like MMORPG, or virtual communities.

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Suggestion of Emotional Expression with Human Character in 3D Animation using Layering Method (레이어링을 사용한 3D 애니메이션 인간형 캐릭터의 감정 표현 방법 제안)

  • Kim, Joo-Chan;Suk, Hae-Jung
    • The Journal of the Korea Contents Association
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    • v.15 no.5
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    • pp.1-17
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    • 2015
  • In domestic game market, the video game market is getting smaller and also decreasing funds and high level developers. So we need the software that can help us to make more realistic and high quality contents by non-expert developer in poor environments. In this paper, we selected global studio's animations which were scored good evaluation by public and critics as a well-made emotional expression that can convey the emotion properly. We selected movements that express emotions from the animation scripts by using Ekman's 6 basic emotions and Greimas' dynamic predicate, and then we had analyzed and categorized with the data. We also analyzed the movements for which data we needed to create specific movements to express emotions by using 'Animation Layer' that used in Unity's blending process. And suggest concept of the program that to create the emotional expression movements by using those analyzed data.

Computational Model for Hydrodynamic Pressure on Radial Gates during Earthquakes (레디얼 게이트에 작용하는 지진 동수압 계산 모형)

  • Phan, Hoang Nam;Lee, Jeeho
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.32 no.5
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    • pp.323-331
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    • 2019
  • In this study, a computational model approach for the modeling of hydrodynamic pressures acting on radial gates during strong earthquakes is proposed. The use of the dynamic layering method with the Arbitrary Lagrangian Eulerian (ALE) algorithm and the SIMPLE method for simulating free reservoir surface flow in addition to moving boundary interfaces between the fluid domain and a structure due to earthquake excitation are suggested. The verification and validation of the proposed approach are realized by comparisons performed using the renowned formulation derived by the experimental results for vertical and inclined dam surfaces subjected to earthquake excitation. A parameter study for the truncated lengths of the two-dimensional fluid domain demonstrates that twice the water level leads to efficient and converged computational results. Finally, numerical simulations for large radial gates with different curvatures subjected to two strong earthquakes are successfully performed using the suggested computational model.